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Black Ops Tactics. BIGGER UPDATE. MAP PACKS! [MEGA THREAD]
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Black Ops Tactics. BIGGER UPDATE. MAP PACKS! [MEGA THREAD]Posted:
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Status: Offline
Joined: Jan 26, 201014Year Member
Posts: 2,731
Reputation Power: 119
Stickied by: wougie
Ok so in this thread i will be showing you great tactics for all Maps and all the Gametypes in Call of Duty Black Ops!
Source of information: [ Register or Signin to view external links. ]
Here is a Link to My Mw2 MEGA THREAD: Forums/viewtopic/p=5248414.html#5248414
Yes even though i copyed and pasted this information, this is very helpful to A LOT of members on this site. I am just trying to help and plus it DID take me a long time to get all the information and pictures and to get them all organized. So enjoy and lets get started!
Array
Cracked
Crisis
Firing Range
Grid
Hanoi
Havana
Jungle
Launch
Nuketown
Radiation
Summit
Villa
WMD
First Strike Map Pack
Berlin Wall
Discovery
Kowloon
Stadium
Kino Der Untoten
Five
Ascension
Array
Cracked
Crisis
Firing Range
Grid
Hanoi
Havana and Jungle
Launch
Nuketown
Radiation
Summit
Villa
WMD
Berlin Wall
Discovery
Kowloon
Stadium
Ok guys this took me a pretty long time. Probably like around 3 hours to make and organize but it was all worth it to help out the community. I hope you guys enjoy
If anybody has any ideas to improve this Please let me know so i can add things!
If you have any questions just send me a message here on TTG.
Thanks for reading and checking out my tutorial,
-hola-
Last edited by -hola- ; edited 7 times in total
Ok so in this thread i will be showing you great tactics for all Maps and all the Gametypes in Call of Duty Black Ops!
Source of information: [ Register or Signin to view external links. ]
Here is a Link to My Mw2 MEGA THREAD: Forums/viewtopic/p=5248414.html#5248414
Yes even though i copyed and pasted this information, this is very helpful to A LOT of members on this site. I am just trying to help and plus it DID take me a long time to get all the information and pictures and to get them all organized. So enjoy and lets get started!
Tactics For all Maps
Array
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Array is quite a large open map so as is often the case with these types of maps youll want to pick a safer spot and stick to it for a while before moving on to the next area once youve cleared the path. Knowing the right buildings to use and where they lead is key to success on this map.
Array is quite a large open map so youll want to pick a safer spot and stick to it for a while.
The various blockades of cover along the road at D3 and D4 will make it a difficult route to take, especially considering all the various shades of white and grey that are the bits of cover. This said, it is the easiest route around the more dangerous central path, so go steady along here, watching for an enemys head.
The bottom left-hand of the map is rarely used for most of the combat in the level, so dont bother heading that way too often. Crossing around the fallen satellite dish is almost pointless, so stick closer to the nearby green building to avoid being shot to bits by anyone peeking out of the window.
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Taking up position at the construction site and the outlaying rockery at C2 will give you a great advantage over anyone through this area, as well as giving you a closer shot at anyone using the inside of the array building. From here you can even use the crates outside the window to hop inside the tower.
The main road circling the array dish is one of the toughest parts of this map. Make sure when navigating this section that you block as many angles from enemy fire as possible. Staying out in the open here is dangerous work, so get inside whenever possible.
When inside the top floor of the array tower, you should have fewer problems with enemies since there are only two entries into the building. As long as you keep checking behind yourself regularly, you can hang out here with a few claymores while peeking out of the many windows for some easy kills.
Similarly, there are multiple ways to navigate the array tower, with a hidden route to the left of D3s entrance that tunnels down to the entrance at C3. Make sure you learn these, since theyre useful for quickly flanking any enemies you know are hunkered down inside the tower.
A sniper point can be found in the form of the pylon in A3, which is fairly safe to access due to lack of attention from most players in this area. The only downside is its limited viewpoint, so it should be used in conjunction with the tractor at D2 as the two preferably sniping spots.
Providing you remain out of sight of the two windows of the array tower, the construction yard outside the tower in C3 is a great place to stay for a few easy kills. People wont be ready to be ambushed from one of the corners here, so you can easily get the jump on them without any problems. Naturally, you wont want to camp out here its not safe enough.
Array is quite a large open map so as is often the case with these types of maps youll want to pick a safer spot and stick to it for a while before moving on to the next area once youve cleared the path. Knowing the right buildings to use and where they lead is key to success on this map.
Array is quite a large open map so youll want to pick a safer spot and stick to it for a while.
The various blockades of cover along the road at D3 and D4 will make it a difficult route to take, especially considering all the various shades of white and grey that are the bits of cover. This said, it is the easiest route around the more dangerous central path, so go steady along here, watching for an enemys head.
The bottom left-hand of the map is rarely used for most of the combat in the level, so dont bother heading that way too often. Crossing around the fallen satellite dish is almost pointless, so stick closer to the nearby green building to avoid being shot to bits by anyone peeking out of the window.
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Taking up position at the construction site and the outlaying rockery at C2 will give you a great advantage over anyone through this area, as well as giving you a closer shot at anyone using the inside of the array building. From here you can even use the crates outside the window to hop inside the tower.
The main road circling the array dish is one of the toughest parts of this map. Make sure when navigating this section that you block as many angles from enemy fire as possible. Staying out in the open here is dangerous work, so get inside whenever possible.
When inside the top floor of the array tower, you should have fewer problems with enemies since there are only two entries into the building. As long as you keep checking behind yourself regularly, you can hang out here with a few claymores while peeking out of the many windows for some easy kills.
Similarly, there are multiple ways to navigate the array tower, with a hidden route to the left of D3s entrance that tunnels down to the entrance at C3. Make sure you learn these, since theyre useful for quickly flanking any enemies you know are hunkered down inside the tower.
A sniper point can be found in the form of the pylon in A3, which is fairly safe to access due to lack of attention from most players in this area. The only downside is its limited viewpoint, so it should be used in conjunction with the tractor at D2 as the two preferably sniping spots.
Providing you remain out of sight of the two windows of the array tower, the construction yard outside the tower in C3 is a great place to stay for a few easy kills. People wont be ready to be ambushed from one of the corners here, so you can easily get the jump on them without any problems. Naturally, you wont want to camp out here its not safe enough.
Cracked
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Cracked has a mixture of close quarters and long range combat, so picking a versatile weapon that can cover both bases is important to succeeding. If youre a CQC fighter, then it is possible to navigate the tighter corridors without spending too much time in the open.
Cracked has a mixture of close quarters and long range combat, so picking a versatile weapon that ca
Of all the maps available in Black Ops, Cracked is the one that will require the most practice. Finding and learning each route through a building is important knowledge, since it will help flank your enemy before they ever expect you to be there.
There are two main roads across D2-D4 and C2-C4. You will need to be very wary when crossing these sections, since youre open to attack from multiple positions. Either sprint across to the central set of buildings, or carefully use the derelict vehicles as cover.
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The building on the ridge in the centre of the map, between C3 and D3 is a good place to take cover, giving you opportunities to exit at multiple directions if you become attacked as well as a great vantage point over the road below particularly through the window in the small room.
The courtyard nearby, between C4 and C4, is a tricky place to cross through, since youll need to watch for attack from the distant buildings and from anyone hiding inside the building on the left. Crouch and move slowly through this section to prevent drawing attention to you.
The ruined building at C3 has a variety of entrances, so wed recommend learning each one. Its an almost indefensible position, so use it to race safely to the opposite side, rather than hanging around only to be caught out.
Contrary to our last point, however, the very top of the building is often used as a vantage point. With a claymore you can safely protect the stairs (the only way up to the highest level) while using the balcony to unleash hell on your enemies below. Remember, though, that your enemies are likely to appear here too.
Unfortunately the spawn points around A3 are fairly easy to camp, since many will hide in a corner and take out those that rush out unprepared. Remember you can head either left or right if this happens, to avoid being caught out.
If you prefer sniper rifles or long range shots, hanging around B3 will give you a great position down the road and onto the ridge of buildings along the centre of the map. Since that area is usually busy with people, this is a great position for long range assault.
