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WaW Brategy Game Mode [WIP]
Posted:
WaW Brategy Game Mode [WIP]Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Hello everyone, hope all is well. With backwards compatibility becoming a more substantial and feasible way to mod the 360, I figured it was time to get back into my favorite hobby of all time - zombies in WaW. Given I have a small amount of modding experience, I wanted to try and make a new menu / gamemode for everyone to enjoy while things are 'booming' again. The menu is currently the most stable I've ever made, with no bugs, glitches, menu disappearing, or text overlapping. I've also finally figured out how to create my own verification system (you'll notice in all my mods released over the years, my menus never had a verification system for players). It will include a full rank up system, ability to modify stats / prestige (multiplayer), as well as infect yourself / clients with CFG bind menus for multiplayer online use.
This will work on PC, Xbox One, Xbox 360, PS3, and PC. This is a dedicated survival mode, with elements of Quarantine Chaos, Extinction (AgreedBog), and my old strategy lobby from around four years ago. Features include completely stable menu (no more menu crashing, bugging, or disappearing), clean menu fx, gameplay modifications (hit markers, in game achievements, escapes, transit from BO), and much more.
Please let me know what you guys would like to see in this game mode, I'll add suggestions as I go along. Other ideas such as the logistics of the game would be great as well - I'm aiming to create a gamemode that is genuinely fun to play (things like weapon prices, menu accessibility, health bar, boss modes, ect..)
This will work on PC, Xbox One, Xbox 360, PS3, and PC. This is a dedicated survival mode, with elements of Quarantine Chaos, Extinction (AgreedBog), and my old strategy lobby from around four years ago. Features include completely stable menu (no more menu crashing, bugging, or disappearing), clean menu fx, gameplay modifications (hit markers, in game achievements, escapes, transit from BO), and much more.
Please let me know what you guys would like to see in this game mode, I'll add suggestions as I go along. Other ideas such as the logistics of the game would be great as well - I'm aiming to create a gamemode that is genuinely fun to play (things like weapon prices, menu accessibility, health bar, boss modes, ect..)
The following 5 users thanked coolbunny1234 for this useful post:
Loke (08-19-2018), Yamborghini (08-13-2018), dj (06-27-2018), DeadLizard (06-27-2018), TOXIC (06-27-2018)
#2. Posted:
Status: Offline
Joined: Sep 11, 201113Year Member
Posts: 705
Reputation Power: 2813
Status: Offline
Joined: Sep 11, 201113Year Member
Posts: 705
Reputation Power: 2813
The bosses should be big fluffy bunnies or I ain't buying.
Jk can't wait man, I used love doing this back in the day.
Jk can't wait man, I used love doing this back in the day.
- 1useful
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#3. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
DEADLIZARD wrote The bosses should be big fluffy bunnies or I ain't buying.
Jk can't wait man, I used love doing this back in the day.
Lmao if there was a model that looked like a bunny or a lizard I'd be using it brodie!
and you already know this is going to be released for free, not a chance in hell I'm charging anyone a cent for this.
- 0useful
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