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Wanna get $7 over paypal? Read this.
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Wanna get $7 over paypal? Read this.Posted:

xLoGiiKzZo
  • TTG Senior
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
IF THIS IS AGAINST THE FORUM RULES, PLEASE DELETE/CLOSE
Well since no one did it for me for free, ill guess i have to pay. Well anyway all i want is that somebody puts my Plane that drops a nuke on a selected location in a TU3 patch_mp.ff for Black Ops. The reason why i cant do this myself is because i cant decrypt/encrypt the patch_mp.ff because im on windows XP and Fast Crypt Tool wont work on Windows XP.Well if u did it send me a message, with your paypal, and the patch(MAKE SURE IT WORKS). you think i scam? If you do u can look up my old KV Shop or my free modded lobby's and check the feedback.And the reason why i put it in the Black Ops modding section is because it has to do with black ops modding

Well heres the code i made yesterday.

Put this on your onplayerspawned:
 self thread NukePlane();


And put this somewhere in the missions.gsc

NukePlane()
{
        self endon ("disconnect");
        nuke = spawnStruct();
        nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
        for(;;)
        {
                if(self meleebuttonpressed())
                {
                        napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
                        self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
                        self.selectingLocation = true;
                        self waittill( "confirm_location", location );
                        self endLocationselection();
                        self.selectingLocation = false;
                        nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
                        nuke.planemodel setModel( "t5_veh_air_b52" );
                        nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
                        nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
                        wait 2.8;
                        nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
                        nuke.dropmodel setModel( "mp_supplydrop_axis" );
                        nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
                        nuke.planemodel delete();
                        PlaySoundAtPosition( "amb_end_nuke", location );
                        nuke.dropmodel moveto( location, .9 );
                        wait 1.2;
                        Earthquake( 0.4, 4, location, 800 );
                        playfx( nuke.fx, nuke.dropmodel.origin );
                        wait .05;
                        nuke.dropmodel delete();
                        radiusdamage( location, 999999999, 3000, 900, self );
                }
        wait .05;
        }
}


And yes the code fully works now! It was tested by several people yesterday and they were all having fun with it.
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