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Counter Strike: Global Offensive Mega Thread
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Counter Strike: Global Offensive Mega ThreadPosted:

_Mark
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Joined: Oct 08, 201113Year Member
Posts: 2,948
Reputation Power: 372
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About Counter Strike: Global Offensive


Counter-Strike: Global Offensive (CS:GO) expands upon the team-based action gameplay that the franchise pioneered when it was launched 12 years ago.

CS:GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS:GO introduces new gameplay modes, matchmaking, leader boards, and more.

Price
Counter-Strike: Global Offensive is currently on the market for $14.99 on Steam, Xbox Marketplace, and Playstation Marketplace.

Genre:
Strategy / Shooter / Action

Platforms:
PlayStation 3, OS X, GNU/Linux, Microsoft Windows, Xbox 360

Developers/Publishers:
Valve Corporation and Hidden Path Entertainment

Release Date:
August 21, 2012

System Requirements:
Windows
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MacOS X
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SteamOS + Linux
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Everything I cover from this point on is based off of the PC version of CS:GO, console versions may differ from the given information.



Gamemodes


Classic: Competitive
This is the classic gameplay that made Counter-Strike famous. Queue up and join a 5v5 best-of-30 match using standard competitive Counter-Strike rules on one of the classic maps. You can join a match on your own, or form a team and enter a match as a unit.Unlike casual mode, competitive mode always pits two teams of 5 against each other in a 30 round match. It is not possible to switch sides during the game except at the halftime. After the first 15 rounds, the game reaches halftime and the two teams will switch sides. The first team to score 16 points wins the game. If both
teams score a total of 15 points by the end of the 30th round, the match will end in a tie. Games can also end prematurely if one team surrenders to the other. A
vote to surrender must be unanimously agreed upon, and the vote is locked until a team member abandons the match.The economy of the competitive mode is different from that of the casual mode. All kill awards are doubled compared to the casual mode, the money cap is $16000, and all players start the pistol round with $800 instead of $1000. Other differences include the ability to purchase two flashbangs instead of just one. Friendly Fire and team collision is always on and cannot be turned off. Also, armor and kits are not received automatically, and must be purchased at the start of the round.Spectating is much more limited compared to the casual mode. Players are only allowed to spectate other players on their own team and third-person view is not possible. On the flip side, full team chat (both voice and text) are enabled regardless of the player being alive or dead.Players new to the competitive matchmaking mode will not have a skill group. To keep the game balanced for novice and experienced players, joining a competitive mode without a rank will place the player with others with no skill group or a low level skill group. Additionally, players without a skill group are limited to two competitive match per day until they are placed in a skill group by winning at least 10 matches to get a rank.If a player does not participate in competitive matchmaking for an extended period of time, the player's skill group will be hidden, and will require the player to win additional competitive matches to be re-placed in a skill group. The amount of matches needed is much less then new players, and usually will only require one or two additional matches to be re-placed.



Classic: Casual
Ready to play some Counter-Strike, but dont want to commit to a full match? Find a casual match and play at your own pace. In Casual mode, players automatically receive body armor and defusal kits and gain bonus rewards for kills.Much like previous games, casual mode allows a default maximum of 16 players per team on either bomb defusal or hostage rescue maps. Unlike previous games though, the game is limited to a maximum of 15 rounds. Although casual mode has no half time, players are free to switch sides during the game, provided there is room on the opposing team. The first team to score 8 points wins the game, with no possibility of a tie. Casual games can end prematurely if a change map vote succeeds, which will also cancel out any active mission points gained during the match.The economy of casual mode is different from competitive mode. All kill awards are halved compared to competitive mode, the money cap is only $10000, and $1000 is available at the start the pistol round. Each round, players receive refreshed Kevlar + Helmet and a defusal kit for Counter-Terrorists in bomb defusal mode. Other differences include a limit of three grenades with only one flashbang. Friendly fire and team collision are disabled by default, and require a server command to enable.Spectators are allowed to spectate players on both teams and third-person chase cam is allowed to be used. However, to prevent ghosting, dead players are only able to voice and text chat with other dead players.



Arms Race
Arms race is a gun-progression mode featuring instant re-spawning and a ton of close-quarter combat. Players gain new weapons immediately after registering a kill as they work their way through each weapon in the game. Get a kill with the final weapon, a golden knife, and win the match.The goal of Arms Race is to score a kill with the Gold Knife. Buy menus are unavailable and money will not be rewarded, weapons cannot be thrown away and will disappear as soon as their user dies. Instead, players spawn with the weapon on their current level and the knife, and will receive a different weapon ("level-up") when they score kills, the gold knife is the final weapon a player can receive. When a player receives the gold knife and made a kill with it, the player's team will win the game.Players are able to respawn upon death and do not lose their current/previous weapon upon respawn. Upon respawn, the player will receive a short respawn protection time to prevent spawn camping. Players can lose a weapon level if they are killed with a knife by a player who is not yet on the gold knife round, when they kill a teammate, or by killing themselves (usually, by falling).There is no time limit for this scenario. Rounds may last one minute or even 10 minutes, depending on the amount of players and the map size. It is possible to dominate enemies in this game mode and earn a "killing spree" when a player successfully eliminates 4 or more enemies. The message "[player name] is on a killing spree!!!!!!" is seen to all players when the player earns a killing spree. The weapon assortment is now randomized, although the Gold Knife retains its place as the last kill to win. However, the category of weapons are kept constant which is:

3 SMGs
4 Rifles
2 Shotguns
2 Sniper Riles
1 Machine Gun
4 Pistols
Furthermore, akin to some gun game mods, it is required to earn 2 kills per weapon (excluding the Gold Knife) to level up.A new mechanic in the Arms Race mode is the "Team leader". A team leader is a player who has progressed the most in Arms Race for his team. He will emit a red (for Ts) or a yellow (for CTs) glow and his perspective will have a red tint. A red (for Ts) or a blue (for CTs) silhouette is drawn around their models when they fire their weapons, making them visible to all players.Team leaders were introduced to allow the enemy to focus their attention on them to quickly progress to another weapon. As such, being a leader is quite honorable for your team but it does not provide any advantage when existing as one. If a player kills an enemy team leader, he will instantly level up, unless the killer himself is a leader as well.



Demolition
In demolition mode, players take turns attacking and defending a single bombsite in a series of maps designed for fast-paced gameplay. Players are automatically granted a starting weapon, and advance through a sequence of firearms when they register a kill. If youre up to the challenge, you can try to register a kill each round and reach the ultimate weapons, powerful sniper rifles!Buy menus are unavailable and money will not be rewarded, weapons cannot be thrown away and will disappear as soon as their user dies. Instead, all players start a round with the weapon on their current level, the knife, a defusal kit (as a CT), and a Terrorist player is randomly given the C4. Any players who made a (non-teamkill) kill that round will receive a new weapon in the next round, going down the arrangement of weapons and losing their weapon used in the last round.If a player eliminates more than one enemy player in the same round, highly valued equipment, like the HE grenade, will be rewarded. If a player did not use the rewarded equipments, it will be kept through the rounds until the player is killed. Players cannot pick up dropped weapons and grenades.After 10 rounds, the sides will switch and players start again. The entire game lasts 20 rounds. The first team to win 11 rounds is the winner.The goal of this scenario is simple and quite similar to bomb defusal (de). The only characteristics that are prominent are that the Arsenal: Demolition maps are only small to medium sized and that players do not have the free choice to purchase or select desired weapons. Instead, weapons and equipment (such as grenades) is automatically given.This game mode is favored more by players who enjoy overcoming challenges, such as wielding less desirable weapons. Generally, the weapon assortment for Arsenal: Demolition features firearms that are progressively less suited for engaging groups of enemies at close proximity. This is evidenced by the fact that many of the weapons in this scenario have a low firing rate and/or inflict less damage compared to a handful of other firearms. To some players of the Counter-Strike community, they consider this game scenario the evolved version of bomb defusal, only it's (somewhat) harder and takes more skill.