If youre playing objective modes, it may be useful to know that you can access the buildings at the bottom right of B2 through the windows, helping you attack from a position that your enemies simply will not expect. Try climbing the truck and grabbing onto the window ledge.
When heading up the ramp of rubble at E2, be aware that youll often have campers sitting on the ledge on the left, blasting anyone who rushes through that way. The sandbags at the top of here, make a good vantage point against people in the centre area of the map.
Cracked has a mixture of close quarters and long range combat, so picking a versatile weapon that can cover both bases is important to succeeding. If youre a CQC fighter, then it is possible to navigate the tighter corridors without spending too much time in the open.
Cracked has a mixture of close quarters and long range combat, so picking a versatile weapon that ca
Of all the maps available in Black Ops, Cracked is the one that will require the most practice. Finding and learning each route through a building is important knowledge, since it will help flank your enemy before they ever expect you to be there.
There are two main roads across D2-D4 and C2-C4. You will need to be very wary when crossing these sections, since youre open to attack from multiple positions. Either sprint across to the central set of buildings, or carefully use the derelict vehicles as cover.
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The building on the ridge in the centre of the map, between C3 and D3 is a good place to take cover, giving you opportunities to exit at multiple directions if you become attacked as well as a great vantage point over the road below particularly through the window in the small room.
The courtyard nearby, between C4 and C4, is a tricky place to cross through, since youll need to watch for attack from the distant buildings and from anyone hiding inside the building on the left. Crouch and move slowly through this section to prevent drawing attention to you.
The ruined building at C3 has a variety of entrances, so wed recommend learning each one. Its an almost indefensible position, so use it to race safely to the opposite side, rather than hanging around only to be caught out.
Contrary to our last point, however, the very top of the building is often used as a vantage point. With a claymore you can safely protect the stairs (the only way up to the highest level) while using the balcony to unleash hell on your enemies below. Remember, though, that your enemies are likely to appear here too.
Unfortunately the spawn points around A3 are fairly easy to camp, since many will hide in a corner and take out those that rush out unprepared. Remember you can head either left or right if this happens, to avoid being caught out.
If you prefer sniper rifles or long range shots, hanging around B3 will give you a great position down the road and onto the ridge of buildings along the centre of the map. Since that area is usually busy with people, this is a great position for long range assault.
If youre playing objective modes, it may be useful to know that you can access the buildings at the bottom right of B2 through the windows, helping you attack from a position that your enemies simply will not expect. Try climbing the truck and grabbing onto the window ledge.
When heading up the ramp of rubble at E2, be aware that youll often have campers sitting on the ledge on the left, blasting anyone who rushes through that way. The sandbags at the top of here, make a good vantage point against people in the centre area of the map.
Crisis
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It is better to know where your enemy are located on Crisis due to its open terrain and difficult to pass corridors. Where possible, try to stay inside or in cover to give yourself a fighting chance at survival.
It is better to know where your enemy are located on Crisis due to its open terrain.
The building at E3 is a useful hiding spot, allowing you to surprise any opponents in the area nearby. Its also handy since you can use the fairly concealed door on the left to flank around or make a quick exit.
Most of the time youll find the main building at D3 will have at least one enemy player inside. Downstairs is a difficult location to protect due to the numerous entrances and lack of cover, so avoid staying here for long.
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Upstairs is a much easier position to protect, especially if you plant a claymore at the top of the staircase. The broken window and outlying rooftop is a great vantage point against anyone in the road below.
A decent place to cover is the window to the left of the upstairs doorway entrance, since anyone racing upstairs will find it hard to see you, and anyone crossing the bridge wont have much time to react. Remember, however, you can be attacked from behind.
When heading down the left-hand side of the map you should use the small building at C2, since most will either head through the rooms at C3 or along the road, making it a good position to flank unsuspecting enemies.
The top of the map is a very open section so, where possible, try to avoid hanging around for too long. Make sure you move fast through here and with a wide arc so youre less noticeable by anyone around here.
As you pass by either of the two tunnels between B3 and C3, be sure to scope down each before crossing quite often there will be a player either heading through this way or taking cover in the opposite direction.
Behind the back of the set of rocks at B3 is a ladder. Almost every match a player will choose to use this sniping spot, and place a claymore at the top of the ladder for defence. Luckily, its easy enough to take out anyone camped in this position by throwing a cooked grenade up there.
Similarly there is another spot around the back of B4. This is much harder to assault head-on due to the position above the exit from C4, but if you take a longer route it is easy enough to get around them and knife them in the back.
The underground building at C4 leads in a number of directions, and due to all the distracting paraphernalia. It is possible to knuckle down in one of the corners and blast enemies as they run by, but ultimately this section should mostly be used as a flanking spot.
The building at E4 is a good place to defend due to the amount of cover in the area, and possible exits if you need to make a quick escape. Outside in the path leading north into the underground building is a stack of wooden crates; stand on top of these for a great vantage point.
It is better to know where your enemy are located on Crisis due to its open terrain and difficult to pass corridors. Where possible, try to stay inside or in cover to give yourself a fighting chance at survival.
It is better to know where your enemy are located on Crisis due to its open terrain.
The building at E3 is a useful hiding spot, allowing you to surprise any opponents in the area nearby. Its also handy since you can use the fairly concealed door on the left to flank around or make a quick exit.
Most of the time youll find the main building at D3 will have at least one enemy player inside. Downstairs is a difficult location to protect due to the numerous entrances and lack of cover, so avoid staying here for long.
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Upstairs is a much easier position to protect, especially if you plant a claymore at the top of the staircase. The broken window and outlying rooftop is a great vantage point against anyone in the road below.
A decent place to cover is the window to the left of the upstairs doorway entrance, since anyone racing upstairs will find it hard to see you, and anyone crossing the bridge wont have much time to react. Remember, however, you can be attacked from behind.
When heading down the left-hand side of the map you should use the small building at C2, since most will either head through the rooms at C3 or along the road, making it a good position to flank unsuspecting enemies.
The top of the map is a very open section so, where possible, try to avoid hanging around for too long. Make sure you move fast through here and with a wide arc so youre less noticeable by anyone around here.
As you pass by either of the two tunnels between B3 and C3, be sure to scope down each before crossing quite often there will be a player either heading through this way or taking cover in the opposite direction.
Behind the back of the set of rocks at B3 is a ladder. Almost every match a player will choose to use this sniping spot, and place a claymore at the top of the ladder for defence. Luckily, its easy enough to take out anyone camped in this position by throwing a cooked grenade up there.
Similarly there is another spot around the back of B4. This is much harder to assault head-on due to the position above the exit from C4, but if you take a longer route it is easy enough to get around them and knife them in the back.
The underground building at C4 leads in a number of directions, and due to all the distracting paraphernalia. It is possible to knuckle down in one of the corners and blast enemies as they run by, but ultimately this section should mostly be used as a flanking spot.
The building at E4 is a good place to defend due to the amount of cover in the area, and possible exits if you need to make a quick escape. Outside in the path leading north into the underground building is a stack of wooden crates; stand on top of these for a great vantage point.
Firing Range
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Firing Range is another of those maps that requires you to keep moving from point to point. No one position is safe for the entirety of the match, since theres always a way of combating each location.
Firing Range is another of those maps that requires you to keep moving from point to point.
When approaching the left-hand path from the top of the map, start by going through the building at B2. This is rarely used and opens out behind cover, so you wont instantly be spotted when using this path.
As you head down this route, the moving targets will be a distraction. Use the fences as cover, but remember bullets will penetrate the thin sheets so not worth staying around for long. Keep an eye out for enemies concealed behind the small window.
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The building at D2 has two entrances, so makes it hard to defend. A claymore at the rear entrance will cover your flank, while you can use the windows to take down anyone foolish enough to race through the central courtyard.
The open area in the centre of the map between C2 and C3 is a dangerous location to navigate. Unfortunately there arent many alternative routes you can take to quickly reach your next building, so if you have to cross here, do so quickly and carefully checking any sandbags or cover as you sprint through.
