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Anyone wanna h ost these classes for me?
Posted:
Anyone wanna h ost these classes for me?Posted:
Status: Offline
Joined: Dec 06, 200914Year Member
Posts: 118
Reputation Power: 4
doClasses()
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "BooM" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "rpg" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 0, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "name", "Quick Scope" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "name", "50 Cal" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "name", "RusH" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "name", "Prime Time" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m16" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "striker" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 5, "name", "Famas Ownage" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 6, "name", "BooM v2" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m79" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 6, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "Noob Mode Combo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "rpd" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "m16" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "name", "Rush v2" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "ump45" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 9, "name", "Knife Em" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "usp" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "beretta393" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_heartbreaker" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
{
self endon ("disconnect");
self endon ("death");
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self waittill( "dpad_down" );
self setPlayerData( "customClasses", 0, "name", "BooM" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "rpg" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 0, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 1, "name", "Quick Scope" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 2, "name", "50 Cal" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "barrett" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 2, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "name", "RusH" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "ump45" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 3, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 4, "name", "Prime Time" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m16" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "striker" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 4, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 4, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 5, "name", "Famas Ownage" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "famas" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "grip" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 6, "name", "BooM v2" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "tavor" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "gl" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "m79" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 6, "specialGrenade", "at4" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_scavenger" );
self setPlayerData( "customClasses", 6, "perks", 2, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "name", "Noob Mode Combo" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "rpd" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "grip" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "m16" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 7, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "name", "Rush v2" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "masada" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "ump45" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_lightweight" );
self setPlayerData( "customClasses", 9, "name", "Knife Em" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "usp" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "beretta393" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "akimbo" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "" );
self setPlayerData( "customClasses", 9, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_coldblooded" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_marathon" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_heartbreaker" );
self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Classes Customized!" );
}
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