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[Updated] Black Ops Scripting & Functions With Explanations
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[Updated] Black Ops Scripting & Functions With ExplanationsPosted:
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Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Black Ops Managed Coding List
By : Zondrina
Updated December 28th At 2:20am EST
By : Zondrina
Updated December 28th At 2:20am EST
Update Info :
- Added some more functions and explanations which for SOME reason I missed.
- Fixed the ordering and structuring of some stuff so it flows better.
Im going to presume you all need this and I of course felt the need to take it upon myself and make a constantly updated one. This list will be comprised of actual scripts and actual constant functions and variables which you may use when scripting fast files. Please note, these will NOT work for GPD's or XeX's ( Excluding Dvars and the extra list ive provided specifically for them directly below )
Developer Functions For GPDS and XeXs :
noclip; \\Toggles no clip on/off
god \\Toggles godmode on/off
demigod \\Toggles demigod on/off
notarget \\Toggles notarget on/off
dropweapon \\Drops current weapon ( Can only be used in zombies )
give all \\Gives all weapons pre set for the current map/mission/game mode
take all \\Takes all weapons and ammo
give ammo \\Gives maximum ammo and refills current clip ammo
ai_disableSpawn \\Disables zombie spawning, its best to toggle this
ai axis delete \\Deletes all present zombies on the map, its best to toggle this as well
setviewpos x y z \\Adjust the x y and z values to force player models into a position ( Semi Teleport )
wait "time ammount here" \\Game will wait a certain duration before execution of the next function remove the quotes
exec "insert here" \\Executes a function/cfg
say "Insert text here" \\Uses the developer console to display text, only possible for multiplayer
statwriteddl playerstatslist "stat type" "value" \\Used to automatically set stats remove the quotes
updategamerprofile \\Updates profile with recent statistics
uploadstats \\Uploads stat changes server side
statsetbyname \\Used to set your online statistics
give "Weapon name" \\Gives the weapon depending on the mode and gametype ( List further down ) remove the quotes
toggle "dvar here" \\Toggles values for dvars, must be used with binds, remove the quotes
set/seta "Function Value" \\Used to set a constant
vstr "letter here" \\Used to create a static function, remove the quotes
unbind "Insert button here" \\Unbinds the designated button remove the quotes
bind "Insert button here" \\Binds the designated button remove the quotes
\\Those are all the usefull ones. All of them can be used in zombies except the say command. Dropweapon cannot be used in multiplayer either. Stat writes cannot be used in zombies as well.
Stat List For The statwriteddl playerstatslist Function :
plevel "Value" \\Used to set prestige 1-15 remove the quotes
rank "Value" \\Used to set rank 1-50 remove the quotes
rankxp "Value" \\Used to set rank xp max value is 1260000 I believe remove the quotes
codpoints "Value" \\Used to set your codpoints remove the quotes
Stat List For The Statsetbyname Function :
statsetbyname VERSION 0
statsetbyname RANKXP 0
statsetbyname SCORE 0
statsetbyname KILLS 0
statsetbyname KILL_STREAK 0
statsetbyname DEATHS 0
statsetbyname DEATH_STREAK 0
statsetbyname ASSISTS 0
statsetbyname HEADSHOTS 0
statsetbyname TEAMKILLS 0
statsetbyname SUICIDES 0
statsetbyname TIME_PLAYED_ALLIES 0
statsetbyname TIME_PLAYED_OPFOR 0
statsetbyname TIME_PLAYED_OTHER 0
statsetbyname TIME_PLAYED_TOTAL 0
statsetbyname KDRATIO 0
statsetbyname WINS 0
statsetbyname LOSSES 0
