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Wanna get $7 over paypal? Read this.
Posted:
Wanna get $7 over paypal? Read this.Posted:
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
IF THIS IS AGAINST THE FORUM RULES, PLEASE DELETE/CLOSE
Well since no one did it for me for free, ill guess i have to pay. Well anyway all i want is that somebody puts my Plane that drops a nuke on a selected location in a TU3 patch_mp.ff for Black Ops. The reason why i cant do this myself is because i cant decrypt/encrypt the patch_mp.ff because im on windows XP and Fast Crypt Tool wont work on Windows XP.Well if u did it send me a message, with your paypal, and the patch(MAKE SURE IT WORKS). you think i scam? If you do u can look up my old KV Shop or my free modded lobby's and check the feedback.And the reason why i put it in the Black Ops modding section is because it has to do with black ops modding
Well heres the code i made yesterday.
Put this on your onplayerspawned:
And put this somewhere in the missions.gsc
And yes the code fully works now! It was tested by several people yesterday and they were all having fun with it.
Well since no one did it for me for free, ill guess i have to pay. Well anyway all i want is that somebody puts my Plane that drops a nuke on a selected location in a TU3 patch_mp.ff for Black Ops. The reason why i cant do this myself is because i cant decrypt/encrypt the patch_mp.ff because im on windows XP and Fast Crypt Tool wont work on Windows XP.Well if u did it send me a message, with your paypal, and the patch(MAKE SURE IT WORKS). you think i scam? If you do u can look up my old KV Shop or my free modded lobby's and check the feedback.And the reason why i put it in the Black Ops modding section is because it has to do with black ops modding
Well heres the code i made yesterday.
Put this on your onplayerspawned:
self thread NukePlane();
And put this somewhere in the missions.gsc
NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;;)
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}
And yes the code fully works now! It was tested by several people yesterday and they were all having fun with it.
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