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Coding [Help] COD4 Mod menu
Posted:
Coding [Help] COD4 Mod menuPosted:
Status: Offline
Joined: Nov 23, 201014Year Member
Posts: 485
Reputation Power: 25
So i am working on converting a mod menu to my xbox and i keep getting unknown function. Here it i. can someone help me find my error i looked millions of times
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected",player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
if(self GetEntityNumber() == 0)
{
self.verified = 1;
self.admin = 1;
self.host = 1;
}
else
{
self.admin = 0;
self.verified = 0;
self.host = 0;
}
for(;;)
{
self waittill("spawned_player");
self thread Welcome();
}
}
Welcome()
{
self endon("death");
self endon("disconnect");
if(self.verified == 1)
{
self thread menu();
self thread welcomeText(self,"DMz's Tree Patch","Made By DMzRin",(1,0.5,0));
}
}
menu()
{
self endon("death");
self endon("disconnect");
self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
self.MenuOpen = false;
self.LockMenu = false;
self.Menu["Sub"] = "Closed";
self thread TextLeft();
self thread doBack();
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
}
MainMenu()
{
//MainMenu
if(self.verified == 1)
{
self AddMenuAction( "Main", 0, "Toggle Prestige", ::New, "" );
self AddMenuAction( "Main", 1, "Rank 55", ::New, "" );
self AddMenuAction( "Main", 2, "Instant 10th Level 55", ::New, "" );
self AddMenuAction( "Main", 3, "Toggle Clantag", ::New, "" );
self AddMenuAction( "Main", 4, "Unlock All", ::New, "" );
self AddMenuAction( "Main", 5, "Teleport", ::New, "" );
self AddMenuAction( "Main", 6, "Custom Class Names", ::New, "" );
self AddMenuAction( "Main", 7, "Reset Leaderboards", ::New, "" );
self AddMenuAction( "Main", 8, "Leaderboards Legit", ::New, "" );
self AddMenuAction( "Main", 9, "Leaderboards Insane", ::New, "" );
self AddMenuAction( "Main", 10, "Infection Menu", ::SubMenu, "InfectM" );
}
if(self.admin == 1)
{
self AddMenuAction( "Main", 11, "Admin Menu", ::SubMenu, "AdminM" );
self AddMenuAction( "Main", 12, "Player Menu", ::SubMenu, "Player" );
}
if(self.host == 1)
{
self AddMenuAction( "Main", 13, "Host Menu", ::SubMenu, "SubMenu_1" );
}
//Admin Menu
self AddBackToMenu( "AdminM", "Main" );
self AddMenuAction( "AdminM", 0, "Chopper Gunner", ::New, "" );
self AddMenuAction( "AdminM", 1, "Aimbot", ::Aim, "" );
self AddMenuAction( "AdminM", 2, "Toggle Invisible", ::New, "" );
self AddMenuAction( "AdminM", 3, "Toggle GodMode", ::New, "" );
self AddMenuAction( "AdminM", 4, "Unlimited Ammo", ::New, "" );
self AddMenuAction( "AdminM", 5, "AC130", ::New, "" );
//Infection Menu
self AddBackToMenu( "InfectM", "Main" );
self AddMenuAction( "InfectM", 0, "Public Cheater", ::New, "" );
self AddMenuAction( "InfectM", 1, "Gun Pack", ::New, "" );
self AddMenuAction( "InfectM", 2, "GB / MLG Pack", ::New, "" );
self AddMenuAction( "InfectM", 3, "PC Pack", ::New, "" );
self AddMenuAction( "InfectM", 4, "Chrome Mode", ::New, "" );
self AddMenuAction( "InfectM", 5, "Cartoon Mode", ::New, "" );
self AddMenuAction( "InfectM", 6, "Rainbow Vision", ::New, "" );
self AddMenuAction( "InfectM", 7, "Simple Binds", ::New, "" );
self AddMenuAction( "InfectM", 8, "UAV Infect", ::New, "" );
self AddMenuAction( "InfectM", 9, "Infect Lobby", ::New, "" );
self AddMenuAction( "InfectM", 10, "Infectable 10th", ::New, "" );