statsetbyname TIES 0
statsetbyname WIN_STREAK 0
statsetbyname CUR_WIN_STREAK 0
statsetbyname WLRATIO 0
statsetbyname HITS 0
statsetbyname MISSES 0
statsetbyname TOTAL_SHOTS 0
statsetbyname ACCURACY 0
statsetbyname PLEVEL 0
statsetbyname RANK 0
statsetbyname MINXP 0
statsetbyname MAXXP 0
statsetbyname LASTXP 0
statsetbyname SESSIONBANS 0
statsetbyname GAMETYPEBAN 0
statsetbyname BLOB_REV_NUM 0
statsetbyname TIMEWHENNEXTHOST 0
statsetbyname BADHOSTCOUNT 0
statsetbyname KEYARCHIVEFLUSH 0
statsetbyname LEADERBOARDFAILURES 0
statsetbyname LASTSTATSBACKUP 0
statsetbyname STATSBACKUPVERSION 0
statsetbyname MAPPACKMASK 0
statsetbyname RANKXPZM 0
statsetbyname PLEVELZM 0
statsetbyname RANKZM 0
statsetbyname MINXPZM 0
statsetbyname MAXXPZM 0
statsetbyname LASTXPZM 0
\\These should all be self explanitory
Button List For GPDS/XeX Files :
BUTTON_START
BUTTON_BACK
BUTTON_RSHLDR
BUTTON_LSHLDR
BUTTON_RTRIG
BUTTON_LTRIG
BUTTON_RSTICK
BUTTON_LSTICK
BUTTON_A
BUTTON_B
BUTTON_X
BUTTON_Y
DPAD_UP
DPAD_DOWN
DPAD_LEFT
DPAD_RIGHT
\\List of all the buttons you can bind
Dvar Functions :
SetDvar( "Dvar", "Value" ); \\Used to set a constant value inside the lobby
SetDvar( "Dvar", Value ); \\Used to set a constant value inside the lobby
self SetClientDvar( "Dvar", "Value" ); \\Used to set a constant value inside the lobby and for clients outside the lobby
self SetClientDvar( "Dvar", Value ); \\Used to set a constant value inside the lobby and for clients outside the lobby
\\You may have noticed that I excluded quotations in two of those up there, thats mainly because some Dvars require there to be no quotes on the value to work. Most of the time its a process of trial and error unless you know what youre doing.
Multiplayer Dvar List, Most Are Cheat/Write Protected ( Confirmed Working ) :
cg_drawfps \\Boolean, creates a simple fps counter when set to true
phys_gravity \\Set gravity for innanimate objects
player_meleeHeight \\Sets the height lerp for melee
player_meleeRange \\Sets the range for melee
player_meleeWidth \\Sets the width for melee
player_burstFireCooldown \\Set the time in between firing for triple burst/semi auto weapons
g_speed \\Set the walking speed
r_znear \\Set the z axis clipping
r_zfar \\Works in combination with r_znear to determine clipping
r_znear_depthhack \\Works with the above two to determine clipping
cg_tracerlength \\Set the length of the tracer for bullets
cg_tracerspeed \\Set the speed of bullet tracers
cg_tracerwidth \\Set the width of bullet tracers
compassSize \\Set the compass size
scr_game_forceuav \\Boolean, When set true, the uav is forced on
g_compassShowEnemies \\Boolean, When set true, enemies will be shown on the minimap
cg_footsteps \\Boolean, Used in a combination to create infinite uav
compassEnemyFootstepMaxRange \\Set the max range for your compass to pick up enemy footsetps, part of infinite uav
compassEnemyFootstepMaxZ \\The maximum vertical distance enemy may be from the player and appear on the compass, part of infinite uav
compassRadarUpdateTime \\Set the rate at which the uav updates, part of infinite uav
cg_enemyNameFadeIn \\Sets how long it takes for the enemies name to show up
cg_enemyNameFadeOut \\Sets how long it takes for the enemies name to fade away
cg_friendlyNameFadeIn \\Sets how long it takes for the friendly names to show up
cg_friendlyNameFadeOut \\Sets how long it takes for the friendly names to fade away
cg_overheadNamesMaxDist \\Sets how far away you can see friendly/enemy names
cg_overheadNamesFarDist \\Part of setting how far away you can see friendly/enemy names
cg_overheadNamesGlow 0 0 0 0 \\The zeroes can be changed to adjust the glow on overhead names
cg_overheadNamesFont \\Sets the font size for overhead names
