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Unable to connect for RTM (please help)
Posted:
Unable to connect for RTM (please help)Posted:
Status: Offline
Joined: Jul 14, 201113Year Member
Posts: 387
Reputation Power: 14
Status: Offline
Joined: Jul 14, 201113Year Member
Posts: 387
Reputation Power: 14
Hey guys, I'm having some major issues here so I'm gonna try and explain the best I can and see if you can help
I'm trying to connect using ProDG, not CCAPI
Currently I'm using a CECHG01 ps3 on 4.50 PS3iTA cobra cfw - CID is unbanned, currently connected to PSN
Windows 7 Home Premium
Laptop: Toshiba Satellite L455D-S5976
currently trying Black Ops 2, but hoping for a method for all games
My current settings are:
NP Environment set to NP
Release Check Mode - Development Mode
Boot Mode - System Software Mode
Network Settings for Debug - Single Settings
Not sure if it matters, but I'll add the other NP settings
NP Debug - Off
NPDRM Debug - Off
NPDRM Clock Debug - On
Using Debug EBOOT.BIN in both hdd0/game/BLUS31011/USRDIR (for the 1.19 patch) and in hdd0/game/BLUS31011/PS3_GAME/USRDIR (for the actual BO2 backup in multiman)
My PS3 is detected just fine by ProDG Target Manager, however I can't get the debugger or any RTM tools to attach or even see the process, here is what I've tried
P.S. For each method I tried, I just did network settings>custom>wired connection and left everything else as the default
Ethernet Method
Plugged both the laptop and PS3 directly into the router
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Bridge Method 1
Selected both network connections in network device settings and bridged the wifi connection with the LAN cable connected to PS3
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Bridge Method 2
Selected both network connections in network device settings and bridged the 2 connections again, but this time kept the LAN in the bridge but removed wifi from the bridge and shared the wifi with the bridge
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Sharing Method
Skipped the bridging this time and just directly shared the wifi connection with the LAN cable connected from PS3 to laptop
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
I'm trying to connect using ProDG, not CCAPI
Currently I'm using a CECHG01 ps3 on 4.50 PS3iTA cobra cfw - CID is unbanned, currently connected to PSN
Windows 7 Home Premium
Laptop: Toshiba Satellite L455D-S5976
currently trying Black Ops 2, but hoping for a method for all games
My current settings are:
NP Environment set to NP
Release Check Mode - Development Mode
Boot Mode - System Software Mode
Network Settings for Debug - Single Settings
Not sure if it matters, but I'll add the other NP settings
NP Debug - Off
NPDRM Debug - Off
NPDRM Clock Debug - On
Using Debug EBOOT.BIN in both hdd0/game/BLUS31011/USRDIR (for the 1.19 patch) and in hdd0/game/BLUS31011/PS3_GAME/USRDIR (for the actual BO2 backup in multiman)
My PS3 is detected just fine by ProDG Target Manager, however I can't get the debugger or any RTM tools to attach or even see the process, here is what I've tried
P.S. For each method I tried, I just did network settings>custom>wired connection and left everything else as the default
Ethernet Method
Plugged both the laptop and PS3 directly into the router
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Bridge Method 1
Selected both network connections in network device settings and bridged the wifi connection with the LAN cable connected to PS3
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Bridge Method 2
Selected both network connections in network device settings and bridged the 2 connections again, but this time kept the LAN in the bridge but removed wifi from the bridge and shared the wifi with the bridge
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
Wireless Sharing Method
Skipped the bridging this time and just directly shared the wifi connection with the LAN cable connected from PS3 to laptop
PS3 is detected, however when the game is running with the debug eboot, the process is not detected
#2. Posted:
Status: Offline
Joined: Jan 14, 201311Year Member
Posts: 1,618
Reputation Power: 353
Status: Offline
Joined: Jan 14, 201311Year Member
Posts: 1,618
Reputation Power: 353
I had the same problem install Enstones console control for CEX/DEX then that should work if not message me on Skype and I will try to help you dude
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#3. Posted:
Status: Offline
Joined: Dec 20, 201410Year Member
Posts: 2
Reputation Power: 0
I can help you add me on skype creamdz1
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