Deathmatch
Prior to Global Offensive, several deathmatch mods were available, giving players the option to have a free-for-all deathmatch or team deathmatch elimination or point-based team deathmatch. Global Offensive's deathmatch mode, introduced on November 12, 2012, is a team deathmatch without any primary objectives, such as planting/defusing the bomb or rescuing hostages. Instead, players are required to eliminate enemies on the opposing team. After 10 minutes have elapsed, the round is over and the player with the most points will be displayed as the winner alongside 2nd and 3rd place. Players have an infinite amount of respawns with full armor, and come back within a few seconds of their death. After a player spawns, a distinctive spawning noise can be heard, and the player will be invulnerable for up to 6 seconds allowing the player to access a modified buy menu. Ammo reserves are infinite, and any weapon can be "purchased" regardless of cost except equipment such as grenades and the Defuse Kit. The loadout can be locked or random, depending on which the player chooses to use. Once the player begins moving or fires a weapon, invulnerability will wear off within a second, and the buy menu will no longer be accessible. Killing enemies or scoring assists will gain points instead of money or new weapons. It is also possible to dominate enemies in this game mode.During the match, random weapons are selected to give players a bonus of 5 points or more for 30 seconds and points are awarded for assistance. Players are given an opportunity to respawn with the bonus weapon by pressing "G" at anytime when the bonus is active. If a player still within the initial spawn invulnerability when the bonus key is pressed, the weapon will be granted to the player without respawning. Prior to the Operation Vanguard update, only certain Non-team exclusive weapons were eligible as a bonus weapon. However, after Operation Vanguard was released, any weapon can be eligible for this bonus, including team exclusive weapons. Team exclusive weapons selected for the bonus will give a player the appropriate weapon and their counterparts.






Maps


Aztec
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Aztec is a bomb defusal map featured in the Counter-Strike series. It is set in a Central American archaeological site.
Dust
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Dust is a bomb defusal map, and the predecessor to Dust2. It appears in every game of the Counter-Strike series.
Dust 2
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The Counter-Terrorists have two objectives: to prevent the Terrorists from planting the C-4 at either of the two chemical weapon stashes (Bombsites A or B), or to

defuse the bomb after the Terrorists plant. The map appears to be based in the Middle East, similar to its predecessor Dust. Dust2 is arguably the most popular and

played Counter-Strike map and perhaps the iconic map of the franchise.
Cache
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Cache is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive. With the introduction of

Operation Breakout, Cache became an official map.
Cobblestone
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Cobblestone is a bomb defusal map featured in the Counter-Strike series. It was added to Counter-Strike: Global Offensive in the Winter Offensive update alongside

the map Overpass.
Inferno
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Inferno is a bomb defusal map featured in the Counter-Strike series.
Mirage
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Mirage is a Bomb Defusal map for Counter-Strike: Global Offensive. The map was added to the game on 6th of June, 2013.
Nuke
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Nuke is a bomb defusal map featured in Counter-Strike, Counter-Strike: Source, and Counter-Strike: Global Offensive.
Overpass
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Overpass is a Bomb Defusal map for Counter-Strike: Global Offensive, released in the Winter Offensive update along with the map Cobblestone.
Train
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Train is a bomb defusal map featured in Counter-Strike, Counter-Strike: Source, and Counter-Strike: Global Offensive
Vertigo
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Vertigo is a bomb defusal map featured in Counter-Strike and later added to Counter-Strike: Global Offensive with the October 1st, 2012 update.
Assault
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Assault is a hostage rescue map featured in Counter-Strike, Counter-Strike: Source, and Counter-Strike: Global Offensive.
Italy
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Italy is a Hostage rescue map featured in the Counter-Strike series. Since its debut, it has appeared in every game and is widely considered a fan-favorite amongst

the community.
Militia
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Militia is a hostage rescue map that appears in Counter-Strike, Counter-Strike (Xbox), Counter-Strike: Condition Zero, Counter-Strike: Source, and Counter-Strike:

Global Offensive.
Office
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Office is an official hostage rescue map. It has since appeared in every Counter-Strike game, besides Counter-Strike: Condition Zero Deleted Scenes.
Baggage
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Baggage is an arms race (arsenal) map featured in Counter-Strike: Global Offensive.
Lake
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Lake is demolition and arms race (arsenal) map featured in Counter-Strike: Global Offensive.
Monastery
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Monastery is an official Arsenal map in Counter-Strike: Global Offensive.
Safehouse
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Safehouse is a demolition and arms race (arsenal) map featured in Counter-Strike: Global Offensive.
Shoots
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Shoots also known as Vietnam, is an arms race (arsenal) map featured in Counter-Strike: Global Offensive.
Bank
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Bank is an Arsenal map featured in Counter-Strike: Global Offensive.
Shortdust
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Shortdust is a demolition map, introduced alongside Operation Vanguard.
Shorttrain
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Shorttrain is an Arsenal map featured in Counter-Strike: Global Offensive.
St. Marc
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St. Marc is a demolition and arms race (arsenal) map featured in Counter-Strike: Global Offensive.
Sugarcane
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Sugarcane is a demolition (arsenal) map featured in Counter-Strike: Global Offensive.
Season
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Season is a community created map featured heavily in professional competitive play since its creation for Counter-Strike: Source. It has since been included as part

of Operation Vanguard in Counter-Strike: Global Offensive.
Zoo
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A bomb defusal map set inside a San Franciscan zoo.
Terrorists are on a mission to bring mayhem to the Bay Area Zoo.
Agency
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The highly polished confines of this modern corporate skyscraper are host to a frantic hostage rescue.
Resort
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A bomb defusal map set in a French resort.
Vacation is over! Terrorists have decided to ruin a relaxing stay at the Elyse, a luxurious resort in the French Riviera.
Log
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The locals are sick of the western world that cuts down the forests they live in. It's time to stand up.
Rails
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Detroit is not what it used to be... gangs have established all over the city and are using old facilities to hide contraband goods and drugs without police intervention.





Ranks


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Ranking explained

WINS
You ALWAYS gain points from winning rounds. However, the amount gained may be almost nothing, or it may be a great number. Winning against a team that is, on average, higher ranked than you will get you more points depending on the magnitude of the difference. Winning rounds against a lower ranked team, in converse, will give you fewer points. The amount of "rank points" you gain for a match depends based the number of rounds you win. It is therefore possible to win 7 or so games in a row and not gain rank, or win just 1 or 2 games and gain rank.

LOSSES
Losing rounds will ALWAYS lose you points, regardless of your team's average rank or the enemy team's average rank. However, the amount lost depends on the difference of your team's average rank and the enemy's average rank. Losing to a very high-ranked team will not lose you much points at all, while losing to a low-ranked team will lose you many points.

TIES
It is possible to gain or lose rank in the event of a tie. Getting a tie does not mean that no points are transferred between the two teams. The team with a higher average rank will lose points in the event of a tie, and the lower ranking team will gain points. The amount of points lost or gained depends on how different the average ranks are between the two teams. Two teams with the same ranks are expected to be tied.

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Upgrading your profile rank

You upgrade your Profile Rank by earning XP. For every 5000 XP you earn you will rank up a level. You will earn XP by playing on official servers or by submitting accurate Overwatch verdicts.

You will earn XP depending on your or your team's performance:

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In a Competitive match, your earned XP is determined by your rounds won. In all other game modes, your earned XP is determined by your score.

XP Bonus Boost
Additionally, at the start of each week you will receive an XP bonus boost. This bonus boost quadruples the XP you earn until you have earned about 4500 XP. It then will double the XP you earn until you reached a total of about 7500 XP.

Reduced Multiplier
Once you reached a about 13300 XP within a week your multiplier will be reduced for the rest of the week. Your XP gain will be divided by ~5.72 (multiplied by 0.175). This means that you will get multipliers like 5.25 XP per round won on competitive instead of the former 30 XP or only your "score x 0.035 XP" (sic!) instead of your "score x 0.2 XP" in deathmatch.

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Once you reach rank 40 (Global General) you have the option to reset your rank and start again from rank 1. By doing so youll receive the 2015 Service Medal.

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Cases, Sticker Capsules, and Packages


Weapon Cases

Weapon Cases were introduced in the Arms Deal update. Players have a chance to receive weapon cases as a drop after each completed game on a VAC secured server. In order to open a weapon case, the player requires a matching key which can be bought in-game or from someone else via the Steam Market. Each weapon case contains a collection of weapon skins ranging from Mil-Spec (rare) skins to exceedingly rare knife skins. Unique to weapon cases, there is also a chance to receive a StatTrak version of the weapon skin when opening the case.
The types of weapon cases include:

Black - Valve created weapon skins requiring a CS:GO Case Key
eSports - Valve created weapon skins requiring an eSports Key with a portion of the proceeds going to support the CS:GO eSport gaming scene
Yellow - community created weapon skins requiring unique keys with a portion of the proceeds going to support the skins' authors

Sticker Capsules

Stickers have been added to the game as of 2/6/2014.