At the bottom of the map is a hut that is rarely used as a combat zone. It is a difficult position to protect, so mostly used as a way of crossing the area a little more safely. There is also a small window in the centre of the room, allowing you to toss a grenade in or out of the area, if you should need to.
The building at D3 allows you to defend both angles of the open area, and is a position regularly used on this map. Claymore the stairs to protect yourself, or stand looking over the railing, allowing you to blast any unsuspecting attackers before they get you.
When covering the open areas from this position, you will want to do so sensibly. Standing in the centre of the open windows will make you a vulnerable target, so use the angles of the room to protect yourself before opening fire on someone.
The central tower nearby only has one entrance, the long ladder leading up. If you manage to get in here you will easily be able to tear apart opponents below, but watch out for grenades, since a well thrown frag will end your spree.
C3 has multiple entrances into the ground floor, so never use it as a place to defend only as a way to cross to your next position. The stairs leading upstairs often have claymores nearby, so dont forget the ladder on the north wall outside.
The rooftop of C3 is always used at some point to score a few kills. You could do the same, but remember that youre not as safe as you might seem. It is possible to kill whoever is standing by the sandbags from the path at C4, for example. It is, however, a great location to use briefly before moving on.
Firing Range is another of those maps that requires you to keep moving from point to point. No one position is safe for the entirety of the match, since theres always a way of combating each location.
Firing Range is another of those maps that requires you to keep moving from point to point.
When approaching the left-hand path from the top of the map, start by going through the building at B2. This is rarely used and opens out behind cover, so you wont instantly be spotted when using this path.
As you head down this route, the moving targets will be a distraction. Use the fences as cover, but remember bullets will penetrate the thin sheets so not worth staying around for long. Keep an eye out for enemies concealed behind the small window.
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The building at D2 has two entrances, so makes it hard to defend. A claymore at the rear entrance will cover your flank, while you can use the windows to take down anyone foolish enough to race through the central courtyard.
The open area in the centre of the map between C2 and C3 is a dangerous location to navigate. Unfortunately there arent many alternative routes you can take to quickly reach your next building, so if you have to cross here, do so quickly and carefully checking any sandbags or cover as you sprint through.
At the bottom of the map is a hut that is rarely used as a combat zone. It is a difficult position to protect, so mostly used as a way of crossing the area a little more safely. There is also a small window in the centre of the room, allowing you to toss a grenade in or out of the area, if you should need to.
The building at D3 allows you to defend both angles of the open area, and is a position regularly used on this map. Claymore the stairs to protect yourself, or stand looking over the railing, allowing you to blast any unsuspecting attackers before they get you.
When covering the open areas from this position, you will want to do so sensibly. Standing in the centre of the open windows will make you a vulnerable target, so use the angles of the room to protect yourself before opening fire on someone.
The central tower nearby only has one entrance, the long ladder leading up. If you manage to get in here you will easily be able to tear apart opponents below, but watch out for grenades, since a well thrown frag will end your spree.
C3 has multiple entrances into the ground floor, so never use it as a place to defend only as a way to cross to your next position. The stairs leading upstairs often have claymores nearby, so dont forget the ladder on the north wall outside.
The rooftop of C3 is always used at some point to score a few kills. You could do the same, but remember that youre not as safe as you might seem. It is possible to kill whoever is standing by the sandbags from the path at C4, for example. It is, however, a great location to use briefly before moving on.
Grid
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When playing Grid make sure you keep moving around the map there are no 100% safe locations. Mostly, make sure you stay out of the few open areas of the map since you will not be able to defend yourself successfully against enemies.
When playing Grid make sure you keep moving around the map there are no 100% safe locations.
When navigating the map, try to stick to travelling through the buildings. Dont hang around inside, in most cases you can be flanked when knuckling down, so use the buildings as safe places to travel through, score a couple of kills and little else.
There are two courtyards at either side of the map. At the section covering B2-D2 you should stick to the trucks and walls to safely pass through. If you have to cross the opposite side, do so carefully and keep your profile hidden. Snipers are frequent in this forestry area.
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As you navigate through the building at D3, make sure you check every corner and angle as you proceed. If you have claymores, planting one on any of the sets of stairs leading into the building wherever you think the enemy will appear from is guaranteed a kill.
The window overlooking the back alley to the right of the building is a great position to watch for any opponents without putting yourself at risk. During objective modes, using the nearby structure to jump over into the building from this direction will give you the element of surprise.
The building opposite at C3 is much more open and tricky to cross through. When you head through here, keep slow and careful to watch for enemies, but dont stay around for too long. Using corners yourself is the best way to earn kills.
The only set of stairs here leads up to a small one-way corridor with window overlooking the courtyard. Only use this location if you have a claymore on the stairs, and while peering out of the large window remember to watch for someone opposite in D3.
The central area of the level should be avoided due to attacks from any side. Instead of heading through here try taking the alleys or inside buildings. Above all else, do not be tempted to use the top of the truck as a camping spot. It is useless.
Generators around B2 arent often used as a combat zone, instead as a way of flanking around enemy. Remember this for crossing through this section safely, or when you suspect an opponent may be heading around to attack you from behind.
The dead-end at C5 is a keen place for snipers and campers to hide, especially during Sabotage mode where the defenders here can easily be concealed. Head around from the north and past the wall to get a closer shot on your enemy there.
When heading down the high wall between B3-B4 and C3-C4, remember to keep an eye on all the angles. Your foes could appear from behind you when exiting the building, from the right through the open doorways or from the central courtyard, so beware.
When playing Grid make sure you keep moving around the map there are no 100% safe locations. Mostly, make sure you stay out of the few open areas of the map since you will not be able to defend yourself successfully against enemies.
When playing Grid make sure you keep moving around the map there are no 100% safe locations.
When navigating the map, try to stick to travelling through the buildings. Dont hang around inside, in most cases you can be flanked when knuckling down, so use the buildings as safe places to travel through, score a couple of kills and little else.
There are two courtyards at either side of the map. At the section covering B2-D2 you should stick to the trucks and walls to safely pass through. If you have to cross the opposite side, do so carefully and keep your profile hidden. Snipers are frequent in this forestry area.
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As you navigate through the building at D3, make sure you check every corner and angle as you proceed. If you have claymores, planting one on any of the sets of stairs leading into the building wherever you think the enemy will appear from is guaranteed a kill.
The window overlooking the back alley to the right of the building is a great position to watch for any opponents without putting yourself at risk. During objective modes, using the nearby structure to jump over into the building from this direction will give you the element of surprise.
The building opposite at C3 is much more open and tricky to cross through. When you head through here, keep slow and careful to watch for enemies, but dont stay around for too long. Using corners yourself is the best way to earn kills.
The only set of stairs here leads up to a small one-way corridor with window overlooking the courtyard. Only use this location if you have a claymore on the stairs, and while peering out of the large window remember to watch for someone opposite in D3.
The central area of the level should be avoided due to attacks from any side. Instead of heading through here try taking the alleys or inside buildings. Above all else, do not be tempted to use the top of the truck as a camping spot. It is useless.
Generators around B2 arent often used as a combat zone, instead as a way of flanking around enemy. Remember this for crossing through this section safely, or when you suspect an opponent may be heading around to attack you from behind.
The dead-end at C5 is a keen place for snipers and campers to hide, especially during Sabotage mode where the defenders here can easily be concealed. Head around from the north and past the wall to get a closer shot on your enemy there.
When heading down the high wall between B3-B4 and C3-C4, remember to keep an eye on all the angles. Your foes could appear from behind you when exiting the building, from the right through the open doorways or from the central courtyard, so beware.
Hanoi
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Hanoi is a large map with a number of corridors, windows and alternate routes, so you can be attacked from multiple locations. In particular, remember to watch out for the higher ground, since its easy for people to mow you down from one of many vantage points.
Hanoi is a large map with a number of corridors, windows and alternate routes.
The building at C1 is often used as a place to camp, despite its distance from the main combat zones. If this happens, dont run upstairs face-first into a claymore, simply lob a grenade through the windows to clear it out safely.
There are multiple routes through the map, so when the map starts take either the far left or the far right path. This will lead you around the back of the enemy who are likely to be heading through the central area and facing the opposite direction.