player_sustainAmmo \\Boolean, When set true, players will not lose ammo
player_sprintUnlimited \\Boolean, When set true, players have infinite sprint
perk_extraBreath \\Number of seconds a player can hold breath
perk_speedMultiplier \\Lightweight speed multiplier
perk_sprintmultiplier \\Marathon length multiplier
g_knockback \\Set the knockback from bullets/explosives
perk_weapSpreadMultiplier \\Use this to adjust the steady aim perk
scr_dog_count \\Used to determine how many dogs you get from the dog killstreak
scr_dog_health \\Used to determine dog health
scr_dog_max_at_once \\Used to determine max dogs on the feild at a time
scr_dog_time \\Sets the time which dogs are allowed on the feild
r_fog \\Boolean, When set false, no fog effects will be visual
player_clipSizeMultiplier \\Used to set the maximum clip size of any weapon
cg_gun_x \\Used to set the x offset for your gun position
cg_gun_y \\Used to set the y offset for your gun position
cg_gun_z \\Used to set the z offset for your gun position
Clanname \\Used to set clan names automatically
cg_thirdperson \\Boolean, When set true, third person mode is activated
jump_height \\Sets the jump height
scr_xpscale \\Sets the multiplier for kill/objective points
scr_codpointsmatchscale \\Sets the multiplier for cod points
scr_codpointsxpscale \\Sets the comparison multiplier for xp vs cod points
cg_fov \\Sets the feild of view ( Promod )
timescale \\Game speed multiplier
g_allowvote \\Boolean, When set false, no voting against maps can occur
ui_allow_classchange \\Boolean, When set false, players may not change their classes in game
scr_game_allowkillcam \\Boolean, When set false, killcams are disabled
scr_game_hardpoints \\Boolean, When set false, killstreaks are disabled
scr_game_onlyheadshots \\Boolean, When set true, only headshots will kill
scr_game_perks \\Boolean, When set false, no perks will be allowed
scr_hardcore \\Boolean, When set true, hardcore mode will be enabled
scr_player_healthregentime \\Set health regeneration time
scr_player_maxhealth \\Set player maxhealth
scr_player_sprintTime \\Set sprint time
scr_rcbomb_notimeout \\Boolean, when set true, rc cars have no time limit
\\Im sure you all want these extra usefull ones
onlinegame \\Boolean, when set true, the game is considered online
xblive_privatematch \\Boolean, when set false, the game is considered not to be private xblive_rankedmatch \\Boolean, when set true, the game is considered a ranked match
scr_forcerankedmatch \\Boolean, when set true, a ranked match is forced
xblive_hostingprivateparty \\Boolean, when set false, you are considered hosting an online party
onlinegameandhost \\Boolean, when set true, the game is considered online and you are considered host
\\This list will of course be constantly updated as I confirm new variables
Some Vision Dvars :
r_specularRoughnessMap \\Boolean,when set true, It removes specular qualities from the map
r_fullbright \\Boolean, when set true, a cartoonish vision is activated
r_lightTweakSunColor 0 0 0 0 \\The zeroes can be edited to adjust colours
r_colormap \\This is an odd function, only the values 1 2 and 3 produce effects ( Alien vision )
\\More will be added as they are discovered and tested
Unique Zombie Mode Dvars :
perk_weapRateMultiplieR \\Sets the rate multiplier for double tap
perk_weapReloadMultiplier \\Sets the rate multiplier for speed cola
Revive_Trigger_Radius \\Sets how far away you can revive people
magic_chest_movable \\Boolean, when set false, the magic chest will never move
\\Will be updated with more if more are discovered working
Read Only Developer Cheats :
\\Most of these are boolean and essentially useless ( For the most part ), but ive included them here for anyone who wishes to use them.