1.Stickers are exactly what they sound like. Stickers that you can put on your weapon skins.

2.Stickers can be received from sticker capsule drops.

3.Capsules can be opened with a sticker capsule key. This costs about 1 dollar.

4.The stickers have differing rarities. There are normal stickers, holographic stickers, and then foil stickers. Normal are the least rare, holo are the second rarest, and foil are the rarest.

5.You can apply these to any gun, and you can apply multiple stickers to any single gun.

Side Notes:
1.Stickers can be scraped off. If they are scraped off, THEY ARE DESTROYED. You do not get them back.

2.Every sticker has 4 positions on a gun. This leads me to believe 4 is the max you can have on a gun.

3.You can put stickers on the base models of guns if you don't have a skin for them.

4.Stickers cannot be put on Knives.

5.When you trade a gun with a sticker, the sticker goes with it. Just like name tags.

6.Both sticker capsules AND stickers after you open the capsules can be sold on the community market.

The types of sticker capsules include:

Yellow - Valve created stickers received as a random drop requiring a yellow capsule key
Red - community created stickers received as a random drop requiring a red capsule key with a portion of the proceeds going to the authors of the

stickers
Blue - event based stickers sold directly from the in-game store during major tournaments or events with the proceeds being shared amongst the

organizations included

Types of stickers rarity include:

1. High Grade (Lowest)
2. Remarkable (Hologram) (second highest)
3. Exotic (Foil) (Highest)

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Packages

Souvenir items are skins that can be given to players for 'attending' a certain event and receiving a souvenir packing. Attending means that you need to watch a stream/GOTV broadcast of an officially announced event that is offering souvenirs. An example is the DreamHack Winter 2013 tournament. These items randomly drop for players who are watching the tournament. The items are inside cases that do not require keys to open. Once you open a case, you will receive a souvenir item. These items are the same as default items, except they have a sticker from the event on them.The souvenir cases can only be obtained from watching an official event. You can buy them off of the market if someone puts them up for sale or you can get one if you trade somebody items.

1.These souvenir packages do not require keys to open.

2.The souvenir items are exactly like normal weapon skins, but instead they have a sticker on them that relates to the event they were found in.

3.The are actually 2 types of sticker qualities. (There are now 3 qualities of sitckers due to the update on 2/6/14. Normal, holo, and foil. Normal and foil are the

only qualities of the Dreamhack Winter 2013 souvenir stickers.) There are normal stickers and then there are foil stickers. This is similar to how steam trading

cards have normal cards and then foil cards.

4.You can search the market for these items by typing the word souvenir in the steam market search box. You can also type in souvenir foil, and check the

descriptions box to search for souvenir items with foil stickers on them.

The types of packages include:

Souvenir Packages - dropped packages containing Souvenir quality weapon skins with one or more stickers already applied
Gift Packages - purchased packages sold in-game for a limited time during the winter holiday to gift skins to other players

Example of a Souvenir Package:

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Items, Skins, Collections, and Weapon Cases


Item Rarity

There are weapon skins in the game that are less common than others. The rarity hierarchy goes as follows:

(From most common to least common.)
1) - White - Consumer grade
2) - Light blue - Industrial grade
3) - Darker blue - Mil-spec
4) - Purple - Restricted
5) - Pinkish purple - Classified
6) - Red - Covert
7) - Exceedingly Rare

EX:

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Item Exterior
What is item exterior? Well it is basically the quality of the paint job on the weapon itself. The hierarchy for item exterior is as follows:

(From worst exterior to best exterior.)

1) - Battle-Scarred
2) - Well-Worn
3) - Field-Tested
4) - Minimal Wear
5) - Factory New

EX: Here is the difference between Battle-Scarred and Factory New

Battle-Scarred

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Factory New

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All Weapon Cases and Skins

CS:GO Weapon Case

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Weapon Skins (From highest to lowest rarity):

(Covert) AWP | Lightning Strike

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(Classified) AK-47 | Case Hardened

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(Classified) Desert Eagle | Hypnotic

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(Restricted) Glock-18 | Dragon Tattoo

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(Restricted) USP-S | Dark Water

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(Restricted) M4A1-S | Dark Water

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(Mil-Spec) AUG | Wings

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(Mil-Spec) SG 553 | Ultraviolet

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(Mil-Spec) MP7 | Skulls

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CS:GO Weapon Case 2

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Weapon Skins (From highest to lowest rarity):

(Covert) SSG 08 | Blood in the Water

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(Classified) USP-S | Serum

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(Classified) P90 | Cold Blooded

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(Restricted) MP9 | Hypnotic

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(Restricted) Dual Berettas | Hemoglobin

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(Restricted) Five-SeveN | Case Hardened

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(Restricted) Nova | Graphite

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(Mil-Spec) M4A1-S | Blood Tiger

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(Mil-Spec) P250 | Hive

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(Mil-Spec) FAMAS | Hexane

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(Mil-Spec) Tec-9 | Blue Titanium

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(Mil-Spec) SCAR-20 | Crimson Web

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CS:GO Weapon Case 3

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Weapon Skins (From highest to lowest rarity):

(Covert) CZ75-Auto | Victoria

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(Classified) CZ75-Auto | The Fuschia Is Now

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(Classified) P250 | Undertow

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(Restricted) CZ75-Auto | Tread Plate

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(Restricted) Tec-9 | Titanium Bit

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(Restricted) Desert Eagle | Heirloom

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(Restricted) Five-SeveN | Copper Galaxy

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(Mil-Spec) CZ75-Auto | Crimson Web

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(Mil-Spec) P2000 | Red FragCam

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(Mil-Spec) Dual Berettas | Panther

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(Mil-Spec) USP-S | Stainless

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(Mil-Spec) Glock-18 | Blue Fissure

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Chroma Case

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Weapon Skins (From highest to lowest rarity):

(Covert) Galil AR | Chatterbox

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(Covert) AWP | Man-o'-war

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(Classified) P250 | Muertos

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(Classified) M4A4 | (Dragon King)

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(Classified) AK-47 | Cartel

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(Restricted) MAC-10 | Malachite

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(Restricted) Sawed-Off | Serenity

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(Restricted) Dual Berettas | Urban Shock

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(Restricted) Desert Eagle | Naga

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(Mil-Spec) Glock-18 | Catacombs

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(Mil-Spec) M249 | System Lock

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(Mil-Spec) XM1014 | Quicksilver

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(Mil-Spec) MP9 | Deadly Poison

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(Mil-Spec) SCAR-20 | Grotto

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Chroma 2 Case

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Weapon Skins (From highest to lowest rarity):

(Covert) MAC-10 | Neon Rider

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(Covert) M4A1-S | Hyper Beast

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(Classified) FAMAS | Djinn

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(Classified) Galil AR | Eco

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(Classified) Five-SeveN | Monkey Business

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(Restricted) UMP-45 | Grand Prix

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(Restricted) CZ75-Auto | Pole Position

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(Restricted) MAG-7 | Heat

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(Restricted) AWP | Worm God

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(Mil-Spec) Sawed-Off | Origami

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(Mil-Spec) Negev | Man-o'-war

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(Mil-Spec) P250 | Valence

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(Mil-Spec) Desert Eagle | Bronze Deco

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(Mil-Spec) MP7 | Armor Core

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(Mil-Spec) AK-47 | Elite Build

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eSports 2013 Case

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Weapon Skins (From highest to lowest rarity):

(Covert) P90 | Death by Kitty

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(Classified) AWP | BOOM

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(Classified) AK-47 | Red Laminate

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(Restricted) Galil AR | Orange DDPAT

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(Restricted) P250 | Splash

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(Restricted) Sawed-Off | Orange DDPAT

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(Mil-Spec) MAG-7 | Memento

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(Mil-Spec) FAMAS | Doomkitty

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(Mil-Spec) M4A4 | Faded Zebra

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eSports 2013 Winter Case

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Weapon Skins (From highest to lowest rarity):