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The long building at D3 and its nearby alley is a difficult section to cross due to the different paths connected to the section. If you really want to hang around here, hop onto the flowerbed and crouch inside a bush to lower your visibility as enemies rush through.
The central courtyard is the main combat zone of the map, so make sure youre wary as you pass through here. At the section between C3 and C4, remember you can use the flowerbed in the centre to flank around or surprise unaware opponents.
It is important to use the rooms upstairs on this map, since they are easier to hold and give you a great vantage point. The room at C4 can easily be defended with claymores, giving you a viewpoint over both courtyards at C3 and B4.
If you are going to pass through the open courtyard at B4, do so by either racing to the point you need if its safe, or sticking closely to the right-hand wall its darker here and means you wont be flanked, giving you a great opportunity to kill anyone also in the sector.
When using the corridor at B3 remember that there is very little cover and protection from either flank. Use the crate inside here to peer through the window and kill anyone in the courtyard opposite, but we wouldnt recommend staying here for too long.
The courtyard in the centre of B2 and C3 is another common battleground. Remember to check underneath the hanging platform, where an enemy will often be waiting. Dont hang around here for too long though, its a deathtrap. Especially keep an eye out of the windows of the buildings facing the open area.
Upstairs at C3 is a harder location to defend due to its long room. Claymore the section you think enemy are likely to appear from and use the windows to take out anyone below, but remember players can also climb up the crates through the window.
Finally, remember that the alleyway at D3 and D4 is rarely used as anything other than a way of passing through the map. Use this if youre struggling to take on a group of enemies head-on.
Hanoi is a large map with a number of corridors, windows and alternate routes, so you can be attacked from multiple locations. In particular, remember to watch out for the higher ground, since its easy for people to mow you down from one of many vantage points.
Hanoi is a large map with a number of corridors, windows and alternate routes.
The building at C1 is often used as a place to camp, despite its distance from the main combat zones. If this happens, dont run upstairs face-first into a claymore, simply lob a grenade through the windows to clear it out safely.
There are multiple routes through the map, so when the map starts take either the far left or the far right path. This will lead you around the back of the enemy who are likely to be heading through the central area and facing the opposite direction.
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The long building at D3 and its nearby alley is a difficult section to cross due to the different paths connected to the section. If you really want to hang around here, hop onto the flowerbed and crouch inside a bush to lower your visibility as enemies rush through.
The central courtyard is the main combat zone of the map, so make sure youre wary as you pass through here. At the section between C3 and C4, remember you can use the flowerbed in the centre to flank around or surprise unaware opponents.
It is important to use the rooms upstairs on this map, since they are easier to hold and give you a great vantage point. The room at C4 can easily be defended with claymores, giving you a viewpoint over both courtyards at C3 and B4.
If you are going to pass through the open courtyard at B4, do so by either racing to the point you need if its safe, or sticking closely to the right-hand wall its darker here and means you wont be flanked, giving you a great opportunity to kill anyone also in the sector.
When using the corridor at B3 remember that there is very little cover and protection from either flank. Use the crate inside here to peer through the window and kill anyone in the courtyard opposite, but we wouldnt recommend staying here for too long.
The courtyard in the centre of B2 and C3 is another common battleground. Remember to check underneath the hanging platform, where an enemy will often be waiting. Dont hang around here for too long though, its a deathtrap. Especially keep an eye out of the windows of the buildings facing the open area.
Upstairs at C3 is a harder location to defend due to its long room. Claymore the section you think enemy are likely to appear from and use the windows to take out anyone below, but remember players can also climb up the crates through the window.
Finally, remember that the alleyway at D3 and D4 is rarely used as anything other than a way of passing through the map. Use this if youre struggling to take on a group of enemies head-on.
Havana
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Unfortunately Havana has problems with spawn campers, so youll need to be wary as soon as you respawn. This is especially true in the bottom left-hand corner, where the many hiding points for your enemies can make spawn camping an issue.
Unfortunately Havana has problems with spawn campers, youll need to be wary as soon as you respawn.
When navigating this map, avoiding using the central road, instead opt for the far left or right sides of the level, where heading through the buildings and alleyways is considerably safer.
When heading down the alleyway at C4 to D4 remember the window makes for a great place to throw a grenade to kill anyone camping upstairs. The nearby stairs are also handy for flanking anyone knuckled down inside the building.
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As you enter the building at C4 and D4, make sure you stay wary of claymores. The tight corners and positions make this a dangerous place for tripmines. These are often placed at the top of stairs, so be very careful (or find an alternative route) if possible.
At the back of the room in D4 is a handy place to hang around for a few kills. This wont last long since your position will be known before long, but it is great to score a couple of kills on enemies as they rush through the building.
There is a building at either side of the map at A3 and E3 that can easily be defended with claymores, giving players a great vantage point down the straight road. Snipers will love this position, while others will find it great for covering objectives or clearing the area nearby.
During a match you will need to be wary when you enter the building at D2 and D3. With multiple entry points, being flanked is a distinct possibility. However, the same is true for you if you know an enemy is indeed, work your way around them for an easy kill.
The fountain area is an early combat zone, so rather than race ahead into the bullets of your enemies, hang around in a defensible position until your opponents enter the area. Use the corners or the little cover to reduce your profile.
The building at C2 through to B2 is a large one, with many ways to enter. Keep this in mind when fighting through here. Claymore the central door if you worry about being attacked from behind.
Taking the stairs in this building will lead to a balcony heading towards the alleyway. This is useful for flanking, or getting an easy kill on opponents racing along the path however, it cannot be defended for too long due to its limited vision.
Two balconies are located at the top of both of the main buildings. Though these are obvious locations and regularly checked positions, cleverly peeking out of the doorway to watch for enemy position then quickly opening fire on your unsuspecting opponent below. Claymore the entrance if you plan on staying here for long.
The nearby alley at C2 actually has very little cover, so if youre heading through this section then you might want to do so at a sprint.
Unfortunately Havana has problems with spawn campers, so youll need to be wary as soon as you respawn. This is especially true in the bottom left-hand corner, where the many hiding points for your enemies can make spawn camping an issue.
Unfortunately Havana has problems with spawn campers, youll need to be wary as soon as you respawn.
When navigating this map, avoiding using the central road, instead opt for the far left or right sides of the level, where heading through the buildings and alleyways is considerably safer.
When heading down the alleyway at C4 to D4 remember the window makes for a great place to throw a grenade to kill anyone camping upstairs. The nearby stairs are also handy for flanking anyone knuckled down inside the building.
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As you enter the building at C4 and D4, make sure you stay wary of claymores. The tight corners and positions make this a dangerous place for tripmines. These are often placed at the top of stairs, so be very careful (or find an alternative route) if possible.
At the back of the room in D4 is a handy place to hang around for a few kills. This wont last long since your position will be known before long, but it is great to score a couple of kills on enemies as they rush through the building.
There is a building at either side of the map at A3 and E3 that can easily be defended with claymores, giving players a great vantage point down the straight road. Snipers will love this position, while others will find it great for covering objectives or clearing the area nearby.
During a match you will need to be wary when you enter the building at D2 and D3. With multiple entry points, being flanked is a distinct possibility. However, the same is true for you if you know an enemy is indeed, work your way around them for an easy kill.
The fountain area is an early combat zone, so rather than race ahead into the bullets of your enemies, hang around in a defensible position until your opponents enter the area. Use the corners or the little cover to reduce your profile.
The building at C2 through to B2 is a large one, with many ways to enter. Keep this in mind when fighting through here. Claymore the central door if you worry about being attacked from behind.
Taking the stairs in this building will lead to a balcony heading towards the alleyway. This is useful for flanking, or getting an easy kill on opponents racing along the path however, it cannot be defended for too long due to its limited vision.
Two balconies are located at the top of both of the main buildings. Though these are obvious locations and regularly checked positions, cleverly peeking out of the doorway to watch for enemy position then quickly opening fire on your unsuspecting opponent below. Claymore the entrance if you plan on staying here for long.
The nearby alley at C2 actually has very little cover, so if youre heading through this section then you might want to do so at a sprint.
Jungle
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First off: dont ever, unless forced against your will, use the valley in the centre of the map. With little to no cover and no defence from attackers above, this place might as well be a death trap, so when heading through that direction take the higher ground on either side.