sv_BigHeadMode
sv_DisableTheatre
sv_MakeMeHost
sv_EnableSuperuser
sv_SetAllFree
sv_DoubleCodPoints
sv_UnlockAllSlots
sv_UnlockAllIntel
sv_3xEXP
sv_InstantReload
sv_QuickHealthRecharge
sv_TripleBullet
sv_SuperPenetrate
sv_Invisible
sv_RadarAlwaysOn
sv_InfiniteSprint
sv_FullAmmo
sv_NoClip
sv_EnableDevCheats
Text Functions :
self sayall( "Text here" ); \\Prints developer console text
self iPrintln("Text Here"); \\Prints killfeed text
self iPrintlnBold("Put Text Here"); \\Prints bold centered text
self thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here"); \\Typewriter objective text
\\Dont know if theres any other confirmed working ones
Script Constant Text On Screen :
variablenamehere = self createFontString( "Font type", size ); \\Creates the string
variablenamehere setPoint( "Position", "Position", x, y ); \\Sets string position
variablenamehere setText("Text here"); \\Sets the text for the string
Positions :
- LEFT
- RIGHT
- TOP
- CENTER
- BOTTOM
Font Types :
- Default
- Objective
- Bigfixed
- Hudbig
To Destroy The Font String :
variablenamehere destroy();
Colour Coding For Text Functions :
^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Navy Blue
^5 = Cyan
^6 = Pink
^7 = White
^8 = Varying Colour Depending On The Map
^9 = Grey
\\Simply place these infront of your text to colour it
Button Codes For Text Functions :
\\Format : [{Button here}]
togglemenu \\Start button
+scores \\Back button
+attack \\Right trigger
+speed_throw \\Left trigger
+frag \\Right bumper
+smoke \\Left bumper
+melee \\Right stick
+breath_sprint \\Left stick
+gostand \\A button
+stance \\B button
+usereload \\X button
weapnext \\Y button
+actionslot 1 \\Dpad UP
+actionslot 2 \\Dpad DOWN
+actionslot 3 \\Dpad LEFT
+actionslot 4 \\Dpad RIGHT
Statistic Editing :
\\Set Prestige
self maps\mp\gametypes\_persistence::statSet( "plevel", prestige, false );
\\Set Xp
self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
\\Set Cod Points
self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
\\Set Time Played
self maps\mp\gametypes\_persistence::statSet( "time_played_total", seconds, false );
\\Set Kills
self maps\mp\gametypes\_persistence::statSet( "kills", kills, false );
\\Set Deaths
self maps\mp\gametypes\_persistence::statSet( "deaths", deaths, false );
\\Set Headshots
self maps\mp\gametypes\_persistence::statSet( "headshots", headshots, false );
\\Set Hits
self maps\mp\gametypes\_persistence::statSet( "hits", bullet hit, false);
\\Set Bad Host Count
self maps\mp\gametypes\_persistence::statSet( "badhostcount", bad host counter, false);
\\Set Misses
self maps\mp\gametypes\_persistence::statSet( "misses", bullet miss, false);
\\Set Total Bullets shot
self maps\mp\gametypes\_persistence::statSet( "total_shots", bullet counter, false);
\\Set Accuracy
self maps\mp\gametypes\_persistence::statSet( "accuracy", accuracy or KD, false);
\\These are only useable in fastfile scripting
Format To Edit Points In Game ( Dvars ) :
scr_gametypehere_score_assist \\Sets assist points
scr_gametypehere_score_death \\Sets death points
scr_gametypehere_score_headshot \\Sets headshot points
scr_gametypehere_score_kill \\Sets kill points
scr_gametypehere_score_suicide \\Sets suicide points
\\Replace gametype here with the list below and then insert the value you want ( Use these like Dvars )
Gametype List :
dom - Domination
sd - Search And Destroy
sab - Sabotage
tdm - Team Death Match
koth - Headquarters
ctf - Capture The Flag
dem - Demolition
oic - One In The Chamber
hlnd - Stick And Stones
gun - Gun Game
shrp - Sharpe Shooter
\\Replace whatever you want in the section provided above
Edit Custom Classes ( Names ) :
level.classMap["custom1"] = "CLASS_CUSTOM1";
level.classMap["custom2"] = "CLASS_CUSTOM2";
level.classMap["custom3"] = "CLASS_CUSTOM3";
level.classMap["custom4"] = "CLASS_CUSTOM4";
level.classMap["custom5"] = "CLASS_CUSTOM5";
level.classMap["prestige1"] = "CLASS_CUSTOM6";
level.classMap["prestige2"] = "CLASS_CUSTOM7";
level.classMap["prestige3"] = "CLASS_CUSTOM8";
level.classMap["prestige4"] = "CLASS_CUSTOM9";
level.classMap["prestige5"] = "CLASS_CUSTOM10";
Give Weapon Commands ( Scripts, Gpds And XeXs ) :
self giveWeapon( "weaponname_modetype" ); \\Gives weapon