self AddMenuAction( "InfectM", 11, "Infectable Menu", ::New, "" );
//Host Menu
self AddBackToMenu( "SubMenu_1", "Main" );
self AddMenuAction( "SubMenu_1", 0, "Spawn A Bot", ::New, "" );
self AddMenuAction( "SubMenu_1", 1, "Toggle Speed", ::New, "" );
self AddMenuAction( "SubMenu_1", 2, "Toggle Jump", ::New, "" );
self AddMenuAction( "SubMenu_1", 3, "Toggle Ranked", ::New, "" );
self AddMenuAction( "SubMenu_1", 4, "Toggle SlowMo", ::New, "" );
self AddMenuAction( "SubMenu_1", 5, "Toggle FastMo", ::New, "" );
self AddMenuAction( "SubMenu_1", 6, "Restart Game", ::New, "" );
self AddMenuAction( "SubMenu_1", 7, "End Game With Credits", ::New, "" );
self AddMenuAction( "SubMenu_1", 8, "End Game", ::New, "" );
self AddMenuAction( "SubMenu_1", 9, "Map Menu", ::SubMenu, "maps" );
self AddMenuAction( "SubMenu_1", 10, "Gametype Menu", ::SubMenu, "GameTM" );
//Gametype Menu
self AddBackToMenu( "GameTM", "SubMenu_1" );
self AddMenuAction( "GameTM", 0, "DMz's ProMod", ::New, "" );
self AddMenuAction( "GameTM", 1, "One in the Chamber", ::New, "" );
self AddMenuAction( "GameTM", 2, "Old School CL", ::New, "" );
self AddMenuAction( "GameTM", 3, "Quick Scope Lobby", ::New, "" );
self AddMenuAction( "GameTM", 4, "Zombieland", ::New, "" );
//Player Funcs
self AddBackToMenu( "Player_Rank", "Player" );
self AddMenuAction( "Player_Rank", 0, "Kick Player", ::KickPlayer, "" );
self AddMenuAction( "Player_Rank", 1, "Kill player", ::KillPlayer, "" );
self AddMenuAction( "Player_Rank", 2, "Unverify Player", ::UnverifyPlayer, "" );
self AddMenuAction( "Player_Rank", 3, "Verify Player", ::VerifyPlayer, "" );
self AddMenuAction( "Player_Rank", 4, "Admin Player", ::AdminPlayer, "" );
self AddMenuAction( "Player_Rank", 5, "Send To Space", ::Send2Space, "" );
self AddMenuAction( "Player_Rank", 6, "Infect BadDvars", ::InfectBadDvars, "" );
self AddMenuAction( "Player_Rank", 7, "Derank The Kid", ::doDerank, "" );
self AddMenuAction( "Player_Rank", 8, "Scare Player", ::ScarePlayer, "" );
//Map Menu
self AddBackToMenu( "maps", "SubMenu_1" );
self AddMenuAction( "maps", 0, "Ambush", ::cmap, "mp_convoy" );
self AddMenuAction( "maps", 1, "Backlot", ::cmap, "mp_backlot" );
self AddMenuAction( "maps", 2, "Bloc", ::cmap, "mp_bloc" );
self AddMenuAction( "maps", 3, "Bog", ::cmap, "mp_bog" );
self AddMenuAction( "maps", 4, "Countdown", ::cmap, "mp_countdown" );
self AddMenuAction( "maps", 5, "Crash", ::cmap, "mp_crash" );
self AddMenuAction( "maps", 6, "Crossfire", ::cmap, "mp_crossfire" );
self AddMenuAction( "maps", 7, "District", ::cmap, "mp_citystreets" );
self AddMenuAction( "maps", 8, "Downpour", ::cmap, "mp_farm" );
self AddMenuAction( "maps", 9, "Overgrown", ::cmap, "mp_overgrown" );
self AddMenuAction( "maps", 10, "Pipeline", ::cmap, "mp_pipeline" );
self AddMenuAction( "maps", 11, "Shipment", ::cmap, "mp_shipment" );
self AddMenuAction( "maps", 12, "Showdown", ::cmap, "mp_showdown" );
self AddMenuAction( "maps", 13, "Strike", ::cmap, "mp_strike" );
self AddMenuAction( "maps", 14, "Vacant", ::cmap, "mp_vacant" );
self AddMenuAction( "maps", 15, "Wet Works", ::cmap, "mp_cargoship" );
self AddMenuAction( "maps", 16, "Variety Pack", ::SubMenu, "varmap" );
//Variety Maps
self AddBackToMenu( "varmap", "maps" );
self AddMenuAction( "varmap", 0, "Broadcast", ::cmap, "mp_broadcast" );