This is a more open-spaced map, so keeping to cover where possible is the biggest difficulty.
Bear this in mind when heading towards your next position, since its unlikely that youll come off better than your enemy if they assault you out in the open. Circling the map is a useful tactic to stay fluid.
A small perch can be accessed around the back of C4 which overlooks the nearby walkway and any fools using the valley below. If you keep backing away, you should be able to hang around here for a short while, providing others dont spoil the fun for you. Using claymores at the top of the stairs will make any campers day here.
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When searching near the huts, throw a grenade into the building to take out anyone hiding in there. This is especially true of the huts at the end of the central walkway, since these will usually have someone in the area. Dont bother with the ladders at their base, however, since youll be exposed using it.
If youre at one side of the central walkway, and want to reach the other, first make sure that you scope down to the end of the path. From there you can spot any enemies that you might encounter while heading down the path. Similarly, when by the hut in D3 make sure you peer to the left first before looking down into the valley.
If approaching B3 from the passage at C2, make sure youre careful when entering the clearing. Before doing anything check no one is concealed behind the crate in the centre or in the hut nearby. If you spawn on the opposite side, you can rush this section and hop on top of the corrugated iron for a handy cover point over any appearing enemies.
As you cross the bridge at B3, make sure you look down to the valley below. Youll be highlighted to anyone in the area and its likely theyll take you out if youre not prepared. Popping a smoke grenade down there is also useful for blocking enemy sight, letting you focus directly ahead.
The same is true for the path leading into a valley from D2 or D3, where enemies approaching from there could negate any attack you have on your opponents at the opposite angle. Smoke grenades will give you the cover you need to cross over.
When fighting in the collection of huts at D3, take the bottom route through the huts. This will give you fewer chances of being flanked, while many other players seem to direct their attention towards the walkway entrance instead.
The ruins at C1 and D1 are almost never used as a combat area, mostly due to its distance from the main areas and a spawning point for one of the teams. So theres no reason for you to hang around in this area too often.
First off: dont ever, unless forced against your will, use the valley in the centre of the map. With little to no cover and no defence from attackers above, this place might as well be a death trap, so when heading through that direction take the higher ground on either side.
This is a more open-spaced map, so keeping to cover where possible is the biggest difficulty.
Bear this in mind when heading towards your next position, since its unlikely that youll come off better than your enemy if they assault you out in the open. Circling the map is a useful tactic to stay fluid.
A small perch can be accessed around the back of C4 which overlooks the nearby walkway and any fools using the valley below. If you keep backing away, you should be able to hang around here for a short while, providing others dont spoil the fun for you. Using claymores at the top of the stairs will make any campers day here.
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When searching near the huts, throw a grenade into the building to take out anyone hiding in there. This is especially true of the huts at the end of the central walkway, since these will usually have someone in the area. Dont bother with the ladders at their base, however, since youll be exposed using it.
If youre at one side of the central walkway, and want to reach the other, first make sure that you scope down to the end of the path. From there you can spot any enemies that you might encounter while heading down the path. Similarly, when by the hut in D3 make sure you peer to the left first before looking down into the valley.
If approaching B3 from the passage at C2, make sure youre careful when entering the clearing. Before doing anything check no one is concealed behind the crate in the centre or in the hut nearby. If you spawn on the opposite side, you can rush this section and hop on top of the corrugated iron for a handy cover point over any appearing enemies.
As you cross the bridge at B3, make sure you look down to the valley below. Youll be highlighted to anyone in the area and its likely theyll take you out if youre not prepared. Popping a smoke grenade down there is also useful for blocking enemy sight, letting you focus directly ahead.
The same is true for the path leading into a valley from D2 or D3, where enemies approaching from there could negate any attack you have on your opponents at the opposite angle. Smoke grenades will give you the cover you need to cross over.
When fighting in the collection of huts at D3, take the bottom route through the huts. This will give you fewer chances of being flanked, while many other players seem to direct their attention towards the walkway entrance instead.
The ruins at C1 and D1 are almost never used as a combat area, mostly due to its distance from the main areas and a spawning point for one of the teams. So theres no reason for you to hang around in this area too often.
Launch
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Launch has a lot of variety in terms of the way combat can be initiated, giving rise to up-close-and-personal, mid-ranged assault fire and even snipers. Theres something here for every playstyle, so youll need to know how to combat each type.
Theres something here for every playstyle, so youll need to know how to combat each type.
The raised centre is a tricky section of the map, but anyone who has played Call Of Duty 4s Ambush map will know how to counter this. As you approach the peak, lob a tactical or cooked grenade over into the alleyway opposite where, hopefully, youll hit anyone waiting. Concussion grenades work a charm, giving you the advantage over anyone there.
Above the Launch pad at B3 and B4 can be defended fairly easily since it takes a certain amount of effort to flank anyone camping here. Itll give you a great position over the central area, and very possible to remain hidden until you surprise your opponent.
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From here it is also possible to hop down into the launch pad below by leaping the small barriers on the north and south side of the blast tunnel. You will take some fall damage, but it is useful for flanking, attacking objectives or getting a defensive position.
On either side of the launch pad is a set of stairs that lead below, but at the top of here is a good vantage point for taking down anyone heading down the ramp into the pad itself. This is great for snipers, or useful to bear in mind during objective modes.
When fighting in the raised section in the centre, utilise the various structures and vents to flank, confuse and attack your enemies. Its a great location to hang around, moving from cover to cover and taking shots at your enemy, especially when equipped with a suppressed weapon.
Remember the southern crane, however. The ladders here mean that, quite often, youll have some using it as a vantage point. Its simple enough to counter by climbing the ladders on the opposite side, but a nuisance all the same.
There are two rooftops that are accessible in the map, both opposite the central area. The section at D3 is particularly difficult to counter due to the enclosed ladder making it easier to defend. Use this section for yourself, but remember your enemies will do the same.
It is useful to note that at the south side of D4 (next to the two silos), is a small, fairly concealed path. During objective games, or just flanking enemies on the opposite side of the ridge, stick to the far wall and use this path. Make sure you check for claymores, however.
Theres also a shortcut at C3 where you can leap over the ledge. While you wont need to use it often, it will be helpful to know its there if ever you need it. This is an extension of another point, in that knowing where each different route takes is good knowledge to have spawn camping can be a proper, so find out where your enemy could be hiding.
Launch has a lot of variety in terms of the way combat can be initiated, giving rise to up-close-and-personal, mid-ranged assault fire and even snipers. Theres something here for every playstyle, so youll need to know how to combat each type.
Theres something here for every playstyle, so youll need to know how to combat each type.
The raised centre is a tricky section of the map, but anyone who has played Call Of Duty 4s Ambush map will know how to counter this. As you approach the peak, lob a tactical or cooked grenade over into the alleyway opposite where, hopefully, youll hit anyone waiting. Concussion grenades work a charm, giving you the advantage over anyone there.
Above the Launch pad at B3 and B4 can be defended fairly easily since it takes a certain amount of effort to flank anyone camping here. Itll give you a great position over the central area, and very possible to remain hidden until you surprise your opponent.
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From here it is also possible to hop down into the launch pad below by leaping the small barriers on the north and south side of the blast tunnel. You will take some fall damage, but it is useful for flanking, attacking objectives or getting a defensive position.
On either side of the launch pad is a set of stairs that lead below, but at the top of here is a good vantage point for taking down anyone heading down the ramp into the pad itself. This is great for snipers, or useful to bear in mind during objective modes.
When fighting in the raised section in the centre, utilise the various structures and vents to flank, confuse and attack your enemies. Its a great location to hang around, moving from cover to cover and taking shots at your enemy, especially when equipped with a suppressed weapon.
Remember the southern crane, however. The ladders here mean that, quite often, youll have some using it as a vantage point. Its simple enough to counter by climbing the ladders on the opposite side, but a nuisance all the same.
There are two rooftops that are accessible in the map, both opposite the central area. The section at D3 is particularly difficult to counter due to the enclosed ladder making it easier to defend. Use this section for yourself, but remember your enemies will do the same.
