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[ORIGINAL] [RELEASE] Plane that fly's by and drops a Nuke
Posted:
[ORIGINAL] [RELEASE] Plane that fly's by and drops a NukePosted:
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Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
READ FIRST:This was made by me, i posted it on 7S first (xLoGiiKzZo) because i forgot my Password for this account.Theres someone else taking credit for it so i just thought i post the original topic. 100% Works!Download link for patch is included.I will probably add that the Plane explodes too instead of disappearing.
Well heres the code:
Put this on your onplayerspawned:
You just press the Melee Button and then the Map should come up and you select a location where you want the nuke to drop.
Download Patch:
[ Register or Signin to view external links. ]
Credits:
Me - For Making this
Lost4468 - For teaching me, and scripts.
NITRAM - For the Nuke FX and the Napalm Location Selector and fixing a script.
Last edited by xLoGiiKzZo ; edited 5 times in total
Well heres the code:
NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;;)
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}
Put this on your onplayerspawned:
self thread NukePlane();
You just press the Melee Button and then the Map should come up and you select a location where you want the nuke to drop.
Download Patch:
[ Register or Signin to view external links. ]
Credits:
Me - For Making this
Lost4468 - For teaching me, and scripts.
NITRAM - For the Nuke FX and the Napalm Location Selector and fixing a script.
Last edited by xLoGiiKzZo ; edited 5 times in total
#2. Posted:
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Joined: Dec 23, 201014Year Member
Posts: 2,345
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Status: Offline
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Reputation Power: 98
DUDE I Already Posted This ur Retarted
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#3. Posted:
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Joined: Dec 08, 200915Year Member
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Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
AlexJr10 wrote DUDE I Already Posted This ur Retarted
Yes u did, and u are taking created for my work. And you cant help people with any of this as you didnt make it but i can.
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#4. Posted:
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Joined: Jan 10, 201113Year Member
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Status: Offline
Joined: Jan 10, 201113Year Member
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Reputation Power: 52
wow really copy and paste
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#5. Posted:
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Joined: Jan 10, 201113Year Member
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Reputation Power: 52
Status: Offline
Joined: Jan 10, 201113Year Member
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Reputation Power: 52
wow dude sorry if you really did make it is good
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#6. Posted:
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Joined: Dec 08, 200915Year Member
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Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
#7. Posted:
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Joined: Dec 23, 201014Year Member
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Status: Offline
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Reputation Power: 98
TNGIMOD wrote wow dude sorry if you really did make it is gooddude he stoled my topic like wtf Kid Wat is ur problem man?
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#8. Posted:
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Joined: Dec 08, 200915Year Member
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Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
#9. Posted:
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AlexJr10 wroteTNGIMOD wrote wow dude sorry if you really did make it is gooddude he stoled my topic like wtf Kid Wat is ur problem man?
-Rep
You steal posts, You've stole mine before.
You dont give credit.
Its sad.
_Cow
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#10. Posted:
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Joined: Aug 30, 201014Year Member
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Im test this 8)
Should be pretty lush
Should be pretty lush
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