(Covert) M4A4 | X-Ray

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(Classified) Desert Eagle | Cobalt Disruption

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(Classified) AWP | Electric Hive

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(Classified) FAMAS | Afterimage

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(Restricted) AK-47 | Blue Laminate

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(Restricted) P90 | Blind Spot

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(Mil-Spec) Galil AR | Blue Titanium

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(Mil-Spec) PP-Bizon | Water Sigil

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(Mil-Spec) Nova | Ghost Camo

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(Mil-Spec) G3SG1 | Azure Zebra

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(Mil-Spec) P250 | Steel Disruption

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(Mil-Spec) Five-SeveN | Nightshade

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eSports 2014 Summer Case

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Weapon Skins (From highest to lowest rarity):

(Covert) M4A4 | Bullet Rain

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(Covert) AK-47 | Jaguar

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(Classified) P2000 | Corticera

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(Classified) AWP | Corticera

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(Classified) Nova | Bloomstick

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(Classified) AUG | Bengal Tiger

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(Restricted) Desert Eagle | Crimson Web

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(Restricted) Glock-18 | Steel Disruption

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(Restricted) MP7 | Ocean Foam

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(Restricted) PP-Bizon | Blue Streak

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(Restricted) P90 | Virus

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(Mil-Spec) XM1014 | Red Python

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(Mil-Spec) Negev | Bratatat

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(Mil-Spec) CZ75-Auto | Hexane

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(Mil-Spec) USP-S | Blood Tiger

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(Mil-Spec) MAC-10 | Ultraviolet

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(Mil-Spec) SSG 08 | Dark Water

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Huntsman Weapon Case

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Weapon Skins (From highest to lowest rarity):

Exceedingly Rare Huntsman Knife!

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(Covert) M4A4 | Desert-Strike

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(Covert) AK-47 | Vulcan

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(Classified) USP-S | Caiman

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(Classified) M4A1-S | Atomic Alloy

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(Classified) SCAR-20 | Cyrex

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(Restricted) MAC-10 | Tatter

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(Restricted) AUG | Torque

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(Restricted) PP-Bizon | Antique

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(Restricted) XM1014 | Heaven Guard

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(Mil-Spec) CZ75-Auto | Twist

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(Mil-Spec) P90 | Module

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(Mil-Spec) P2000 | Pulse

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(Mil-Spec) Tec-9 | Isaac

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(Mil-Spec) SSG 08 | Slashed

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(Mil-Spec) Galil AR | Kami

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Operation Bravo Case

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Weapon Skins (From highest to lowest rarity):

(Covert) AK-47 | Fire Serpent

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(Covert) Desert Eagle | Golden Koi

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(Classified) AWP | Graphite

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(Classified) P2000 | Ocean Foam

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(Classified) P90 | Emerald Dragon

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(Restricted) USP-S | Overgrowth

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(Restricted) MAC-10 | Graven

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(Restricted) M4A4 | Zirka

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(Restricted) M4A1-S | Bright Water

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(Mil-Spec) G3SG1 | Demeter

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(Mil-Spec) Galil AR | Shattered

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(Mil-Spec) SG 553 | Wave Spray

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(Mil-Spec) UMP-45 | Bone Pile

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(Mil-Spec) Dual Berettas | Black Limba

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(Mil-Spec) Nova | Tempest

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Operation Breakout Weapon Case

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Weapon Skins (From highest to lowest rarity):

(Covert) M4A1-S | Cyrex

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(Covert) P90 | Asiimov

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(Classified) Desert Eagle | Conspiracy

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(Classified) Five-SeveN | Fowl Play

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(Classified) Glock-18 | Water Elemental

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() Nova | Koi

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() P250 | Supernova

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() PP-Bizon | Osiris

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() CZ75-Auto | Tigris

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(Mil-Spec) MP7 | Urban Hazard

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(Mil-Spec) Negev | Desert-Strike

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(Mil-Spec) SSG 08 | Abyss

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(Mil-Spec) UMP-45 | Labyrinth

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(Mil-Spec) P2000 | Ivory

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Operation Phoenix Weapon Case

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Weapon Skins (From highest to lowest rarity):

(Covert) AWP | Asiimov

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(Covert) AUG | Chameleon

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(Classified) AK-47 | Redline

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(Classified) P90 | Trigon

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(Classified) Nova | Antique

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(Restricted) MAC-10 | Heat

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(Restricted) SG 553 | Pulse

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(Restricted) FAMAS | Sergeant

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(Restricted) USP-S | Guardian

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(Mil-Spec) UMP-45 | Corporal

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(Mil-Spec) Negev | Terrain

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(Mil-Spec) Tec-9 | Sandstorm

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(Mil-Spec) MAG-7 | Heaven Guard

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Operation Vanguard Weapon Case

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Weapon Skins (From highest to lowest rarity):

(Covert) AK-47 | Wasteland Rebel

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(Covert) P2000 | Fire Elemental

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(Classified) P250 | Cartel

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(Classified) SCAR-20 | Cardiac

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(Classified) XM1014 | Tranquility

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(Restricted) Glock-18 | Grinder

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(Restricted) M4A1-S | Basilisk

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(Restricted) M4A4 | Griffin

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(Restricted) Sawed-Off | Highwayman

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(Mil-Spec) Five-SeveN | Urban Hazard

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(Mil-Spec) G3SG1 | Murky

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(Mil-Spec) MAG-7 | Firestarter

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(Mil-Spec) MP9 | Dart

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(Mil-Spec) UMP-45 | Delusion

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Winter Offensive Weapon Case

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Weapon Skins (From highest to lowest rarity):

(Covert) M4A4 | Asiimov

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(Covert) Sawed-Off | The Kraken

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(Classified) M4A1-S | Guardian

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(Classified) P250 | Mehndi

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(Classified) AWP | Redline

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(Restricted) FAMAS | Pulse

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(Restricted) Dual Berettas | Marina

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(Restricted) MP9 | Rose Iron

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(Restricted) Nova | Rising Skull

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(Mil-Spec) Galil AR | Sandstorm

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(Mil-Spec) Five-SeveN | Kami

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(Mil-Spec) M249 | Magma

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(Mil-Spec) PP-Bizon | Cobalt Halftone

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Falchion Case

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Weapon Skins (From highest to lowest rarity):

(Covert) AWP | Hyper Beast

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(Covert) AK-47 | Aquamarine Revenge

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(Classified) SG 553 | Cyrex

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(Classified) MP7 | Nemesis

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(Classified) CZ75-Auto | Yellow Jacket

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(Restricted) P2000 | Handgun

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(Restricted) Negev | Loudmouth

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(Restricted) MP9 | Ruby Poison Dart

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(Restricted) M4A4 | Evil Daimyo

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(Restricted) FAMAS | Neural Net

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(Mil-Spec) USP-S | Torque

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(Mil-Spec) UMP-45 | Riot

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(Mil-Spec) P90 | Elite Build

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(Mil-Spec) Nova | Ranger

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(Mil-Spec) Glock-18 | Bunsen Burner

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(Mil-Spec) Galil AR | Rocket Pop

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Shadow Case

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Weapon Skins (From highest to lowest rarity):

(Covert) M4A1-S | Golden Coil

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(Covert) USP-S | Kill Confirmed

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(Classified) AK-47 | Frontside Misty

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(Classified) G3SG1 | Flux

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(Classified) SSG 08 | Big Iron

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(Restricted) Galil AR | Stone Cold

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(Restricted) M249 | Nebula Crusader

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(Restricted) MP7 | Special Delivery

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(Restricted) P250 | Wingshot

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(Mil-Spec) Dual Berettas | Dualing Dragons

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(Mil-Spec) FAMAS | Survivor Z

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(Mil-Spec) Glock-18 | Wraiths

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(Mil-Spec) MAC-10 | Rangeen

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(Mil-Spec) MAG-7 | Cobalt Core

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(Mil-Spec) SCAR-20 | Green Marine

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(Mil-Spec) XM1014 | Scumbria

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All Collections and Skins

The Alpha Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) SCAR-20 | Emerald

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(Restricted) FAMAS | Spitfire

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(Mil-Spec) AUG | Anodized Navy

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(Mil-Spec) PP-Bizon | Rust Coat

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(Mil-Spec) MAG-7 | Hazard

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(Industrial Grade) P250 | Facets

