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Weapon Damage At Close Proximity
Posted:
Weapon Damage At Close ProximityPosted:
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I dont get why every gun cant work like a shotgun.
The farther a target is the less effective the shot damage will be. The close the enemy is, the greater the damage!
Why do we get "hitmarkers" and have people still walking in games like halo after being shot point blank with a sniper in the chest or body??
The farther a target is the less effective the shot damage will be. The close the enemy is, the greater the damage!
Why do we get "hitmarkers" and have people still walking in games like halo after being shot point blank with a sniper in the chest or body??
#2. Posted:
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That's because it's a video game, not real life.
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#3. Posted:
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Motto: The owner of The Tech Game and I share joint custody of a cat named Sophie.
Motto: The owner of The Tech Game and I share joint custody of a cat named Sophie.
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Motto: The owner of The Tech Game and I share joint custody of a cat named Sophie.
Famous wrote That's because it's a video game, not real life.
This couldn't have been said any better.
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#4. Posted:
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this might be the post of the year.
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#5. Posted:
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Shoot a wall with a pistol and then with a shotgun... spot the differance
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#6. Posted:
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Famous wrote That's because it's a video game, not real life.
You can technically say this about all games but it doesn't mean it's just fine :| A game can be basically unplayable ( like when the revolver update released for cs:go) which later came with a hotfix can have the same excuse, doesn't mean it'll always be okay. When there's a rant sometimes there is a solution, companies are quick to react on that sometimes.
Except call of duty lol
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#7. Posted:
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Pipn wrote Shoot a wall with a pistol and then with a shotgun... spot the differance
Pistols are a real different story. Those have realistic differences. But with a huge sniper rifle having probable less damage than a sniper up close I mean c'mon
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