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Advanced Warfare TU3 Offsets
Posted:
Advanced Warfare TU3 OffsetsPosted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Screw it, I keep being told to update offsets so have at it, also FYI, I will not respond to ignorant people quoting me.
Also: Let's make this offset thread, "worth viewing" other then the basic offsets.
Multiplayer
EntryStats (not smart to use this)
Credit to: SC58
Aimbot (offhost)
Credit to: Kyza
Load DLL in memory
Hudelems
SetOrigin
Other
FPS [Frames Per second]
Index's
Model Stuff
Main Functions
Ammo
Recoil
Key_isDown
Structs
Fun Mods
Now the good stuff
Regarding Chams Stored in: CG_Player
Offhost Functions
Setting Player Angles
Weapon Giving
Regarding Single Player (Not released, and No, I didn't port these you ****)
I enjoy, messing around in single player, I'm sure CraigChrist8239 does as well, as we don't care to get online, unless it's a testing reason.
Single Player
Preview:
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Exo
Also: Let's make this offset thread, "worth viewing" other then the basic offsets.
Multiplayer
EntryStats (not smart to use this)
0x83A0D644
Credit to: SC58
Aimbot (offhost)
0x82B56454 - clientActive_t
0x82318C08 - CL_SetViewAngles(int localClientNum, const float *angles)
clientActive_t + 0x3D68
CEntity ClientOrgins - 0x82B07324 + 0x14
Next Client - 0x20C
Credit to: Kyza
Load DLL in memory
address 1 - 0x8213ABA0
address 2 - 0x8213B088
address 3 - 0x82088D11
Hudelems
g_hudelem_s - 0x83685D00
void __cdecl BG_LerpHudColors(int elem, int time, int toColor) - 0x826E4DC0
Requirement: - 0x837BF7C0
void __cdecl BG_LerpHudFont(int elem, int time, int fontscale) - 0x826E4F48
int __cdecl HudElem_Alloc(int clientNum, int teamNum) - 0x82527F88
void __cdecl Scr_AddHudElem(int hud) - 0x824D71F8
SetOrigin
G_SetOrigin(gentity_s *ent, const float *origin) - 0x824D1EA8
Other
XamInputGetState - 0x82855EA4
(DWORD) Level_Locals_t 0x837BEC80
game_va - 0x82384E08
SP_trigger_radius - 0x821E9C78
G_TempEntity 0x824D2BF0
g_enableEarthquake - 0x836B4D84
Visionmass - 0x82006688
FPS [Frames Per second]
FPS = 0x823B0704
FPS_Text = 0x82098170,
FpsPosition1Offset = 0x82062D9C/*(up&down)*/
FpsPosition2Offset = 0x820630B4 /*(Left&Right)*/
Index's
G_SoundAliasIndex_t - 0x8283BAF0
G_FindConfigstringIndex - 0x827FBA30
Model Stuff
SetModel = 0x824D4328
Main Functions
Force Host = 0x82615ED0
SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x8241C9E0
SV_GameSendServerCommand(int clientNum, int type, const char *text) - 0x82419720
SV_SendClientStatMessage(void) - 0x82410590
ClientCommand - 0x8252E900
SV_AddServerCommand- 0x82410728
SV_SendServerCommand 0x82410D00
Ammo
0x82816134
Recoil
0x8263ECFC
Key_isDown
0x82619670
Structs
playerState_s - 0x8378E100- additive - same
gentity_s - 0x837C3A80 - additive - same
client_s - 0x83E79F80 - additive - same
mFlags - same
Fun Mods
Jump - 0x8206319C - same
Now the good stuff
Regarding Chams Stored in: CG_Player
0x82675464
Offhost Functions
onhost Redboxes: 0x826A1FB4 | offhost Redboxes: 0x826A1FB5
Setting Player Angles
void __cdecl SetTestClientViewAngle(int ent, const float *angles) - 0x8244C6E8
void __cdecl SetClientViewAngle(int ent, const float *angles) - 0x8252CED8
Weapon Giving
GivePlayerWeapon - 0x824CFA08
GetWeaponIndexForName - 0x826C03B0
G_InitializeAmmo - 0x82525790
Regarding Single Player (Not released, and No, I didn't port these you ****)
I enjoy, messing around in single player, I'm sure CraigChrist8239 does as well, as we don't care to get online, unless it's a testing reason.