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(Industrial Grade) Sawed-Off | Mosaico

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(Industrial Grade) Negev | Palm

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(Industrial Grade) SSG 08 | Mayan Dreams

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(Industrial Grade) Glock-18 | Sand Dune

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(Consumer Grade) MP7 | Groundwater

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(Consumer Grade) XM1014 | Jungle

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(Consumer Grade) Five-SeveN | Anodized Gunmetal

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(Consumer Grade) MP9 | Dry Season

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(Consumer Grade) Tec-9 | Tornado

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(Consumer Grade) M249 | Jungle DDPAT

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The Assault Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Glock-18 | Fade

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(Restricted) MP9 | Bulldozer

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(Mil-Spec) AUG | Hot Rod

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(Mil-Spec) Negev | Anodized Navy

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(Industrial Grade) Five-SeveN | Candy Apple

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(Consumer Grade) UMP-45 | Caramel

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(Consumer Grade) SG 553 | Tornado

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The Aztec Collection

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Weapon Skins (From highest to lowest rarity):

(Mil-Spec) Tec-9 | Ossified

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(Industrial Grade) M4A4 | Jungle Tiger

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(Industrial Grade) AK-47 | Jungle Spray

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(Consumer Grade) SSG 08 | Lichen Dashed

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(Consumer Grade) Five-SeveN | Jungle

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(Consumer Grade) Nova | Forest Leaves

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The Baggage Collection

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Weapon Skins (From highest to lowest rarity):

(Classified) AK-47 | Jet Set

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(Restricted) Desert Eagle | Pilot

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(Restricted) AK-47 | First Class

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(Mil-Spec) Sawed-Off | First Class

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(Mil-Spec) USP-S | Business Class

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(Mil-Spec) XM1014 | Red Leather

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(Industrial Grade) P90 | Leather

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(Industrial Grade) MAC-10 | Commuter

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(Industrial Grade) P2000 | Coach Class

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(Industrial Grade) SG 553 | Traveler

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(Consumer Grade) G3SG1 | Contractor

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(Consumer Grade) MP7 | Olive Plaid

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(Consumer Grade) CZ75-Auto | Green Plaid

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(Consumer Grade) MP9 | Green Plaid

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(Consumer Grade) SSG 08 | Sand Dune

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The Bank Collection

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Weapon Skins (From highest to lowest rarity):

(Classified) P250 | Franklin

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(Restricted) AK-47 | Emerald Pinstripe

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(Mil-Spec) CZ75-Auto | Tuxedo

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(Mil-Spec) Desert Eagle | Meteorite

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(Mil-Spec) Galil AR | Tuxedo

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(Industrial Grade) G3SG1 | Green Apple

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(Industrial Grade) Glock-18 | Death Rattle

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(Industrial Grade) MAC-10 | Silver

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(Industrial Grade) Nova | Caged Steel

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(Industrial Grade) UMP-45 | Carbon Fiber

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(Consumer Grade) MP7 | Forest DDPAT

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(Consumer Grade) Negev | Army Sheen

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(Consumer Grade) Sawed-Off | Forest DDPAT

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(Consumer Grade) SG 553 | Army Sheen

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(Consumer Grade) Tec-9 | Urban DDPAT

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The Cache Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Galil AR | Cerberus

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(Restricted) FAMAS | Styx

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(Mil-Spec) Tec-9 | Toxic

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(Mil-Spec) Glock-18 | Reactor

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(Mil-Spec) XM1014 | Bone Machine

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(Mil-Spec) MAC-10 | Nuclear Garden

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(Mil-Spec) MP9 | Setting Sun

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(Industrial Grade) AUG | Radiation Hazard

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(Industrial Grade) PP-Bizon | Chemical Green

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(Industrial Grade) Negev | Nuclear Waste

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(Industrial Grade) P250 | Contamination

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(Industrial Grade) Five-SeveN | Hot Shot

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(Industrial Grade) SG 553 | Fallout Warning

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The Chop Shop Collection

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Weapon Skins (From highest to lowest rarity):

(Classified) Glock-18 | Twilight Galaxy

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(Classified) M4A1-S | Hot Rod

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(Restricted) SG 553 | Bulldozer

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(Restricted) Dual Berettas | Duelist

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(Mil-Spec) MAC-10 | Fade

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(Mil-Spec) P250 | Whiteout

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(Mil-Spec) MP7 | Full Stop

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(Mil-Spec) Five-SeveN | Nitro

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(Mil-Spec) CZ75-Auto | Emerald

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(Industrial Grade) Desert Eagle | Night

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(Industrial Grade) Galil AR | Urban Rubble

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(Industrial Grade) USP-S | Para Green

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(Consumer Grade) SCAR-20 | Army Sheen

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(Consumer Grade) CZ75-Auto | Army Sheen

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(Consumer Grade) M249 | Impact Drill

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(Consumer Grade) MAG-7 | Seabird

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The Cobblestone Collection

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Weapon Skins (From highest to lowest rarity):

(Covert) AWP | Dragon Lore

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(Classified) M4A1-S | Knight

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(Restricted) Desert Eagle | Hand Cannon

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(Restricted) CZ75-Auto | Chalice

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(Mil-Spec) MP9 | Dark Age

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(Mil-Spec) P2000 | Chainmail

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(Industrial Grade) USP-S | Royal Blue

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(Industrial Grade) Nova | Green Apple

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(Industrial Grade) MAG-7 | Silver

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(Industrial Grade) Sawed-Off | Rust Coat

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(Consumer Grade) P90 | Storm

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(Consumer Grade) UMP-45 | Indigo

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(Consumer Grade) MAC-10 | Indigo

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(Consumer Grade) SCAR-20 | Storm

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(Consumer Grade) Dual Berettas | Briar

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The Dust Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Glock-18 | Brass

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(Restricted) P2000 | Scorpion

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(Restricted) Desert Eagle | Blaze

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(Mil-Spec) Sawed-Off | Copper

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(Mil-Spec) AUG | Copperhead

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(Mil-Spec) AWP | Snake Camo

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(Industrial Grade) AK-47 | Predator

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(Industrial Grade) SCAR-20 | Palm

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(Industrial Grade) M4A4 | Desert Storm

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The Dust 2 Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) P2000 | Amber Fade

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(Mil-Spec) SG 553 | Damascus Steel

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(Mil-Spec) PP-Bizon | Brass

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(Mil-Spec) M4A1-S | VariCamo

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(Industrial Grade) Sawed-Off | Snake Camo

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(Industrial Grade) AK-47 | Safari Mesh

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(Industrial Grade) Five-SeveN | Orange Peel

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(Industrial Grade) MAC-10 | Palm

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(Industrial Grade) Tec-9 | VariCamo

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(Consumer Grade) G3SG1 | Desert Storm

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(Consumer Grade) P250 | Sand Dune

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(Consumer Grade) SCAR-20 | Sand Mesh

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(Consumer Grade) P90 | Sand Spray

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(Consumer Grade) MP9 | Sand Dashed

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(Consumer Grade) Nova | Predator

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The Gods and Monsters Collection

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Weapon Skins (From highest to lowest rarity):

(Covert) AWP | Medusa

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(Classified) M4A4 | Poseidon

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(Restricted) G3SG1 | Chronos

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(Restricted) M4A1-S | Icarus Fell

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(Mil-Spec) UMP-45 | Minotaur's Labyrinth

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(Mil-Spec) MP9 | Pandora's Box

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(Industrial Grade) Tec-9 | Hades

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(Industrial Grade) P2000 | Pathfinder

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(Industrial Grade) AWP | Sun in Leo

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(Industrial Grade) M249 | Shipping Forecast

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(Consumer Grade) MP7 | Asterion

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(Consumer Grade) AUG | Daedalus

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(Consumer Grade) Dual Berettas | Moon in Libra

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(Consumer Grade) Nova | Moon in Libra

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The Inferno Collection

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Weapon Skins (From highest to lowest rarity):

(Mil-Spec) Tec-9 | Brass

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(Mil-Spec) Dual Berettas | Anodized Navy

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(Industrial Grade) M4A4 | Tornado

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(Industrial Grade) P250 | Gunsmoke

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(Consumer Grade) Nova | Walnut

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(Consumer Grade) MAG-7 | Sand Dune