self switchToWeapon( "weaponname_modetype" ); \\Switches to weapon
self setSpawnWeapon( "weaponname_modetype" ); \\Sets a weapon which the player must spawn with
give "weaponname_modetype" \\Remove the quotes, used for xex and gpds
\\Weapon lists below
Weapon List Multiplayer :
frag_grenade_mp
claymore_mp
m1911_mp
python_mp
cz75_mp
m14_mp
m16_mp
g11_lps_mp
famas_mp
ak74u_mp
mp5k_mp
mpl_mp
pm63_mp
spectre_mp
cz75dw_mp
ithaca_mp
rottweil72_mp
spas_mp
hs10_mp
aug_mp
galil_mp
commando_mp
fnfal_mp
dragunov_mp
l96a1_mp
rpk_mp
hk21_mp
m72_law_mp
china_lake_mp
crossbow_explosive_mp
knife_ballistic_mp
Weapons List Zombies Kino :
frag_grenade_zm
claymore_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
mp5k_zm
mp5k_upgraded_zm
mp40_zm
mp40_upgraded_zm
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
china_lake_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
thundergun_zm
thundergun_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
Weapons List Zombies Five :
frag_grenade_zm
claymore_zm
m1911_zm
m1911_upgraded_zm
python_zm
python_upgraded_zm
cz75_zm
cz75_upgraded_zm
m14_zm
m14_upgraded_zm
m16_zm
m16_gl_upgraded_zm
g11_lps_zm
g11_lps_upgraded_zm
famas_zm
famas_upgraded_zm
ak74u_zm
ak74u_upgraded_zm
mp5k_zm
mp5k_upgraded_zm
mpl_zm
mpl_upgraded_zm
pm63_zm
pm63_upgraded_zm
spectre_zm
spectre_upgraded_zm
cz75dw_zm
cz75dw_upgraded_zm
ithaca_zm
ithaca_upgraded_zm
rottweil72_zm
rottweil72_upgraded_zm
spas_zm
spas_upgraded_zm
hs10_zm
hs10_upgraded_zm
aug_acog_zm
aug_acog_mk_upgraded_zm
galil_zm
galil_upgraded_zm
commando_zm
commando_upgraded_zm
fnfal_zm
fnfal_upgraded_zm
dragunov_zm
dragunov_upgraded_zm
l96a1_zm
l96a1_upgraded_zm
rpk_zm
rpk_upgraded_zm
hk21_zm
hk21_upgraded_zm
m72_law_zm
m72_law_upgraded_zm
china_lake_zm
china_lake_upgraded_zm
zombie_cymbal_monkey
ray_gun_zm
ray_gun_upgraded_zm
freezegun_zm
freezegun_upgraded_zm
crossbow_explosive_zm
crossbow_explosive_upgraded_zm
knife_ballistic_zm
knife_ballistic_upgraded_zm
knife_ballistic_bowie_zm
knife_ballistic_bowie_upgraded_zm
Some Fun Stuff :
Button Binds In Scripts :
self AttackButtonPressed() \\Left trigger
self UseButtonPressed() \\X button
self FragButtonPressed() \\Left bumper
self SecondaryOffhandButtonPressed() \\Right bumper
self AdsButtonPressed() \\Right trigger
self MeleeButtonPressed() \\Right stick
\\Used for things like If and While statements
Freezecontrols :
self freeze_player_controls( true ); \\Freezes all player controls
self freeze_player_controls( false ); \\Un-Freezes all player controls
\\More will be added here
Scripts :
Some Usefull Commands And Preset Variables :
\\Usefull functions
self endon ( "condition" ); \\Function will end on condition
self waittill ( "condition" ); \\Function will execute on condition
self notify ( "condition ); \\Used to create your own conditions
\\Some usefull preset functions
self endon ( "death" ); \\Ends script on death
self endon ( "disconnect" ); \\Ends script on server disconnect
self endon ( "joined_spectators" ); \\Ends script when a player goes spectator mode
self endon ( "killed_player" ); \\Ends script when player dies
self waittill ( "spawned_player" ); \\Waits until player spawns to execute a function
self waittill ( "death" ); \\Waits until death to execute a function
self waittill ( "grenade_pullback" ); \\Waits until a grenade is thrown to execute a function
self waittill ( "sprint_begin" ); \\Waits until sprint begins to execute a function
self waittill ( "begin_firing" ); \\Waits until weapon is fired to execute a function
self waittill ( "weapon_fired" ); \\Waits until weapon is fired and will execute the function repeatedly
self waitill ( "weapon_change" ); \\Waits until a weapon swap to execute a function
\\Obvious where all of these can be used
Godmode :
\\Create self thread doGod(); in the onplayerspawned(); then stick this anywhere
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Create A Verification System :
\\Simple verification system for people who dont want to try too hard
\\First stick this variable in your onplayerconnect()
self.needsVerifying = 1;
\\Then go down to your onplayerspawned() and create these two threads and stick in that freeze controls
self thread Verify();
self thread VerifcationProcess();