It is useful to note that at the south side of D4 (next to the two silos), is a small, fairly concealed path. During objective games, or just flanking enemies on the opposite side of the ridge, stick to the far wall and use this path. Make sure you check for claymores, however.
Theres also a shortcut at C3 where you can leap over the ledge. While you wont need to use it often, it will be helpful to know its there if ever you need it. This is an extension of another point, in that knowing where each different route takes is good knowledge to have spawn camping can be a proper, so find out where your enemy could be hiding.
Nuketown
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Nuketown is the smallest of the maps, so learn the key combat points and how best to tackle them. Its also cleverly designed, giving you no real room for safety meaning youll need to keep moving if you hope to survive. Once your enemy know your position, move.
Nuketown is the smallest of the maps, so learn the key combat points and how best to tackle them.
The two buildings at either side of the map are almost symmetrical in their design. At the end of each garden is a small fenced off area; since youre not flankable here, its a good position to surprise anyone rushing around the building itself.
There are subtle differences between the two buildings interior, however, so learn each of these. Most notable is the changes in furniture (and therefore possible cover). The house at the south of the map also lacks any interior door from the garage to the main building.
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Downstairs in the house at B3 is a settee to the left of the entrance. Many people will use this as a place to camp, since it is fairly easy to protect and remain unnoticed. Remember this spot and check it whenever you enter the building.
Conversely, there is a desk upstairs in D3 that has a similar use and is far easier to camp at since it covers both entrances to the room. It may be useful to chuck a tactical grenade into the position before storming the area yourself.
At the top of both buildings is a window, which might be a tempting vantage point. Dont bother; youre more vulnerable up there from shots below or a knife in the back. Use it as a quick glance to judge enemy positions then leave (or quickly leap through to the ground below).
When crossing along the sides of the buildings, use the bushes as cover. Its possible to be spotted from a distance here, so if you move directly through here youll probably be gunned down. Use your sights to check its clear before pushing out into the centre.
Navigating the central area is the hardest part of this map, since youll detectable from almost every angle. Move across the sides to cover your rear, all the while staying low to prevent being spotted. Make sure to keep your sights trained on wherever you think the enemy are.
The trucks in the middle are useful for avoiding people hiding in the windows, but even better for flanking any enemy in this section. In particular the removal truck is excellent for quickly leaping through into the middle and around the back of any waiting opponents.
The centre area has four corners that are great for covering, since its possible to get a very specific viewpoint, while being covered by the wooden fences by your side. As always, a few kills here will be enough before you move on, but it is a great position to defend.
Similarly, the barricaded road by C4 is a great place to cover providing you no the whereabouts of your enemies since its difficult to spot anyone waiting here until its too late. Conversely, if someone is being a nuisance camping here, flank them through the middle of the two trucks for an easy kill.
Nuketown is the smallest of the maps, so learn the key combat points and how best to tackle them. Its also cleverly designed, giving you no real room for safety meaning youll need to keep moving if you hope to survive. Once your enemy know your position, move.
Nuketown is the smallest of the maps, so learn the key combat points and how best to tackle them.
The two buildings at either side of the map are almost symmetrical in their design. At the end of each garden is a small fenced off area; since youre not flankable here, its a good position to surprise anyone rushing around the building itself.
There are subtle differences between the two buildings interior, however, so learn each of these. Most notable is the changes in furniture (and therefore possible cover). The house at the south of the map also lacks any interior door from the garage to the main building.
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Downstairs in the house at B3 is a settee to the left of the entrance. Many people will use this as a place to camp, since it is fairly easy to protect and remain unnoticed. Remember this spot and check it whenever you enter the building.
Conversely, there is a desk upstairs in D3 that has a similar use and is far easier to camp at since it covers both entrances to the room. It may be useful to chuck a tactical grenade into the position before storming the area yourself.
At the top of both buildings is a window, which might be a tempting vantage point. Dont bother; youre more vulnerable up there from shots below or a knife in the back. Use it as a quick glance to judge enemy positions then leave (or quickly leap through to the ground below).
When crossing along the sides of the buildings, use the bushes as cover. Its possible to be spotted from a distance here, so if you move directly through here youll probably be gunned down. Use your sights to check its clear before pushing out into the centre.
Navigating the central area is the hardest part of this map, since youll detectable from almost every angle. Move across the sides to cover your rear, all the while staying low to prevent being spotted. Make sure to keep your sights trained on wherever you think the enemy are.
The trucks in the middle are useful for avoiding people hiding in the windows, but even better for flanking any enemy in this section. In particular the removal truck is excellent for quickly leaping through into the middle and around the back of any waiting opponents.
The centre area has four corners that are great for covering, since its possible to get a very specific viewpoint, while being covered by the wooden fences by your side. As always, a few kills here will be enough before you move on, but it is a great position to defend.
Similarly, the barricaded road by C4 is a great place to cover providing you no the whereabouts of your enemies since its difficult to spot anyone waiting here until its too late. Conversely, if someone is being a nuisance camping here, flank them through the middle of the two trucks for an easy kill.
Radiation
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Radiation is one of the few maps where almost every portion of that map is likely to be used as a combat area, so it is imperative that you know what to expect around every corner to best navigate the level.
It is imperative that you know what to expect around every corner to best navigate the level.
The key feature to the map is its underground pass leading from the stairs at C2 to the doorway at C5, though it is possible to access this section from alternative areas. This isnt used as much in Team Deathmatch, but if you prefer objective modes you will want to learn this tunnel well.
The main building of the map is also where a lot of combat will take place. Its a useful place to head through, but it is difficult to defend for long periods of time. However, its open space means you can quite easily defeat anyone just passing through.
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The conveyor belt inside, in between B2 and B3, leads up onto the walkway running along the north wall. However, at the top is a pit that will cause any player to suicide if they fall through, so leap across. When defending this position, place claymores at the top to score easy kills on anyone heading up this way.
The tankers on the ground floor of this building make for great cover when heading through this section. When defending (or attacking) an objective here, use these to stay hidden, popping out every now and then to defeat encroaching enemies.
The small room on the top floor of this building can be accessed from two angles, however it is fairly easy to defend for a short time with a great view over the courtyard and onto the rooftop outside. Remember that when attacking someone hunkered down in here, a cooked grenade should be all you need.
When leaving the building on the right-hand side, look for a ladder in the centre of B4 that takes you to a small, fairly concealed platform. This is very rarely used online, but gives you a good, defensible vantage point over the rest of the courtyard.
The walkways at D3 and D4 are an often contested area, especially on objective modes where the button at the top floor activates the bunker doors in the centre of the courtyard. Learn this section well, and watch for enemies as you reach the peak of the stairs.
Along the bottom path of the walkways and the wall between C3 and B3 leading to the main building both have a high ledge that is climbable to the opposite side. Dont use these, though, unless you know for certain you will be safe doing so these shortcuts leave you massively exposed when leaping them.
Avoid ever using the central courtyard to pass through the map, though if you do need to try to stick to the more covered section of along the wall of C3 and C4. It is too open in the courtyard, so youll be unable to survive if attacked from the many possible angles.
Inside the courtyard are two small buildings to enter. These are best to use when observing any opponents in the area, however both have a ladder that leads down into the underpass below very important to know if you need to cross the courtyard to flank enemies or attack an objective downstairs. It is important to learn the layout of the far left of the map, but there are minimal tactical uses for this section. The upstairs of the building at D2, however, provides a great view over anyone defending the walkways nearby.
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The same is true for the far right of the map, in particular the stairs leading down to the tunnel entrance at C5, but to a lesser extent since this section isnt as often used as a combat area.
Radiation is one of the few maps where almost every portion of that map is likely to be used as a combat area, so it is imperative that you know what to expect around every corner to best navigate the level.
It is imperative that you know what to expect around every corner to best navigate the level.
The key feature to the map is its underground pass leading from the stairs at C2 to the doorway at C5, though it is possible to access this section from alternative areas. This isnt used as much in Team Deathmatch, but if you prefer objective modes you will want to learn this tunnel well.
The main building of the map is also where a lot of combat will take place. Its a useful place to head through, but it is difficult to defend for long periods of time. However, its open space means you can quite easily defeat anyone just passing through.