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The Italy Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) AWP | Pit Viper

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(Mil-Spec) Sawed-Off | Full Stop

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(Mil-Spec) Glock-18 | Candy Apple

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(Mil-Spec) MP7 | Anodized Navy

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(Industrial Grade) XM1014 | CaliCamo

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(Industrial Grade) M4A1-S | Boreal Forest

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(Industrial Grade) UMP-45 | Gunsmoke

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(Industrial Grade) P2000 | Granite Marbleized

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(Industrial Grade) Dual Berettas | Stained

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(Industrial Grade) Nova | Candy Apple

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(Consumer Grade) Tec-9 | Groundwater

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(Consumer Grade) AUG | Contractor

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(Consumer Grade) FAMAS | Colony

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(Consumer Grade) Nova | Sand Dune

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(Consumer Grade) PP-Bizon | Sand Dashed

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The Lake Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Dual Berettas | Cobalt Quartz

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(Mil-Spec) USP-S | Night Ops

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(Mil-Spec) P90 | Teardown

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(Mil-Spec) SG 553 | Anodized Navy

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(Industrial Grade) Desert Eagle | Mudder

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(Industrial Grade) AWP | Safari Mesh

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(Industrial Grade) PP-Bizon | Night Ops

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(Industrial Grade) FAMAS | Cyanospatter

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(Industrial Grade) XM1014 | Blue Steel

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(Consumer Grade) P250 | Boreal Forest

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(Consumer Grade) XM1014 | Blue Spruce

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(Consumer Grade) AUG | Storm

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(Consumer Grade) Galil AR | Sage Spray

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(Consumer Grade) SG 553 | Waves Perforated

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(Consumer Grade) G3SG1 | Jungle Dashed

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The Militia Collection

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Weapon Skins (From highest to lowest rarity):

(Classified) SCAR-20 | Splash Jam

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(Restricted) M4A4| Modern Hunter

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(Mil-Spec) Nova | Modern Hunter

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(Mil-Spec) PP-Bizon | Modern Hunter

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(Mil-Spec) XM1014 | Blaze Orange

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(Mil-Spec) P250 | Modern Hunter

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(Mil-Spec) Nova | Blaze Orange

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(Industrial Grade) P2000 | Grassland Leaves

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(Consumer Grade) PP-Bizon | Forest Leaves

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(Consumer Grade) MAC-10 | Tornado

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(Consumer Grade) XM1014 | Grassland

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The Mirage Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) MAG-7 | Bulldozer

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(Mil-Spec) MAC-10 | Amber Fade

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(Mil-Spec) UMP-45 | Blaze

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(Mil-Spec) MP9 | Hot Rod

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(Industrial Grade) Negev | CaliCamo

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(Industrial Grade) SSG 08 | Tropical Storm

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(Industrial Grade) SG 553 | Gator Mesh

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(Industrial Grade) Glock-18 | Groundwater

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(Industrial Grade) MP7 | Orange Peel

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(Consumer Grade) P250 | Bone Mask

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(Consumer Grade) Five-SeveN | Contractor

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(Consumer Grade) AUG | Colony

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(Consumer Grade) G3SG1 | Safari Mesh

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(Consumer Grade) P90 | Scorched

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(Consumer Grade) Galil AR | Hunting Blind

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The Nuke Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Tec-9 | Nuclear Threat

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(Restricted) P250 | Nuclear Threat

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(Mil-Spec) M4A4 | Radiation Hazard

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(Industrial Grade) XM1014 | Fallout Warning

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(Industrial Grade) UMP-45 | Fallout Warning

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(Industrial Grade) P90 | Fallout Warning

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(Consumer Grade) PP-Bizon | Irradiated Alert

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(Consumer Grade) Sawed-Off | Irradiated Alert

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(Consumer Grade) MAG-7 | Irradiated Alert

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The Office Collection

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Weapon Skins (From highest to lowest rarity):

(Mil-Spec) MP7 | Whiteout

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(Mil-Spec) P2000 | Silver

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(Industrial Grade) M249 | Blizzard Marbleized

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(Industrial Grade) G3SG1 | Arctic Camo

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(Industrial Grade) Galil AR | Winter Forest

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(Consumer Grade) FAMAS | Contrast Spray

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The Overpass Collection

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Weapon Skins (From highest to lowest rarity):

(Classified) M4A1-S | Master Piece

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(Restricted) AWP | Pink DDPAT

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(Restricted) USP-S | Road Rash

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(Mil-Spec) CZ75-Auto | Nitro

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(Mil-Spec) XM1014 | VariCamo Blue

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(Mil-Spec) SSG 08 | Detour

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(Industrial Grade) Desert Eagle | Urban DDPAT

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(Industrial Grade) MP7 | Gunsmoke

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(Industrial Grade) Glock-18 | Night

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(Industrial Grade) P2000 | Grassland

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(Consumer Grade) Sawed-Off | Sage Spray

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(Consumer Grade) UMP-45 | Scorched

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(Consumer Grade) M249 | Contrast Spray

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(Consumer Grade) MAG-7 | Storm

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(Consumer Grade) MP9 | Storm

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The Rising Sun Collection

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Weapon Skins (From highest to lowest rarity):

(Covert) AUG | Akihabara Accept

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(Classified) AK-47 | Hydroponic

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(Restricted) Five-SeveN | Neon Kimono

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(Restricted) Desert Eagle | Sunset Storm £

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(Restricted) M4A4 | Daybreak

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(Mil-Spec) Galil AR | Aqua Terrace

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(Mil-Spec) MAG-7 | Counter Terrace

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(Mil-Spec) Tec-9 | Terrace

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(Industrial Grade) P250 | Crimson Kimono

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(Industrial Grade) Desert Eagle | Midnight Storm

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(Consumer Grade) PP-Bizon | Bamboo Print

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(Consumer Grade) Sawed-Off | Bamboo Shadow

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(Consumer Grade) Tec-9 | Bamboo Forest

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(Consumer Grade) G3SG1 | Orange Kimono

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(Consumer Grade) P250 | Mint Kimono

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The Safehouse Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) M4A1-S | Nitro

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(Mil-Spec) SSG 08 | Acid Fade

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(Mil-Spec) Five-SeveN | Silver Quartz

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(Mil-Spec) FAMAS | Teardown

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(Industrial Grade) G3SG1 | VariCamo

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(Industrial Grade) M249 | Gator Mesh

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(Industrial Grade) Galil AR | VariCamo

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(Industrial Grade) USP-S | Forest Leaves

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(Industrial Grade) AUG | Condemned

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(Industrial Grade) MP9 | Orange Peel

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(Consumer Grade) Dual Berettas | Contractor

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(Consumer Grade) SCAR-20 | Contractor

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(Consumer Grade) SSG 08 | Blue Spruce

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(Consumer Grade) Tec-9 | Army Mesh

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(Consumer Grade) MP7 | Army Recon

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The Train Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Tec-9 | Red Quartz

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(Mil-Spec) Desert Eagle | Urban Rubble

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(Mil-Spec) Sawed-Off | Amber Fade

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(Industrial Grade) P250 | Metallic DDPAT

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(Industrial Grade) MAG-7 | Metallic DDPAT

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(Industrial Grade) SCAR-20 | Carbon Fiber

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(Industrial Grade) P90 | Ash Wood

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(Industrial Grade) MAC-10 | Candy Apple

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(Industrial Grade) M4A4 | Urban DDPAT

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(Consumer Grade) UMP-45 | Urban DDPAT

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(Consumer Grade) Dual Berettas | Colony

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(Consumer Grade) G3SG1 | Polar Camo

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(Consumer Grade) Five-SeveN | Forest Night

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(Consumer Grade) Nova | Polar Mesh

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(Consumer Grade) PP-Bizon | Urban Dashed

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The Vertigo Collection

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Weapon Skins (From highest to lowest rarity):

(Restricted) Dual Berettas | Demolition

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(Mil-Spec) AK-47 | Black Laminate

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(Mil-Spec) P90 | Glacier Mesh

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(Industrial Grade) PP-Bizon | Carbon Fiber

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(Consumer Grade) MAC-10 | Urban DDPAT

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(Consumer Grade) XM1014 | Urban Perforated