self freeze_player_controls( true );
\\Then create this function for the verify thread
Verify()
{
self waittill ("death");
if(self.killedBy == level.hostname || self.killedBy == "Gt here")
{
self.needsVerifying = 0;
self freeze_player_controls( false );
}
}
\\Now since that is done, we will move along to creating the verificationprocess thread
VerifcationProcess()
{
if(self.needsVerifying == 1)
{
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("Status : Unverified Please Wait For Verification!");
self thread sayLoop();
}
else if(self.needsVerifying == 0)
{
self thread InsertPlayermodsThreadHere();
}
}
\\As you can see we created a function inside the function, we will now create a script for it
sayLoop()
{
self endon( "death" ); \\End this on death
for(;;) \\For loop, used to loop a function inside its parenthesis {}
{
self sayall( "I Need Verification!" ); \\Console text
wait 5; \\Function will wait 5 seconds and then loop itself
}
}
\\This function will cause a loop of that sayAll text, deactivate any mods until theyre verified, and freeze their controls as well until they get killed. Very simple straightforward kill to verify function.
\\More will be added here
Well I think thats enough for now guys its getting late. Ill be sure to update this with a lot more stuff tomorrow and as I discover and write new things.
Make sure to thank, comment, and do all that good stuff if you enjoyed this. Of course if you have any contributions, compliments or ideas feel free to post.
My Regards, Your Friendly Techgame Contributer And M.V.C
Last edited by Zondrina ; edited 17 times in total
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#2. Posted:
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Status: Offline
Joined: Mar 31, 201014Year Member
Posts: 4,641
Reputation Power: 230
Good post man i assume it took you a large portion of you time to make it because I think this should be stickied!
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#3. Posted:
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Joined: Nov 21, 200914Year Member
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Status: Offline
Joined: Nov 21, 200914Year Member
Posts: 13,466
Reputation Power: 805
Holy shit how long did this take?
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#4. Posted:
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Status: Offline
Joined: Jul 02, 201014Year Member
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Ass_Violator wrote Holy **** how long did this take?
Wrote everything from scratch so it took quite awhile...
Been working on it for hours now.
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#5. Posted:
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Damn nice post as always I hope it gets a sticky
And I hope you know this but the thing I've gotten this Christmas that I've used the most so far was your xex, so thank you for that.
And I hope you know this but the thing I've gotten this Christmas that I've used the most so far was your xex, so thank you for that.
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#6. Posted:
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TTG_LaSeRzZ wrote Damn nice post as always I hope it gets a sticky
And I hope you know this but the thing I've gotten this Christmas that I've used the most so far was your xex, so thank you for that.
You were saying?
Ill be adding on a lot more tomorrow so look forward to it.
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#7. Posted:
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Very useful thread, thanks man. 8)
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#8. Posted:
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omg this is such a beast thread wow awesome !!!!!!!!!!
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#9. Posted:
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Big list there brah, no wonder you are mvc
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#10. Posted:
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Thank you, i was up all nigh w/ you on XBL while you were making this.
LOL..
Good Job.
LOL..
Good Job.
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