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The conveyor belt inside, in between B2 and B3, leads up onto the walkway running along the north wall. However, at the top is a pit that will cause any player to suicide if they fall through, so leap across. When defending this position, place claymores at the top to score easy kills on anyone heading up this way.
The tankers on the ground floor of this building make for great cover when heading through this section. When defending (or attacking) an objective here, use these to stay hidden, popping out every now and then to defeat encroaching enemies.
The small room on the top floor of this building can be accessed from two angles, however it is fairly easy to defend for a short time with a great view over the courtyard and onto the rooftop outside. Remember that when attacking someone hunkered down in here, a cooked grenade should be all you need.
When leaving the building on the right-hand side, look for a ladder in the centre of B4 that takes you to a small, fairly concealed platform. This is very rarely used online, but gives you a good, defensible vantage point over the rest of the courtyard.
The walkways at D3 and D4 are an often contested area, especially on objective modes where the button at the top floor activates the bunker doors in the centre of the courtyard. Learn this section well, and watch for enemies as you reach the peak of the stairs.
Along the bottom path of the walkways and the wall between C3 and B3 leading to the main building both have a high ledge that is climbable to the opposite side. Dont use these, though, unless you know for certain you will be safe doing so these shortcuts leave you massively exposed when leaping them.
Avoid ever using the central courtyard to pass through the map, though if you do need to try to stick to the more covered section of along the wall of C3 and C4. It is too open in the courtyard, so youll be unable to survive if attacked from the many possible angles.
Inside the courtyard are two small buildings to enter. These are best to use when observing any opponents in the area, however both have a ladder that leads down into the underpass below very important to know if you need to cross the courtyard to flank enemies or attack an objective downstairs. It is important to learn the layout of the far left of the map, but there are minimal tactical uses for this section. The upstairs of the building at D2, however, provides a great view over anyone defending the walkways nearby.
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The same is true for the far right of the map, in particular the stairs leading down to the tunnel entrance at C5, but to a lesser extent since this section isnt as often used as a combat area.
Summit
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Summit is mostly a cover based map, with a lot of corners, corridors and crates to hide behind. Remember to check the angles as you head through an area, keeping an eye on the hotspots that might conceal your enemies.
Summit is mostly a cover based map, with a lot of corners, corridors and crates to hide behind.
The map contains two paths on the far left and far right side of the map. When a match begins consider using these to quickly get around your opponents from the start, rather than a head-on collision in the centre. Others will be heading down these routes, however, so dont run blindly across here.
The far south of the map, covering E3, is very rarely used. This is the spawn point for one of the team, but is too open to be useful as a combat zone. Dont worry about practicing the layout of this section too much.
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The stairs at C3 lead out from the main building and onto the path leading along the left-hand side. This is a good alternative to getting to this point, with additional cover. When crossing the bridge between C2 and B2, however, watch out for any enemies sitting in the building nearby they have a good position over anyone here.
The building at B3 is sometimes used as a place to camp for kills, especially when a group of players are working together to defend it. Luckily there are multiple positions you can attack this section from, so find out their weakest flank and exploit it.
A central path runs through C3, connecting the various structures together. Make sure you check every angle when passing through here, since though you might know where the enemy are located, they could quite easily flank you in a moments notice.
When using the path at C4, make sure you watch the cover. Its a great place to hang around for a few kills, especially on objective modes where people will be heading towards this position.
The main building is where most of the combat will be found, due in part to the multiple entry points. When heading through the building downstairs, first check the walkways at the top, then carefully search each of the corners and camping spots.
A rarely used position is in the corner to the right of the stairs (when looking at them). This is a great area since very few expect there to be anyone waiting down there and it is impossible to flank. This is particularly useful in Domination, where one of the capture locations is nearby.
When attacking the main building from upstairs, make sure to use the window to get a view of the area below before racing downstairs. People will expect someone to appear here, so its not always safe but necessary before heading into guaranteed fire.
Taking a right upstairs will lead to an outdoor ledge and a set of stairs. Place a claymore by the door to protect that section, then use the balcony as a vantage point over anyone below. This is also a great location to counter anyone using the cover in C4 when defending an objective.
Summit is mostly a cover based map, with a lot of corners, corridors and crates to hide behind. Remember to check the angles as you head through an area, keeping an eye on the hotspots that might conceal your enemies.
Summit is mostly a cover based map, with a lot of corners, corridors and crates to hide behind.
The map contains two paths on the far left and far right side of the map. When a match begins consider using these to quickly get around your opponents from the start, rather than a head-on collision in the centre. Others will be heading down these routes, however, so dont run blindly across here.
The far south of the map, covering E3, is very rarely used. This is the spawn point for one of the team, but is too open to be useful as a combat zone. Dont worry about practicing the layout of this section too much.
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The stairs at C3 lead out from the main building and onto the path leading along the left-hand side. This is a good alternative to getting to this point, with additional cover. When crossing the bridge between C2 and B2, however, watch out for any enemies sitting in the building nearby they have a good position over anyone here.
The building at B3 is sometimes used as a place to camp for kills, especially when a group of players are working together to defend it. Luckily there are multiple positions you can attack this section from, so find out their weakest flank and exploit it.
A central path runs through C3, connecting the various structures together. Make sure you check every angle when passing through here, since though you might know where the enemy are located, they could quite easily flank you in a moments notice.
When using the path at C4, make sure you watch the cover. Its a great place to hang around for a few kills, especially on objective modes where people will be heading towards this position.
The main building is where most of the combat will be found, due in part to the multiple entry points. When heading through the building downstairs, first check the walkways at the top, then carefully search each of the corners and camping spots.
A rarely used position is in the corner to the right of the stairs (when looking at them). This is a great area since very few expect there to be anyone waiting down there and it is impossible to flank. This is particularly useful in Domination, where one of the capture locations is nearby.
When attacking the main building from upstairs, make sure to use the window to get a view of the area below before racing downstairs. People will expect someone to appear here, so its not always safe but necessary before heading into guaranteed fire.
Taking a right upstairs will lead to an outdoor ledge and a set of stairs. Place a claymore by the door to protect that section, then use the balcony as a vantage point over anyone below. This is also a great location to counter anyone using the cover in C4 when defending an objective.
Villa
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The most important tip to remember is to avoid the open central courtyard leading to the villa. This is a death trap since anyone heading through here can easily be spotted from any number of angles.
Avoid the open central courtyard leading to the villa. This is a death trap.
Heading through the streets, therefore, is the only way to survive. Unfortunately, these, too, can often be heavily defended, so make sure you learn the various shortcuts and flanking paths that will get you around the side of your enemies.
Heading around the open path at B3 and B4 will keep you more covered while approaching the villa, avoiding the central yard. Remember that someone maybe be hiding in the small security booth, however, so check there before passing.
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When heading through the villa, dont bother using the ground floor first, even on objective modes where the capture point is located on the bottom floor of the central room. Search upstairs and use the vantage point to kill anyone in the room downstairs.
The balcony of the villa gives you an excellent vantage point, but since very few people actually use the main courtyard its not worth hanging around. In objective modes, however, this will be a useful location to remember.
The pool at D5 is a difficult area to navigate, so you will want to rush through this and to the nearby building. Alternatively, for some easy kills, try hiding behind the bar at the far right of the pool, since players dont often expect to find enemies hiding in this section, giving you the element of surprise.
The building at D4 is a dangerous one to pass through. On the right-hand side you can enter through either the door or the window, using the small room as a defensive position against approaching enemies. Inside, taking cover behind the bar is useful for defence, but difficult to attack. Learn the corners to successfully navigate through here.
Similarly you will want to use the upstairs of D4 to cover the street below. This is an imperative position to protect, since it gives you a great vantage over anyone in the area below. Remember this when youre in the street, however, the enemy will be here too.
The outskirts of the villa, from C2 to E2 back to the barn are important to remember for flanking around enemy inside the main street. Its likely that enemy will be using this passage too, but nonetheless its a handy shortcut to get around a tough defence.
When fighting in the main street, learn which corners are best to sit in. In particular, the small triangle on the map near D3 is a great position to hold when you know the direction your enemy will be appearing from.