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Knife Skins

Bayonet Skins

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(Covert) Damascus Steel

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(Covert) Doppler

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(Covert) Marble Fade

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(Covert) Tiger Tooth

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(Covert) Rust Coat

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(Covert) Ultraviolet

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(Covert) Bayonet

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Butterfly Knife Skins

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(Covert) Butterfly Knife

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Falchion Knife Skins

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(Covert) Flachion Knife

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Flip Knife Skins

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(Covert) Damascus Steel

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(Covert) Doppler

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(Covert) Marble Fade

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(Covert) Tiger Tooth

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(Covert) Rust Coat

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(Covert) Ultraviolet

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(Covert) Flip Knife

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Gut Knife Skins

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(Covert) Damascus Steel

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(Covert) Doppler

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(Covert) Marble Fade

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(Covert) Tiger Tooth

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(Covert) Rust Coat

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(Covert) Ultraviolet

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(Covert) Gut Knife

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Huntsman Knife

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(Covert) Huntsman Knife

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Karambit Skins

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(Covert) Damascus Steel

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(Covert) Doppler

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(Covert) Marble Fade

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(Covert) Tiger Tooth

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(Covert) Rust Coat

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(Covert) Ultraviolet

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(Covert) Karambit

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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M9 Bayonet Skins

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(Covert) Damascus Steel

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(Covert) Doppler

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(Covert) Marble Fade

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(Covert) Tiger Tooth

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(Covert) Rust Coat

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(Covert) Ultraviolet

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(Covert) M9 Bayonet

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(Covert) Blue Steel

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(Covert) Boreal Forest

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(Covert) Case Hardened

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(Covert) Crimson Web

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(Covert) Fade

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(Covert) Forest DDPAT

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(Covert) Night

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(Covert) Safari Mesh

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(Covert) Scorched

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(Covert) Slaughter

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(Covert) Stained

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(Covert) Urban Masked

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Useful CSGO Commands


Overwatch Commands

Demoui or demoui2 = brings up demo control panel

Demo_timescale .25 for quarter speed 1 for full and so on

Sv_showimpacts 1 = shows where bullets are impacting

R_drawothermodels 2 = makes all players and any moveable objects wireframe

Pause: demo_timescale 0

Rewind: demo_timescale 2

Fast rewind: demo_timescale 30


Practicing Commands

sv_cheats 1: enables all commands.
sv_infinite_ammo 1: infinite ammo.
ammo_grenade_limit_total 5: you can have 5 grenades instead of 4.
mp_warmup_end: end warmup.
mp_freezetime 0: no freetime in the beginning of each round.
mp_roundtime 60: round time in minutes.
mp_roundtime_defuse 60: round time in minutes on defuse maps.
sv_grenade_trajectory 1: show a trajectory/line when you throw grenades.
sv_grenade_trajectory_time 10: the time in seconds before the trajectory/line disappears.
sv_showimpacts 1: show bullet impacts (blu/red boxes).
mp_limitteams 0: there is no limit on how many players there can be on one team.
mp_autoteambalance 0: auto team balance turned off.
mp_maxmoney 60000: you can have $60.000 instead of the default $16.000.
mp_startmoney 60000: start the game with $60.000.
mp_buytime 9999: the time in which you are able to buy (in seconds).
mp_buy_anywhere 1: enables you to open buy menu anywhere on the map.
mp_restartgame 1: restarts the game after 1 seconds.
noclip: you can fly and clip though objects.
bot_add_t: add a bot to the terrorist team.
bot_add_ct: add a bot to the counter-terrorist team.
bot_kick: kick all bots.
bot_stop: makes the bot stand still and do nothing.
bot_mimic 1: Bots will mimic your movements and actions, bot_mimic 0 to turn off again.
sv_grenade_trajectory 1: Show a trajectory when you throw grenades. Especially useful when practicing nades.
sv_grenade_trajectory_time 10: Expands the time where you can see the trajectory to 10 seconds.
sv_showimpacts 1: Show bullet impacts, especially useful when practicing spread control and recoil patterns.
sv_showimpacts_time 10: Expands the time where you can see the impacts to 10 seconds.
god: Toggle god mode on/off.
cl_showpos 1: Show current postion in top right corner of the screen.

*These are useful binds for your commands when practicing*

How to bind a key:

In the console type bind [KEY] [COMMAND]

So for example bind t noclip

bind KEY noclip
Toggle fly mode (noclip) on/off.
bind KEY give weapon_hegrenade;give weapon_flashbang;give weapon_smokegrenade;give weapon_incgrenade;give weapon_molotov;give weapon_decoy
Gives you all the grenades available.
bind KEY cast_ray
Casts a ray/straight line to test collision detection.





Overwatch


What is the Overwatch?
The Overwatch lets the CS:GO community regulate itself by allowing qualified and experienced members of the community (investigators) to review reports of disruptive behavior, determine whether those reports are valid, and apply temporary bans if appropriate.

How does the Overwatch work?
Prospective Overwatch Investigators are presented with an active Overwatch button in the main menu, which indicates that there is a pending case for them to evaluate. The investigators can then choose to participate by watching a replay (eight rounds worth or roughly 10 minutes) and selecting a verdict.
If the investigators collectively agree that an offense has occurred, a ban will be issued. The ban duration will depend on the severity of the offense and the suspects history of convictions, if any.

How do investigators get selected?
Investigators are selected based on their CS:GO activity (competitive wins, account age, hours played, Skill Group, low report count, etc.) and, if applicable, prior Overwatch participation level and score (a function of their accuracy as an investigator). Community members who maintain both a high level of activity and high Overwatch scores will receive more cases to elect to participate in.

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Weapons


Knives

Multiplayer:

1.Every player starts out with a knife. Unlike the other weapons, it cannot be dropped.

2.The knife has a fast, low-damage primary attack and a slow, high-damage secondary attack which can kill most opponents with two stabs (one if the back of a target is attacked).

3.Players are able to run at the fastest speed possible, which is measured at 250 units/second and for that reason, it is often used when rushing. When equipped with any weapon other than the knife, you run at a speed slower than 250 units/second, depending on the weapon.

Advantages:

1.Fairly quiet.

2.Always available with no cost.

3.Increased movement speed when drawn compared to most other weapons, allowing for greater mobility when traversing the map or agility for outmaneuvering opponents.

4.A good weapon to wield if both your primary and secondary weapons have to be reloaded.

5.A last resort when facing a confused enemy.

6.Given the short range, it is considered very embarrassing to be killed by a knife and can be detrimental to an opponent's morale, especially if the victim has a powerful weapon.

7.Slashing at the back of an enemy player allows a quick and easy one-hit kill

8.This weapon offers the most amount of money as a reward for eliminating an opponent ($1500 in competitive mode and $750 in casual mode).
Moreover in Deathmatch, eliminating an opponent with the knife awards the highest amount of points (20 points) and a bonus is offered at +10 points.

Disadvantages:

1.Low damage done in primary attack.

2.Low rate of fire in secondary attack.

3.Very short range.

4.Almost useless in a head-on attack unless the enemy is out of ammo or does not expect you.



Stattrak Technology:

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StatTrak guns have an orange LED display attached to the gun to track the amount of "confirmed kills" by the owner of the gun. StatTrak knives have the confirmed kills etched into the blade instead of using an LED counter. Confirmed kills exclude all bot kills, regardless of the bot's skill level.

It is common for players to inspect their weapon ([F]; default) to showoff and/or view the number displayed on the LED display more clearly.

When a StatTrak weapon is not wielded by the original owner, the LED display will flash in sequence between "ERROR" and "UNKNWN USER."

StatTrak weapons cannot can now be used in a trade-up contract after the latest update.

