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#101. Posted:
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Prone is a fantastic idea. If you make one you will make a lot of people happy. :") Cheers.
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#102. Posted:
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nice man i guess i is okay :/
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#103. Posted:
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Same here i Think the prone would be the best. Good job
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#104. Posted:
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Whats the code for prone? and ill try it right now.
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#105. Posted:
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Joined: May 02, 200915Year Member
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IsOBrO wrote prone and sync is a great idea... i think ive got a prone code
How is the sync button a good idea? Your box doesnt even read it as an input, all it does is scans for the radio channel of your box
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#106. Posted:
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loooks like u got some goood leads here keep up the good work
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#107. Posted:
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what about binding a multitude of buttons so to activate you have to press a couple at once?
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#108. Posted:
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okay try doing just like the first waw prestige lobby. activate the mods on the event of shooting the zombies. Like the originaly nzp. but instead of it doing tenth like in waw make it feed the dvars. TRY THAT?
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#109. Posted:
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Joined: Apr 14, 200915Year Member
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1.CPAD Theory -A,B,D doesn't necessarily mean there is a cPAD. My guess is APAD = Analog Pad, DPAD = Directional Pad. Not sure what BPAD is.
2. Sync Button - If its not coded into the original game, then we can't use it. It's not placed in any of the normal button layouts.
3. Take out binds - I tried this, but couldn't get it to work. Since we can't use scripts in GPDs, a lot of the things we did in the past won't work on BO.
4. Prone - Same thing, no scripts, we can't use "if player_Stance = Prone" then activate mods.
If we could get ff files working and jtags online, then a lot of what you listed above would be more realistic, but in 2700 bytes of GPD's and limited to binds, not much we can do.
I have an untested theory.
Hex Editting, then Hotswapping, would it work?
Hex Edit like we were back when iso modding was new to us. Use HxD to edit and set controls to eachother. I don't see how a patch can fix normal default controls back to normal if its reading from the game disc.
2. Sync Button - If its not coded into the original game, then we can't use it. It's not placed in any of the normal button layouts.
3. Take out binds - I tried this, but couldn't get it to work. Since we can't use scripts in GPDs, a lot of the things we did in the past won't work on BO.
4. Prone - Same thing, no scripts, we can't use "if player_Stance = Prone" then activate mods.
If we could get ff files working and jtags online, then a lot of what you listed above would be more realistic, but in 2700 bytes of GPD's and limited to binds, not much we can do.
I have an untested theory.
Hex Editting, then Hotswapping, would it work?
Hex Edit like we were back when iso modding was new to us. Use HxD to edit and set controls to eachother. I don't see how a patch can fix normal default controls back to normal if its reading from the game disc.
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#110. Posted:
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Joined: Aug 17, 201014Year Member
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Joined: Aug 17, 201014Year Member
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SewerWaste wrote 1.CPAD Theory -A,B,D doesn't necessarily mean there is a cPAD. My guess is APAD = Analog Pad, DPAD = Directional Pad. Not sure what BPAD is.
2. Sync Button - If its not coded into the original game, then we can't use it. It's not placed in any of the normal button layouts.
3. Take out binds - I tried this, but couldn't get it to work. Since we can't use scripts in GPDs, a lot of the things we did in the past won't work on BO.
4. Prone - Same thing, no scripts, we can't use "if player_Stance = Prone" then activate mods.
If we could get ff files working and jtags online, then a lot of what you listed above would be more realistic, but in 2700 bytes of GPD's and limited to binds, not much we can do.
I have an untested theory.
Hex Editting, then Hotswapping, would it work?
Hex Edit like we were back when iso modding was new to us. Use HxD to edit and set controls to eachother. I don't see how a patch can fix normal default controls back to normal if its reading from the game disc.
What he said ^^^^^^^.
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