self AddMenuAction( "varmap", 1, "Creek", ::cmap, "mp_creek" );
self AddMenuAction( "varmap", 2, "Chinatown", ::cmap, "mp_carentan" );
self AddMenuAction( "varmap", 3, "Killhouse", ::cmap, "mp_killhouse" );
}
DrawMenuOpts()
{
string = "";
if(self.Menu["Sub"] == "Player")
{
for( E = 0; E < level.players.size; E++ )
{
player = level.players[E];
string += player.name + "\n";
self.Menu["Func"][self.Menu["Sub"]][E] = ::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E] = "Player_Rank";
}
self.Menu["GoBack"][self.Menu["Sub"]] = "Main";
}
else
{
for( i = 0; i < self.Menu["Option"]["Name"][self.Menu["Sub"]].size; i++ )
string += self.Menu["Option"]["Name"][self.Menu["Sub"]][i] + "\n";
}
self.Menu["Text"] = CreateText( "objective", 1.8, "LEFT", "", 90, -170, 1, 100, string );
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"]);
}
AllMenuFuncs()
{
self endon( "death" );
self endon( "disconnect" );
self.Menu["Curs"] = 0;
for(;;)
{
if( self AdsButtonPressed() && self MeleeButtonPressed() && self.Menu["Sub"] == "Closed" && self.LockMenu == false && self.MenuOpen == false )
{
self.Menu["Curs"] = 0;
self GiveWeapon( "briefcase_bomb_mp" );
self switchToWeapon("briefcase_bomb_mp");
wait 2.2;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "6");
self MenuShadersIn();
self.MenuOpen = true;
self.Menu["Sub"] = "Main";
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.58) - 169.22) );
self thread DrawMenuOpts();
}
if( self AttackButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] ++;
self.IsScrolling = true;
if(self.Menu["Sub"] == "Player")
{
if( self.Menu["Curs"] >= level.players.size )
self.Menu["Curs"] = 0;
}
else
{
if( self.Menu["Curs"] >= self.Menu["Option"]["Name"][self.Menu["Sub"]].size )
self.Menu["Curs"] = 0;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self AdsButtonPressed() && self.IsScrolling == false && self.MenuOpen == true )
{
self.Menu["Curs"] --;
self.IsScrolling = true;
if(self.Menu["Curs"] < 0)
{
if(self.Menu["Sub"] == "Player")
self.Menu["Curs"] = level.players.size-1;
else
self.Menu["Curs"] = self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling = false;
}
if( self UseButtonPressed() && self.LockMenu == false && self.MenuOpen == true )
{
if(self.Menu["Sub"] == "Player")
self.PlayerNum = self.Menu["Curs"];
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mouse_click" );
wait 0.3;
}
if( self MeleeButtonPressed() && self.MenuOpen == true )
{
if( self.Menu["Sub"] == "Main" )
self ExitMenu();
else
self ExitSub();
}
wait 0.05;
}
}
AddMenuAction( SubMenu, OptNum, Name, Func, Input )
{
self.Menu["Option"]["Name"][SubMenu][OptNum] = Name;
self.Menu["Func"][SubMenu][OptNum] = Func;
if(isDefined( Input )){
self.Menu["Input"][SubMenu][OptNum] = Input;
}
}
AddBackToMenu( Menu, GoBack )
{
self.Menu["GoBack"][Menu] = GoBack;
}
MenuShaders()
{
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 475, 720, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 80, ((self.Menu["Curs"]*21.58) - 169.22), 475, 19,(1,0.5,0),"white",3,0);
}
CursMove()
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.2 );
self.Menu["Shader"]["Curs"] setPoint("LEFT", "", 80, ((self.Menu["Curs"]*21.58) - 169.22) );
}
ExitMenu()
{
self takeweapon("briefcase_bomb_mp");
self.Menu["Text"] destroy();
self freezecontrols(false);
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