When a StatTrak weapon is listed on the Steam Market, the counter will reset to zero. Additionally, since the digital StatTrak counter is composed of 6 digits, the counter will appear to reset after the 999,999th kill


Weapon Prices in Competitive:

Pistols:

Both Teams

P250= $350
Desert Eagle= $700
Dual Berettas= $500
CZ75 Auto= $500

Terrorists

Glock-18= $200/start
Tec-9= $500

Counter-Terrorists

P2000= $200/start
USP/UPS-S= $200/start
Five-Seven= $500


Submachine Guns:

Both Teams

UMP-45= $1200
P90= $2350
PP-Bizon= $1400
MP7= $1700

Terrorists

MAC-10= $1050

Counter-Terrorists

MP9= $1250


Heavy:

Both Teams

XM1014= $3000
Negev= $5700
M249= $5750
Nova= $1200

Terrorists

Sawed-Off= $1200

Counter-Terrorists

MAG-7= $1800


Rifles:

Both Teams

SSG 08= $1700
AWP= $4750

Terrorists:

Galil AR= $2000
AK-47= $2700
SG 553= $3000
G3SG1= $5000

Counter-Terrorists

FAMAS= $2250
M4A4/M4A4-S= $3200
AUG= $3300
SCAR-20= $5000


Grenades:

Both Teams

High Explosive Grenade
Decoy Grenade
Flash Grenade
Smoke Grenade

Terrorists

Molotov Cocktail

Counter-Terrorists

Incendiary Grenade


Equipment:

Both Teams

Kevlar Vest
Kevlar + Helmet
Zeus x27

Terrorists

C4

Counter-Terrorists

Defuse Kit
Rescue Kit






Money


All information below only apply to Classic Modes (Casual and Competitive) as Arsenal and Deathmatch do not use money. Money cap in Casual Mode has been changed to $10000 as opposed to $16000 in Competitive.


Kill awards

1.All submachine guns award $600 in Competitive and $300 in Casual per kill, except the P90 which awards $300 in Competitive and $150 in Casual per kill.

2.All shotguns award $900 in Competitive and $450 in Casual per kill, except the
XM1014 which awards $450 in competitive and $200 in Casual per kill.

3.Knife awards $1500 in Competitive and $750 in Casual per kill.

4.All Pistols award $300 in Competitive and $150 in Casual per kill, except the CZ75-Auto which awards $100 in Competitive and $50 in Casual per kill.

5.All Rifles award $300 in Competitive and $150 in Casual per kill, except the AWP which awards $100 in Competitive and $50 in Casual per kill.


Rounds

Prior to the first round, players compete in a "Warmup Round" in which all players are given $16000 ($10000 in Casual) as other players continue to connect. This round acts as a team deathmatch with timed respawn in the fixed team spawns, but also requires the player to purchase guns and equipment. None of the awarded money will carry over to the first round of the match.

1.In the first round, also known as the pistol round, both teams start with $800 in Competitive and $1000 in Casual.

2.The winning team receives $3250 by a time win or team elimination.

3.The winning team receives $3500 by winning through a bomb defuse or a bomb detonation.

4.In hostage maps, the winning team receives $3000 for eliminating all enemy players. If the CTs rescue a hostage, they receive $2900 for a hostage rescue round win and an additional $600 team reward for rescuing a hostage.

The losing team receives:
$1400 after losing the first round
$1900 after losing 2 rounds in a row
$2400 after losing 3 rounds in a row
$2900 after losing 4 rounds in a row
$3400 after losing 5 or more rounds in a row
If Terrorists were able to plant the bomb but lose the round, all Terrorists receive a $800 bonus additionally to the values above.


Penalties

1.When the player injures hostages, the player will receive a -$30 penalty for every point of damage dealt to the hostage.

2.In competitive mode, teamkilling will result in a penalty of -$300.

Other

1.If a Terrorist round is lost by running out of time, surviving players on the losing side will not receive round-end money, but will retain their current weapons. Surviving Counter-Terrorists still receive money on a lost round. (This applies even when the player dies before the next round starts but after the round is declared over, making it possible that a player will not receive money and not being able to retain his weapons.)

*Players who committed suicide will not receive the round-end money to discourage "denying" (killing yourself to prevent the enemy from getting a kill award).


2.If a round is lost by enemy side's achievement of the mission objective (for example letting the bomb explode as Counter-Terrorists), all players on the losing side will receive the round-end money, regardless of their status.

3.Defusing or planting the bomb awards $300 for the individual. The bomb can be planted after winning the round to get the bonus.

4.Picking up a hostage awards $600 for the whole team.






Tips and Tricks


Maps

*Not all maps are added and more videos will be added overtime*

Aztec





Dust 2





Cache





Cobblestone



Inferno





Mirage





Nuke





Overpass





Train





Vertigo





Assault





Militia



Office



Baggage



Weapons and Other






































CSGO Workshop


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In the workshop you can download and play new maps and browse weapon finishes and stickers created by the community. Rating them allows them to have a better chance at getting their work into the game. Not only would they be recognized for having their work in the game, but they would be able to split the profits that they make with their creation. If you have an awesome idea for skins, maps, or stickers you can get started at creating them and uploading them at the workshop!

Examples of some community made skins:

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ESEA


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ESEA is a 3rd party company that hosts servers for CSGO and many other games that have many more options then the regular valve MM servers. These include 128 tick servers, their own anti-cheat system which is supposedly better then valves, Competitive round/bomb timers, and much more. For $7/month you can play PUG games and scrims alone or with teams. ESEA does have its own ranking system to go with the multiplayer. If you are new to CSGO and or not experienced and not considered a high enough rank I would advise you to stick with Valves regular MM. Playing on ESEA is difficult for non experienced players as every match created is not basing it off of peoples skills. So every person you play with on ESEA has their own skills and are usually high ranked and experienced.

Here is a look at the ESEA client:

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Updates


CSGO Updates

7/23/2015

[ SOUND ]
Reduced frequency of CT equipment sound.
Fixed a case where a dead player or dead bot played footstep sounds.
Removed minor audio artifacts and smoothed tails for FiveSeven and Glock fire sounds.
Fixed distant sounds for Galil.
New sand surface footstep sounds with additional variations.
[ PHYSICS ]
Doors and moving trains now move at correct speed on servers with tickrate above 64.
Doors and moving trains will no longer get blocked by weapons or decoys.
[ MISC ]
If mp_teammates_are_enemies is set when a round is won, round numbers now properly count and increment.
Fixed a rare purchasing issue when items purchased from limited-time offers resulted in an unredeemed claim item in inventory.
Fixed rendering of debug overlays sometimes not getting cleared when connecting to a new server.
Fixed P2000 viewmodel hammer pop when reloading.
Added in-game flags for Vietnam and Mongolia.
Added Gunsmith style to workshop workbench


Thread Updates

2/14/15

Added a tips and tricks section as well as an update section.

2/17/15

Added both a CSGO Workshop section and ESEA section.

4/26/15

Added the new chroma 2 case in, added all of the collection weapons, and updated the info on stattrak trade ups.

6/26/15

Added the falchion case weapons, maps, and collections.





If You have any improvements or any other tutorials/guides you would like for me to add please pm me thanks!





Sources:


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Last edited by _Mark ; edited 23 times in total

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#2. Posted:
Veela
  • TTG Senior
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Status: Offline
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nice topic! very detailed and very easy to read goodjob!
#3. Posted:
AR15
  • Download King
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Joined: Oct 24, 201113Year Member
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Status: Offline
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Extremely detailed thread, Marky Mark. You never cease to amaze me with the amazing content you are pushing out to this community. Nice work, and continue to do your thing here on site, man!
#4. Posted:
NightDoctor
  • V5 Launch
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Very clean post! Will definitely help new players.
#5. Posted:
Status: Offline
Joined: Feb 27, 201113Year Member
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Status: Offline
Joined: Feb 27, 201113Year Member
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This is a Great Topic.

With a lot of Information.
#6. Posted:
Lia
  • Athlete
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Joined: Mar 24, 201311Year Member
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Nice topic but Nationalism has already posted something like this

https://www.thetechgame.com/Forums/t=6971172/counter-strike-global-offensive-complete-guide.html
#7. Posted:
_Mark
  • Game Reviewer
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Status: Offline
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Reputation Power: 372
Added a tips and tricks section as well as an update section for both CSGO and this thread! More updates coming soon.
#8. Posted:
_Mark
  • Download King
Status: Offline
Joined: Oct 08, 201113Year Member
Posts: 2,948
Reputation Power: 372
Status: Offline
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Updated the thread with an ESEA and CSGO Workshop section!
#9. Posted:
Shoe-
  • Blind Gifter
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nice topic mark keep this good work up
#10. Posted:
WCDT-
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Motto: that dumb jerk james done lost his dang mind
Motto: that dumb jerk james done lost his dang mind
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Joined: Nov 13, 200915Year Member
Posts: 3,560
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Motto: that dumb jerk james done lost his dang mind
Friendly bump damn you Gaben, yet another game not installed.
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