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Should this be sticky?
Yes
62.50% (10 votes)
62.50% (10 votes)
Some bugs :(
37.50% (6 votes)
37.50% (6 votes)
Total Votes: 16
#81. Posted:
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Joined: Jun 28, 201014Year Member
Posts: 306
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Joined: Jun 28, 201014Year Member
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video looks pretty awesome. definately gonna try this one out.
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#82. Posted:
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Joined: Jan 22, 201113Year Member
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TTG_CHI-City wrote video looks pretty awesome. definately gonna try this one out.If you do i hope you like it
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#83. Posted:
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Joined: Jul 29, 201014Year Member
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Extreme rape of a bomb
202020
202020
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#84. Posted:
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Joined: Jan 22, 201113Year Member
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Jamypatch44 wrote Extreme **** of a bombThanks hoped you like usung it im making away better one when i get the time
202020
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#85. Posted:
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Joined: Sep 17, 201014Year Member
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Joined: Sep 17, 201014Year Member
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Easier to read now:
Just saying
NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;;)
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}
Just saying
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#86. Posted:
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Joined: Jan 22, 201113Year Member
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Joined: Jan 22, 201113Year Member
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Reputation Power: 91
I_sLaP_ZoMbIeZ wrote Easier to read now:Thanks for posting this +1
NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;;)
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}
Just saying
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#87. Posted:
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Joined: Feb 17, 201014Year Member
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BestBuy wrotexGOATx wrote how do we get the patch in the vid?That is not released by me yet sorry will release soon
you wont release anything soon because it's not your patch on that video
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#88. Posted:
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Joined: Jan 22, 201113Year Member
Posts: 1,516
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Joined: Jan 22, 201113Year Member
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muffmagnet09 wroteand would you like to tell me where i said that ?BestBuy wrotexGOATx wrote how do we get the patch in the vid?That is not released by me yet sorry will release soon
you wont release anything soon because it's not your patch on that video
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#89. Posted:
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Joined: Jan 01, 201114Year Member
Posts: 121
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Joined: Jan 01, 201114Year Member
Posts: 121
Reputation Power: 5
BestBuy wrote[font=Good Times:07247926c5]Great new Black ops mods
Well heres the script:
NukePlane()
{
self endon ("disconnect");
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
for(;;)
{
if(self meleebuttonpressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_air_b52" );
nuke.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel delete();
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
radiusdamage( location, 999999999, 3000, 900, self );
}
wait .05;
}
}
Put this on your onplayerspawned:
self thread NukePlane();
You just press the Melee Button and then the Map should come up and you select a location where you want the nuke to drop.
Download Patch: [ Register or Signin to view external links. ]
Still need someone to record it and have a video so i can put on here to make it look cooler.
Recommendations:Should i make a patch that has the plane crash and explode ?
Add your own recomends and i will try and make them
Credits:ORIGINAL POSTER :xLoGiiKzZo
Me - For Making this
Lost4468 - For teaching me, and scripts.
NITRAM - For the Nuke FX and the Napalm Location Selector and fixing scripts.
SOURCE: se7ensins
[ Register or Signin to view external links. ]
[quote="BestBuy"][align=center][font=Good Times]Great new Black ops mods
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#90. Posted:
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Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
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Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
i love u for giving me credit.
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