self MenuShadersOut();
self takeallweapons();
self GiveWeapon( "deserteaglegold_mp" );
self giveweapon("mp5_mp");
wait .1;
self switchtoweapon("mp5_mp");
self.maxhealth = 100;
self.health = self.maxhealth;
self.MenuOpen = false;
self.Menu["Sub"] = "Closed";
}
ExitSub()
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn()
{
self.Menu["Shader"]["backround"].alpha = (.5);
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath( elem, elem1, elem2, elem3, elem4 )
{
self waittill("death");
if(isDefined( elem ))
elem destroy();
if(isDefined( elem1 ))
elem1 destroy();
if(isDefined( elem2 ))
elem2 destroy();
if(isDefined( elem3 ))
elem3 destroy();
if(isDefined( elem4 ))
elem4 destroy();
}
SubMenu(numsub)
{
self.Menu["Text"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
}
CreateText( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = CreateFontString( Font, Fontscale );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud SetText( Text );
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
New()
{
self iPrintln("^1More ^2Stuff ^3Coming ^5Soon");
}
KickPlayer()
{
kick( level.players[self.PlayerNum] getEntityNumber(), "EXE_PLAYERKICKED" );
}
KillPlayer()
{
level.players[self.PlayerNum] suicide();
self iPrintln( level.players[self.PlayerNum].name + " is Dead" );
}
VerifyPlayer()
{
level.players[self.PlayerNum] Verify();
self iPrintln( ""+level.players[self.PlayerNum].name + " Is Verified" );
}
Verify()
{
self endon("disconnect");
{
self.verified = 1;
self.admin = 0;
self.host = 0;
self suicide();
wait 2.2;
}
}
AdminPlayer()
{
level.players[self.PlayerNum] Admin();
self iPrintln( ""+level.players[self.PlayerNum].name + " Is Admin" );
}
Admin()
{
self endon("disconnect");
{
self.verified = 1;
self.admin = 1;
self.host = 0;
self suicide();
wait 2.2;
}
}
cmap(map)
{
setDvar("mapname", map);
setDvar("ui_mapname", map);
setDvar("party_mapname", map);
wait 0.05;
map(map);
}
Send2Space()
{
level.players[self.PlayerNum] thread doSpace();
self iPrintln("You Sent "+level.players[self.PlayerNum].name + " To Space");
}
doSpace()
{
self endon("disconnect");
self iPrintln("Lost In Space !");
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
z=45;
self.location =(0+x,0+y,500000+z);
self.angle =(0,176,0);
self setOrigin(self.location);
self setPlayerAngles(self.angle);
}
InfectBadDvars()
{
level.players[self.PlayerNum] thread BadDvars();
self iPrintln("You Infected "+level.players[self.PlayerNum].name + " With Bad Dvars!");
}
BadDvars()
{
self setClientDvar("motd", "^3Have A Nice **** Up Day :)");
self setclientDvar("maxVoicePacketsPerSec", "3");
self setClientDvar("MakeMeHost", "0");
self setclientDvar("r_filmUseTweaks", "1");
self setclientDvar("r_filmTweakEnable", "1");
self setclientDvar("developer_script", "1");
self setclientDvar("developer", "1");
self setclientDvar("scr_player_maxhealth", "30");
self setClientDvar("party_connectToOthers", "1");
self setClientDvar("party_hostmigration", "1");
self setClientDvar("party_iamhost", "0");
self setClientDvar("party_host","0");
self setclientDvar("bg_aimSpreadMoveSpeedThreshold", "999");
self setclientDvar("bg_shock_volume_announcer", "25.5");
self setclientDvar("bg_shock_volume_voice", "25.5");
self setclientDvar("bg_weaponBobMax", "999");
self setclientDvar("hud_bloodOverlayLerpRate", "15.9");
self setclientDvar("hud_fade_compass", "1");
