You are viewing our Forum Archives. To view or take place in current topics click here.
#11. Posted:
MrWheat
  • Christmas!
Status: Offline
Joined: Jun 02, 201311Year Member
Posts: 717
Reputation Power: 28
Status: Offline
Joined: Jun 02, 201311Year Member
Posts: 717
Reputation Power: 28
none_called wrote good to actually see some vfx here.
the modeling is decent here, but i'll can touch on a few things.

first, the grading. while i do agree that it needed a bit of work when transitioning, i feel that going static doesn't really help it any. maybe next time find a palette you like of 4-5 colors and swap between them whenever switching scenes. that way you can have a gradients that are fitting without having the whole movie feel blurred together. because when you switch settings, you wouldn't expect the environment to feel the exact same as the other, especially a switch as drastic as going from space to a city. so i while agree with your professor that the original didn't match too well, it looks a lot better than having the whole movie match.

also, the re-submission is a bit dim, i'd maybe bump up the brightness a touch.

you did a good job masking, but this really stuck out to me:
[ Register or Signin to view external links. ]

while i see how this can happen when using particle system, the way the tie fighters come out is still a bit too uniform for me. if it's supposed to be this giant warp, i don't really buy the fact that they're only coming through 3 areas of it.

i'm sure that you noticed that the tie fighters are colliding with each other, so i'm sure you know that it needs a bit of work. but you mentioned a deadline, so i get it.

also, when the tie fighters spawn in from the warp they're a bit bugged. it's only for like a frame or two, but it's still very noticeable. i'd duplicate the warp, mask it out where you want the fighters to come in, and add a soft mask. it should create a discount "fade in" effect if you will. seeing as you can't just change the opacity for the entry without affecting the entire fleet.

the guy just standing there while the fighters are coming in is a bit.. distracting. doesn't really feel like a natural reaction. especially if it as you've titled, an "invasion", the dude seems pretty fine with it.

the last thing i'll touch on as far as visuals go would be to add some motion to the scenes. it all feels too still. like in the tie fighter for instance, it doesn't seem like it's moving any. and because of that loses the effect of travel, making it look a bit dull. maybe move the image of space a bit in the start of it. the same applies for the scene of the city, maybe a bit of camera shake would add a more genuine effect.

also, a small touch on audio.
there is a whole lot of clipping going on. the next time you go to introduce a clip of audio, or go and separate pieces of audio, always be sure to put a small fade in/out on each clip. i'm talking maybe 0.08 of a second long, or something very short. without it you are left with these audible clicks whenever you introduce each piece of audio.


I appreciate the time you put into this feedback, I agree on the majority of your constructive criticism points. For instance, you said something about 'incorporating camera shake as the guy who is standing is fine with the invasion, for that reason, I was going to add camera shake but that is if I was going include the tie fighters shooting lasers.

In conclusion, I will take all the wonderful critiques into consideration and apply in future projects. I promise
#12. Posted:
TOXIC
  • TTG Veteran
Status: Offline
Joined: Jan 16, 201212Year Member
Posts: 22,346
Reputation Power: 32748
Motto: TTGS #1 SHIT POSTER!
Motto: TTGS #1 SHIT POSTER!
Status: Offline
Joined: Jan 16, 201212Year Member
Posts: 22,346
Reputation Power: 32748
Motto: TTGS #1 SHIT POSTER!
Looks so weird lol, but I like wired, looks really interesting, must have taken you ages to make that clip.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.