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How to Elevate Your Game | Advice & Feedback Thread
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How to Elevate Your Game | Advice & Feedback ThreadPosted:

Zef
  • Graphics King
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Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
So some of you may or may not remember me,
for those who do not remember me or have not seen me in ages here is a quick update.


Long Story - Real Short
Used to design for fun, became a decent artist, has now moved to the professional field of design.

I work as a lead designer and print manager at a graphics/print shop.
I also work as the advertisement designer and director for a chain of car dealerships.

Why is this important?
I have come to see a lot of forms of media, both digital and in print, come to life.
My idea of the design world has changed tenfold since I was active on this site,
and I am here to offer insight and education of the subject as someone who came from these beginnings.

Moving onto the details of this thread.

Feel free to ask any questions or advice on how to step up your game.
By this I mean, on how to start down the lines of progressing from daily artist to daily designer.
I can assist on explaining and showing you how to better present yourself for a professional audience.
I can provide a correction to many common misconceptions that have developed here and in the gaming world,
do note that I do not speak in concrete but trust in my words.
I will be very honest, I will not flame anyone but know these words are to help better yourself and/or brand.
Will I show you haw to achieve an effect or spam tutorials?
Not exactly, I will help set you on the path to developing skills and understanding some of the rules of design.
I will answer everyone, in due time, I am a very busy soul, so please give me time.

Ask Away!


Last edited by Zef ; edited 1 time in total

The following 5 users thanked Zef for this useful post:

Tremonti (07-27-2016), CrypTic_Trivia (06-26-2016), Spire (06-25-2016), gown (06-12-2016), Wokze (06-10-2016)
#2. Posted:
Wokze
  • Zombie Referee
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Joined: Jan 28, 201311Year Member
Posts: 5,687
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Status: Offline
Joined: Jan 28, 201311Year Member
Posts: 5,687
Reputation Power: 562
Great thread mate.

I'll kick it off with a question, an open question I understand.

Just wondering how do you get your inspiration for logos, and how do you got about designing them, basically the entire process. From brainstorming ideas, to sketching, to pentooling, finishing up etc...

What ever you do.

Thanks buddy!
#3. Posted:
Zef
  • Graphics King
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Wokze wrote Great thread mate.

I'll kick it off with a question, an open question I understand.

Just wondering how do you get your inspiration for logos, and how do you got about designing them, basically the entire process. From brainstorming ideas, to sketching, to pentooling, finishing up etc...

What ever you do.

Thanks buddy!


Inspiration for random logos seem to float in my mind sometimes for a company that probably doesn't exist, those are always fun but are quite impractical.
As far as how to apply inspiration to a logo usually starts with the name as that comes first.
I always explore definitions of the words that make up the name and synonyms of each of those words.
All of our minds work differently, but for me text gets to my noodle a little better in some instances.
After a quick word check sketch down some ideas, and continue to a visual search scouring google for images that may have to do with the proposed company.

I.E: A company called 'Summit Networking' obviously you have a mountain there but you'd like to search for examples of visual representations of networking,
then evaluating how one of those elements can work with your other element (mountain).


Now that is visual brainstorming but a summery,
think about what the company does, conciser the name and incorporate that to a design element(s), sketch up some ideas.


When it comes to sketching, something i find is often a roadblock is liking an element too much to where you just keep trying to fit that element into all of your sketches.
Be sure to try a lot of different things, you will be surprised what you will interconnect from there.

Below is a fairly good example on what I mean with my previous statement.
[ Register or Signin to view external links. ]
NOT MY IMAGE


From there, you have probably narrowed down 1-3 options you like the best.

Next you want to go to digital versions, as a rule of thumb the logo must be able to look good as a 1 or 2 color flat logo or vector as when it is needed in its most basic form,
per exampio a stamp on a package, it must have a basic form.

After you have a basic form, then go wild with trying to make a marketable version with depth and gradients and however you wish to have your logo represented.
For me to list all the ways you could design your logo for marketing, I would grind my fingers off on my keyboard.
For that just google a bunch of company logos to see the detailed versions.
But as a quick example the Audi symbol can be made as a flat one color logo with the four hoops, or in a highly embossed and glossed interlocked metallic rings.

Now that is a basic explanation on how I go about designing a logo, most of the process is study.
Sometimes if it wont come to you, step away for a couple of days because tunnel vision is a thing.
If you need anything further explained let me know and if you need a good place to do some logo studies, follow the link below!

[ Register or Signin to view external links. ]

-Zef
#4. Posted:
Zef
  • Graphics King
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Bump, still taking questions from anyone who wants some legitimate feedback or advise.
#5. Posted:
CrypTic_Trivia
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Joined: Jan 12, 201410Year Member
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Status: Offline
Joined: Jan 12, 201410Year Member
Posts: 299
Reputation Power: 12
I have a question that might help me...
i spent quiet a bit of time creating my projects and stuff, so i just wanted to know if my style is even worth the time i am spending on them. i want to know if i should change my style or if i should just stick to only one type of designs, e.g: branding, logos or UI designs. i am asking because i just wanted somebody else perspective of my work, also wondering if there is anything i should add when doing my work or any tips, btw i like your work, thanks

Portfolio: [ Register or Signin to view external links. ]
#6. Posted:
Zef
  • Graphics King
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
CrypTic_Trivia wrote I have a question that might help me...
i spent quiet a bit of time creating my projects and stuff, so i just wanted to know if my style is even worth the time i am spending on them. i want to know if i should change my style or if i should just stick to only one type of designs, e.g: branding, logos or UI designs. i am asking because i just wanted somebody else perspective of my work, also wondering if there is anything i should add when doing my work or any tips, btw i like your work, thanks

Portfolio: [ Register or Signin to view external links. ]


From what I am looking at, you plan on working in a branding aspect of some sort.
With current times your style is along the lines of desired work, though it does need some work.
Before I get into how to improve your work in detail I would suggest going to sites that host legitimate contests,
and offer the ability to enter a design for a soon-to-be company or business.
The benefits to creating a logo for a legitimate purpose (weather you win and they choose your work and pay you or not),
you will get a description of the company to work off of and it will help you prepare for the real world of logo design.
Here is one site off hand that hosts similar things as I spoke of [ Register or Signin to view external links. ]
Instead of thinking of a company name and just going with an idea, it forces you to match an idea to a business instead of making a business to match your idea.
In this day and age specialists don't get work, yes you need to have strong points in areas you wish to have a career but you also must be able to do anything.
Expanding your design capability is key and to build a well rounded portfolio will show a potential employer that you are a multi-tool in addition to your hired purpose.
Now onto your work, I do not see a massive portfolio I would continue expanding it, the variety of style in design is good as it shows there are levels of company types you could work with.
As far as skill in design I would spend a lot of time working on your curvatures with your pentool, some of what I see does not have a natural flow to it.
When making tooled logos you definitely want a nice flow throughout the shapes.
Any questions, you know what to do.
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