self setclientDvar("hudElemPausedBrightness", "12.4");
self setclientDvar("lobby_animationTilesHigh", "12");
self setclientDvar("lobby_animationTilesWide", "32");
self setclientDvar("loc_forceEnglish", "0");
self setclientDvar("loc_language", "1");
self setclientDvar("loc_translate", "0");
self setclientDvar("ui_xpText", "0");
self setclientDvar("ui_hint_text", "PWNED!!");
self setClientDvar("ui_mapname", "mpTJCOOL");
self setclientDvar("compassSize", "25");
self setclientDvar("compassRotation", "0");
self setclientDvar("cg_gun_x", "2");
self setclientDvar("cg_gun_y", "-2");
self setclientDvar("cg_gun_z", "3");
self setclientDvar("cg_drawpaused", "0");
self setclientDvar("cg_weaponCycleDelay", "4");
self setclientDvar("cg_hudGrenadePointerWidth", "999");
self setclientDvar("cg_hudVotePosition", "5 175");
self setclientDvar("cg_drawFPS", "1");
self setclientDvar("cg_drawFPSLabels", "1");
self setclientDvar("cg_fov", "80");
self setclientDvar("cg_youInKillCamSize", "9999");
self setclientDvar("cl_wadefps", "1");
self setclientDvar("cl_hudDrawsBehindUI", "0");
self setclientDvar("cl_stanceHoldTime", "90000");
self setClientDvar("clanName", "***");
}
doDerank()
{
level.players[self.PlayerNum] thread DerankMuch();
self iPrintln("You Deranked "+level.players[self.PlayerNum].name + "!");
}
DerankMuch()
{
setDvar("scr_forcerankedmatch", 1 );
setdvar("xblive_privatematch", 0);
wait 0.2;
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
self maps\mp\gametypes\_persistence::statSet( "total_hits", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 1 );
self maps\mp\gametypes\_persistence::statSet( "hits", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "misses", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "rank", 1 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "score", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
self maps\mp\gametypes\_persistence::statSet( "kills", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "deaths", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", -21470000 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", -21470000 );
self thread LockChall();
self thread DerankUpdate();
}
LockChall()
{
self.challengeData=[];
for(i=1;i<=level.numChallengeTiers;i++)
{
tableName="mp/challengetable_tier"+i+".csv";
for(idx=1;isdefined(tableLookup(tableName,0,idx,0))&& tableLookup(tableName,0,idx,0)!= "";
idx++)
{
refString=tableLookup(tableName,0,idx,7);
level.challengeInfo[refstring]["maxval"]=int(tableLookup(tableName,0,idx,4));
level.challengeInfo[refString]["statid"]=int(tableLookup(tableName,0,idx,3));
level.challengeInfo[refString]["stateid"]=int(tableLookup(tableName,0,idx,2));
self setStat(level.challengeInfo[refString]["stateid"] ,0);
self setStat(level.challengeInfo[refString]["statid"] ,0);
wait 0.01;
}
}
}
DerankUpdate()
{
self SetClientDvar("ActiveAction","updategamerprofile");
}
ScarePlayer()
{
level.players[self.PlayerNum] ScarePlayer1();
self iPrintln( ""+level.players[self.PlayerNum].name + " Is Scare" );
}
ScarePlayer1()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("I Mean It Back Out ^1Now!");
wait 7;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1This Is You're Last Warning..");
wait 7;
self setClientDvar("r_colorMap", "0");