Finally, the building at B2 is an often-used camping spot, and rightly so. A claymore at the top of the stairs will make it impregnable, while the two windows give anyone up here a great view. A grenade through the window should easily finish them off, however.
The most important tip to remember is to avoid the open central courtyard leading to the villa. This is a death trap since anyone heading through here can easily be spotted from any number of angles.
Avoid the open central courtyard leading to the villa. This is a death trap.
Heading through the streets, therefore, is the only way to survive. Unfortunately, these, too, can often be heavily defended, so make sure you learn the various shortcuts and flanking paths that will get you around the side of your enemies.
Heading around the open path at B3 and B4 will keep you more covered while approaching the villa, avoiding the central yard. Remember that someone maybe be hiding in the small security booth, however, so check there before passing.
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When heading through the villa, dont bother using the ground floor first, even on objective modes where the capture point is located on the bottom floor of the central room. Search upstairs and use the vantage point to kill anyone in the room downstairs.
The balcony of the villa gives you an excellent vantage point, but since very few people actually use the main courtyard its not worth hanging around. In objective modes, however, this will be a useful location to remember.
The pool at D5 is a difficult area to navigate, so you will want to rush through this and to the nearby building. Alternatively, for some easy kills, try hiding behind the bar at the far right of the pool, since players dont often expect to find enemies hiding in this section, giving you the element of surprise.
The building at D4 is a dangerous one to pass through. On the right-hand side you can enter through either the door or the window, using the small room as a defensive position against approaching enemies. Inside, taking cover behind the bar is useful for defence, but difficult to attack. Learn the corners to successfully navigate through here.
Similarly you will want to use the upstairs of D4 to cover the street below. This is an imperative position to protect, since it gives you a great vantage over anyone in the area below. Remember this when youre in the street, however, the enemy will be here too.
The outskirts of the villa, from C2 to E2 back to the barn are important to remember for flanking around enemy inside the main street. Its likely that enemy will be using this passage too, but nonetheless its a handy shortcut to get around a tough defence.
When fighting in the main street, learn which corners are best to sit in. In particular, the small triangle on the map near D3 is a great position to hold when you know the direction your enemy will be appearing from.
Finally, the building at B2 is an often-used camping spot, and rightly so. A claymore at the top of the stairs will make it impregnable, while the two windows give anyone up here a great view. A grenade through the window should easily finish them off, however.
WMD
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The trick to surviving this level is to make liberal use of the various structures that fill the landscape. There are a number of outside routes that circle these building and their open nature and lack of cover makes them difficult to traverse.
The trick to surviving this level is to make liberal use of the various structures that fill the lan
There are a few narrower alleyways outside a couple of buildings, which are useful for navigating the map fairly safely. When exiting out into them, however, do so carefully check both directions through the angles of the doorway before popping out into the corridor.
Remember to check the windows of every building. Theres likely to be someone waiting for an easy kill, so counter this by getting the shot first or plopping a grenade inside. Vice versa, have a quick peek outside a window whenever you have a chance, especially if the window still has a pane to camouflage your viewpoint.
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You will want to keep on your toes for this map, since there are very few places where you can knuckle down for a few kills. Keep running from point to point naturally checking every corner as well searching through buildings and back out again. Hanging around will not work.
The far top of the map at B4 features a number of silos in a walled off courtyard. This is a nicely defensible position, provided you keep an eye on the many attack points, since you can use the derelict wall to cover the main road through the level. However, dont be tempted to use the walkway on the silos its too exposed up there.
Near the right-hand entrance of E3 is a ladder to a perch above the map. This is rarely used, so if you can safely climb up there you should be able to get the jump on anyone busying about the map below. Dont stay here for too long though, you are very vulnerable.
Accessing the building at D3 leads upstairs to an open window. Crossing here into the corner will give you a great vantage point over the main combat area. You can access this section from the nearby ladder too, but avoid hanging around too long since a cooked grenade will easily flush you out.
The left-hand side of the map, B2 through to D2, isnt used too much online so should be fairly safe. At the stairs in D2, try leaping over the fence instead of down the steps to get an advantage on any enemies in that area.
The building at B2 is fairly underused too, so if you find yourself in that direction dont miss the opportunity to race up the stairs and use the windows as a vantage point over anyone in the silo courtyard.
The trick to surviving this level is to make liberal use of the various structures that fill the landscape. There are a number of outside routes that circle these building and their open nature and lack of cover makes them difficult to traverse.
The trick to surviving this level is to make liberal use of the various structures that fill the lan
There are a few narrower alleyways outside a couple of buildings, which are useful for navigating the map fairly safely. When exiting out into them, however, do so carefully check both directions through the angles of the doorway before popping out into the corridor.
Remember to check the windows of every building. Theres likely to be someone waiting for an easy kill, so counter this by getting the shot first or plopping a grenade inside. Vice versa, have a quick peek outside a window whenever you have a chance, especially if the window still has a pane to camouflage your viewpoint.
[ Register or Signin to view external links. ]
You will want to keep on your toes for this map, since there are very few places where you can knuckle down for a few kills. Keep running from point to point naturally checking every corner as well searching through buildings and back out again. Hanging around will not work.
The far top of the map at B4 features a number of silos in a walled off courtyard. This is a nicely defensible position, provided you keep an eye on the many attack points, since you can use the derelict wall to cover the main road through the level. However, dont be tempted to use the walkway on the silos its too exposed up there.
Near the right-hand entrance of E3 is a ladder to a perch above the map. This is rarely used, so if you can safely climb up there you should be able to get the jump on anyone busying about the map below. Dont stay here for too long though, you are very vulnerable.
Accessing the building at D3 leads upstairs to an open window. Crossing here into the corner will give you a great vantage point over the main combat area. You can access this section from the nearby ladder too, but avoid hanging around too long since a cooked grenade will easily flush you out.
The left-hand side of the map, B2 through to D2, isnt used too much online so should be fairly safe. At the stairs in D2, try leaping over the fence instead of down the steps to get an advantage on any enemies in that area.
The building at B2 is fairly underused too, so if you find yourself in that direction dont miss the opportunity to race up the stairs and use the windows as a vantage point over anyone in the silo courtyard.
First Strike Map Pack
Berlin Wall
Discovery
Kowloon
Stadium
Zombie Tactics
Kino Der Untoten
Five
4 parts to the video. each part is 5 minutes.
Ascension
Jumps and Spots For All Maps
Array
Cracked
Crisis
Firing Range
Grid
Hanoi
Havana and Jungle
Launch
Nuketown
Radiation
Summit
Villa
WMD
First Strike Map Pack
Berlin Wall
Discovery
Kowloon
Stadium
Ok guys this took me a pretty long time. Probably like around 3 hours to make and organize but it was all worth it to help out the community. I hope you guys enjoy
If anybody has any ideas to improve this Please let me know so i can add things!
If you have any questions just send me a message here on TTG.
Thanks for reading and checking out my tutorial,
-hola-
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#2. Posted:
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Ok i updated the title and please take a look at this. It took me a really long time to make
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#3. Posted:
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Very very nice, will help alot, although i would reccomend changing the pink font, sort of hard to read, try a darker colour,
very nice tut btw!
Thanked!
very nice tut btw!
Thanked!
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#4. Posted:
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Joined: Jan 26, 201014Year Member
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idominatev1 wrote Very very nice, will help alot, although i would reccomend changing the pink font, sort of hard to read, try a darker colour,
very nice tut btw!
Thanked!
Ok it took me a while but i edited the color with a darker color and it looks a lot better.
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#5. Posted:
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imma try some of these spots bro nice <3 8) 8)
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#6. Posted:
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i_r_J-MY-TAG wrote imma try some of these spots bro nice <3 8) 8)
THanks bro. SO do you guys think this is good or not because this took me a lot of time and effort
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#7. Posted:
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Moved to black ops general discussion on request. 8)
Last edited by Wougie ; edited 1 time in total
Last edited by Wougie ; edited 1 time in total
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#8. Posted:
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I would say this is a good thread but everyone's play style is a little bit different. While this may benefit a few people, not everyone will be successful following it.
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#9. Posted:
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#10. Posted:
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good post! good info
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