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Mw2 off host aimbot
Posted:
Mw2 off host aimbotPosted:
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Can anyone please leave a comment with a download link for an mw2 off host aimbot or I think most aimbots come in stealth services so one or the other would be great
#2. Posted:
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There aren't any aimbots for MW2
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#3. Posted:
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8th wrote There aren't any aimbots for MW2
That we're your wrong cause I seen some guy a few days ago with it and then today I seen a team off aimbot people
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#4. Posted:
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I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.
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#5. Posted:
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8th wrote I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.
No, just no. Aimbot was released back in '08 for crying out loud, its not like someone wrote it up recently and wants it to be a big secret. Aimbot is easy, all you need is an understanding on trigonometry (Which is used for the conversion process between map coordinates and view angles (aKa vectortoangles)) and to write a function to determine who is closer to you, which is done via map coordinates (More than 1 way to do it). Norally everytime I get into this subject I talk about the super advanced aimbot I wrote early 2014, but I seriouly cba so yeah...aimbot isn't hard, nor new.
EDIT:
Offhost aimbot is no different. Offhost, you can't access gentity_s nor playerState_s, gclient_s or any of those known structures. centity_s can be accessed offhost, cg_s can be accessed offhost, clientActive/clientActiveUI can be accessed offhost. The list can go on and on. Inside cg_s is a pointer to a structure labelled clientInfo_t, which the pointer contains 18 elements for each client ingame. This, is used to get information regarding your team, clientnum, health ect. The original Xbox release was pathetic. The code was from an old cod4 PC source, the research was stolen from unknowncheats, hell...even reclass was used for the structures...hence why he left, saw he has no place in this scene.
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#6. Posted:
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You sir are a genius
202020200202020222
202020200202020222
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#7. Posted:
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Look on google most easiest way
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#8. Posted:
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UnknownC0der wrote8th wrote I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.
No, just no. Aimbot was released back in '08 for crying out loud, its not like someone wrote it up recently and wants it to be a big secret. Aimbot is easy, all you need is an understanding on trigonometry (Which is used for the conversion process between map coordinates and view angles (aKa vectortoangles)) and to write a function to determine who is closer to you, which is done via map coordinates (More than 1 way to do it). Norally everytime I get into this subject I talk about the super advanced aimbot I wrote early 2014, but I seriouly cba so yeah...aimbot isn't hard, nor new.
EDIT:
Offhost aimbot is no different. Offhost, you can't access gentity_s nor playerState_s, gclient_s or any of those known structures. centity_s can be accessed offhost, cg_s can be accessed offhost, clientActive/clientActiveUI can be accessed offhost. The list can go on and on. Inside cg_s is a pointer to a structure labelled clientInfo_t, which the pointer contains 18 elements for each client ingame. This, is used to get information regarding your team, clientnum, health ect. The original Xbox release was pathetic. The code was from an old cod4 PC source, the research was stolen from unknowncheats, hell...even reclass was used for the structures...hence why he left, saw he has no place in this scene.
The structs were never released. Very few people understand how to reverse them, including me of course. The actual aimbot is very simple, it's the structs that are the major issue.
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#9. Posted:
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UnknownC0der wroteGet's banned on 7s, moves to TTG -.-8th wrote I've never heard of, or seen an actual aimbot on MW2, maybe Ghosts or AW. If they have one then they most likely coded it themselves. Learn C++ and you'll have one.
No, just no. Aimbot was released back in '08 for crying out loud, its not like someone wrote it up recently and wants it to be a big secret. Aimbot is easy, all you need is an understanding on trigonometry (Which is used for the conversion process between map coordinates and view angles (aKa vectortoangles)) and to write a function to determine who is closer to you, which is done via map coordinates (More than 1 way to do it). Norally everytime I get into this subject I talk about the super advanced aimbot I wrote early 2014, but I seriouly cba so yeah...aimbot isn't hard, nor new.
EDIT:
Offhost aimbot is no different. Offhost, you can't access gentity_s nor playerState_s, gclient_s or any of those known structures. centity_s can be accessed offhost, cg_s can be accessed offhost, clientActive/clientActiveUI can be accessed offhost. The list can go on and on. Inside cg_s is a pointer to a structure labelled clientInfo_t, which the pointer contains 18 elements for each client ingame. This, is used to get information regarding your team, clientnum, health ect. The original Xbox release was pathetic. The code was from an old cod4 PC source, the research was stolen from unknowncheats, hell...even reclass was used for the structures...hence why he left, saw he has no place in this scene.
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#10. Posted:
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Joined: Sep 11, 201410Year Member
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Joined: Sep 11, 201410Year Member
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Reputation Power: 14
akdoinwork wrote yes I know of a service that comes with aimbot toggle on and off for every single call of duty its a bypass and it's not very cheap message me if you want toYea man I bet you do buddy... *sigh*
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