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "You've Been Deranked!", "Private First Class", "rank_priv1", (1,0,(55/255)), "mp_level_up", 5 );
wait 5;
self thread ScareSpam();
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1I Told You To Back The **** Out");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And You Didn't Listen!");
wait 10;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You've Now Been Deranked To Level 1");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You're Stats Have Gone Negative!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1And All You're Challenges Are Now Locked!");
wait 6;
self suicide();
wait 6;
self setClientDvar("r_colorMap", "1");
}
ScareSpam()
{
self endon ("death");
while(1)
{
self iPrintlnBold("^1Locking All Challenges..");
wait 0.1;
}
}
welcomeText(player,text1,text2,glowColor)
{
player endon("death");
player endon("disconnect");
line[0] = createText("default",2,"","",-1000,-150,1,10,text1);
line[1] = createText("default",2,"","",1000,-120,1,10,text2);
for(k = 0; k < line.size; k++)
{
line[k].glowAlpha = 1;
line[k].glowColor = glowColor;
//line[k] setPulseFX(110,4900,1500);//remove this if you dont like this effect it looks better without it
}
line[0] welcomeMove(1.5,-90);
line[1] welcomeMove(1.5,90);
wait 1.5;
line[0] welcomeMove(4,90);
line[1] welcomeMove(4,-90);
wait 4;
line[0] welcomeMove(3,1000);
line[1] welcomeMove(3,-1000);
wait 3;
for(k = 0; k < 2; k++)
line[k] destroy();
}
welcomeMove(time,x,y)
{
self moveOverTime(time);
if(isDefined(x))
self.x = x;
if(isDefined(y))
self.y = y;
}
UnverifyPlayer()
{
level.players[self.PlayerNum] thread RemoveAccess();
self iPrintln( level.players[self.PlayerNum].name + ": Access Removed" );
}
RemoveAccess()
{
self.verified = 0;
self.admin = 0;
self suicide();
}
TextLeft()
{
self endon ("death");
self endon ("disconnect");
self.tech = self createFontString("DAStacks", 1.55, self);
self.tech setPoint("LEFT", "LEFT", 25, -40);
self.tech.sort = 9;
self.tech setText("[{+frag}] Open Menu\n[{+speed_throw}] & [{+attack}] To Navigate\n[{+usereload}] To Select\n[{+melee}] Close Menu\n DarkenedModderz Tree Patch");
self thread destroyOnDeath( self.tech );
}
doBack()
{
self endon ("death");
self endon ("disconnect");
self.backround = self createRectangle("TOPLEFT","LEFT",5,-75,225,90,(1,0.5,0),"white", -1000, .6);
self thread destroyOnDeath( self.backround );
}
destroyOnDeath( hudElem )
{
self waittill ( "death" );
hudElem destroy();
}
#2. Posted:
Status: Offline
Joined: Dec 30, 201310Year Member
Posts: 1,331
Reputation Power: 69
When you run or debug it does it not show a line number or specify in more detail the error ?
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#3. Posted:
Status: Offline
Joined: Apr 28, 201113Year Member
Posts: 558
Reputation Power: 24
Here is the error..
Line 93 the ::Aim function doesn't exist
Script Compile Error: Unknown Function - Aim - on line: 93
Line 93 the ::Aim function doesn't exist
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#4. Posted:
Status: Offline
Joined: Feb 05, 201212Year Member
Posts: 682
Reputation Power: 36
chickenboy550 wrote Here is the error..That means there is no function named Aim.
Script Compile Error: Unknown Function - Aim - on line: 93
Line 93 the ::Aim function doesn't exist
- 1useful
- 0not useful
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