Single Player
FPS string - 0x82032C5C
FPS nop- 0x8247D0AC
Ammo - 0x8251979C + 0x03
FPS Position left -> Right - 0x82012538
Jump - 0x82038270
Preview:
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Exo
Gamertag: 0x84300B14
XUID: 0x84300B60
The following 9 users thanked Nicholasbroo for this useful post:
Taxi (11-19-2014), Cobbie (11-17-2014), XBL-AB (11-17-2014), Skittle (11-17-2014), MRMURK4G3 (11-15-2014), lent (11-15-2014), iTRu32017x (11-15-2014), GHOSTIZABOSS (11-15-2014), xChillest (11-14-2014)
#2. Posted:
Status: Offline
Joined: Jul 24, 201113Year Member
Posts: 978
Reputation Power: 50
Status: Offline
Joined: Jul 24, 201113Year Member
Posts: 978
Reputation Power: 50
nice job as alway's keeping all sites up to date and thank you for all your work
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#3. Posted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Thanks for the kind reply.
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#4. Posted:
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Joined: Apr 03, 201410Year Member
Posts: 1,497
Reputation Power: 180
Status: Offline
Joined: Apr 03, 201410Year Member
Posts: 1,497
Reputation Power: 180
This topic is amazing thank you for this Nicholasbroo.
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#5. Posted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
No Problem, if you need anymore leave me a Pm. I'll Add more here soon.
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#6. Posted:
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Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Status: Offline
Joined: Jun 17, 201311Year Member
Posts: 496
Reputation Power: 20
Thanks for this, might be using them for something soon
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#7. Posted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
I got alot more
Example
DLL patching (patch.s)
Well Here as people don't understand what to do with loading a dll.
First you will require a Patch.s file, I have everything here for you. Supporting all Tu's currently.
How to Update this.
Simply Search for these functions below
Example
DLL patching (patch.s)
Well Here as people don't understand what to do with loading a dll.
First you will require a Patch.s file, I have everything here for you. Supporting all Tu's currently.
#How to patch: xepatcher -p defaultdllpatches.s -x default_mp.xex
#Game: Advanced Warfare TU: 0 through 3 Supported - Author: Nicholasbroo
.globl _start
_start:
#Simply remove the # for the 3 lines under the TU you are patching.
#That way I won't have to have 2 .S files...
#####################
#### TU3 Patches ####
#####################
.set DLLLoaderHook, 0x8213ABA0
.set LoadLibraryA, 0x8213B088
.set DLLLoaderString, 0x82088D11
#####################
#### TU2 Patches ####
#####################
#.set DLLLoaderHook, 0x8213ABA8
#.set LoadLibraryA, 0x8213B090
#.set DLLLoaderString, 0x82088D35
#####################
#### TU1 Patches ####
#####################
#.set DLLLoaderHook, 0x8213ABA0
#.set LoadLibraryA, 0x8213B088
#.set DLLLoaderString, 0x82088E45
#####################
#### TU0 Patches ####
#####################
#.set DLLLoaderHook, 0x8213A6E0
#.set LoadLibraryA, 0x8213ABC8
#.set DLLLoaderString, 0x8208718D
.long DLLLoaderString
.long (9f-0f)/4
0:
.string "game:\\dll_load.dll"
.align 1
9:
.long DLLLoaderHook
.long (9f-0f)/4
0:
lis %r11, DLLLoaderString@h
ori %r3, %r11, DLLLoaderString@l
bl (LoadLibraryA - (DLLLoaderHook + 0x8))
9:
# =======================================================
# End Patches
# =======================================================
.long 0xFFFFFFFF
How to Update this.
Simply Search for these functions below
DLLHook: 60 00 00 00 7D 08 43 78 7D 08 43 78 3D 20 84
LoadLibraryA: 7D 88 02 A6 91 81 FF F8 94 21 FF A0 38 C1 00 50
DLLLoaderString: 61 74 65 3A 20 6F 62 6A 65 63 74 69 76 65 6E 75 (Go to SV_)
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#8. Posted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Bump to add some better things later on.
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#9. Posted:
Status: Offline
Joined: Apr 02, 201113Year Member
Posts: 1,961
Reputation Power: 87
Status: Offline
Joined: Apr 02, 201113Year Member
Posts: 1,961
Reputation Power: 87
I didn't even know that you were still around tbh.
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#10. Posted:
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
Status: Offline
Joined: Feb 20, 201014Year Member
Posts: 670
Reputation Power: 35
chevyrydinhigh2 wrote I didn't even know that you were still around tbh.
You should totally pm me your aim, I'm working on Real Time Cod for this game.
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