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|ASCENSION INFO|Nodes Live|Tactic's|?Ideas.?|[Theory]
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|ASCENSION INFO|Nodes Live|Tactic's|?Ideas.?|[Theory]Posted:
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Joined: Oct 23, 201014Year Member
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-UPDATE-
shows everything that's been found IN-PERCISE so far, either by me and my friends or around the COMMUNITY.
False:
-Using Death Machine to shoot Car Batteries (there are wayyyy to many batteries to shoot)
-Shooting at Monkeys in front of Gerch Device on top of orb (they don't line up and the gershe device goes away too fast)
-Doing the Nodes backwards (easy to understand lol)
-Re-doing the Nodes in order (the buttons in the monkey round don't respawn)
-Diving into Gerch Device to go inside "Secret Room" in Centrifuge Room (tried a bunch of times, failed)
-(As of now) Fourth Lander Building
-(As of now) Fourth Lander Pad
-Samantha confrontation (no.....just no)
===============================================================
-UPDATE-
so guys just got out of a 9 hr game and got to the 4th node spelt lunr then we died trying to get the wepons to shoot at the portal
-UPDATE-
got all nodes did everything got death machine Then lasted till 48
noticed a whistling noise buy the stamaniup tho , so that could be something..?
================================================================
-update-
have tried different word combination's and so far nothing, any suggestions .?
===========================================================
SO you will ned 4 players.... fo sho that can talk and smoke weed preferable =](just more chilled)
NODES ACTIVATION FULL TUT
STEP 1: Someone get the gersche device from the mystery box, and go towards the phD flopper machine. Near the gate that you open (theres a messup up oil tanker) is an area where you can clearly see a generator device sort of thing. It flashes, you can't miss it. THROW YOUR GERSHE DEVICE DIRECTLY AT IT. if you miss, you can hear Samantha's laugh (the same laugh when u get the teddy bear in the box). If you hit it, you can hear the mystery man's voice and the generator will get sucked into the gershe device.
STEP 2: Remember the first ascension ledge glitch, where the zombies wouldn't kill you? Well under that ledge is an innocent looking computer. It's not innocent. press X on it. A triangle will appear on the screen and once again a voice will say something about a Kerremesche device? I don't know but it sounded like that.
STEP 3: (I'm not sure if you need to do this, but i guess it helps) Activate all 3 of the landers, have someone with a ray gun aim at the large rocket that shoots off after you turn on the power.Shoot at it until it blows the rocket up. It should give you all a x2 powerup if done correctly.
STEP 4: This is the first kind of difficult step. On a Monkey Round, near all of the perk machines, a little red button will appear on the walls near the power-ups after you did all of these steps.They will be no more than 1-2 feet away from the Jugger-nog machine, phD flopper machine, Speed Cola machine and the Stamin Up Machine. (no quick revive button) Some buttons can be hard to see but the Juggernog switch is opposite the machine. The Speed cola is on the opposite wall, to the right. The phD flopper button is to the left of the machine and the Staminup button is also to the left of it. When you all locate your buttons press and hold X on them, at or near the same time as the other people. it will make a beeping sound, and the buttons will dissapear. Then a voice will once again appear.
STEP 5: Make a crawler (this is after the monkey round). Go to the pack a punch area. Look at the wall directly opposite the pack-a-punch, outside of the PAP room. There will be a clock. All of you guys go to the raised platform, and stand directly below it for 1 minute. You know you're doing it right if you see the clock move it's minute hand backwards. Then there will be another voice.
STEP 6: So now, have someone go to a lander, any lander. have someone else be in the lander that the person is going to call. Now if they call it, then the person in the lander should see a letter, any letter flowing through the air. then the get the letter, followed by a sound.
With these letters, you Need to spell the word Luna. To do this you need to activate the launchers like this:
L = Have someone sit on the launcher in the spawn room, have another person call it to the staminup pad.
U = Call it back to the home pad from the staminup pad
N = Call it at the speed cola machine from the spawn
A = Call it at the staminup lander from the speed cola.
STEP 7: (optional) You can make a bunch of combo's with the letters, bu this on is the only necessary one. But it's nice to hear characters responses. For example, me and my friends made the word HITSAM (hit samantha) and dempsey said something, i forgot. Anyways, next step.
STEP 8: AFTER you spell "luna" go to the area where you turned the computer on near the stamin-up lander. Notice a downed rocket with 4 lights appearing out of it. That's how you know you did the last step right. Now around the lights, a few feet in front of them, there will be a glowing ORB of light on the floor.
What you have to do is chuck down a gersche device and do:
Shoot it with a Pap'd raygun, pap'd crossbow , zues cannon and throw in the matryoska dolls.
If you do it wrong you get 1 of 2 sequences. One is with the mystery man saying "we need more power!" This means that you have to shoot more zeus cannon, ray gun, etc, into the gershe device. Another sequence is that the mystery man will say "shutdown imminent" and that means that you still didn't shoot enough into the gershe. followed by a scream from samantha. If you do it right, and pump enough crazy sh*t into the gershe, the doctor will say something like "thx bro, im free". The screen will then turn black and white. And you all get death machines for 90 seconds. Samantha screams after this happens too.
VIDEOS
POWER NODE 1
POWER NODE 2
POWER NODE 3
POWER NODE 4
DEATH MACHINE
STEP 2: Remember the first ascension ledge glitch, where the zombies wouldn't kill you? Well under that ledge is an innocent looking computer. It's not innocent. press X on it. A triangle will appear on the screen and once again a voice will say something about a Kerremesche device? I don't know but it sounded like that.
STEP 3: (I'm not sure if you need to do this, but i guess it helps) Activate all 3 of the landers, have someone with a ray gun aim at the large rocket that shoots off after you turn on the power.Shoot at it until it blows the rocket up. It should give you all a x2 powerup if done correctly.
STEP 4: This is the first kind of difficult step. On a Monkey Round, near all of the perk machines, a little red button will appear on the walls near the power-ups after you did all of these steps.They will be no more than 1-2 feet away from the Jugger-nog machine, phD flopper machine, Speed Cola machine and the Stamin Up Machine. (no quick revive button) Some buttons can be hard to see but the Juggernog switch is opposite the machine. The Speed cola is on the opposite wall, to the right. The phD flopper button is to the left of the machine and the Staminup button is also to the left of it. When you all locate your buttons press and hold X on them, at or near the same time as the other people. it will make a beeping sound, and the buttons will dissapear. Then a voice will once again appear.
STEP 5: Make a crawler (this is after the monkey round). Go to the pack a punch area. Look at the wall directly opposite the pack-a-punch, outside of the PAP room. There will be a clock. All of you guys go to the raised platform, and stand directly below it for 1 minute. You know you're doing it right if you see the clock move it's minute hand backwards. Then there will be another voice.
STEP 6: So now, have someone go to a lander, any lander. have someone else be in the lander that the person is going to call. Now if they call it, then the person in the lander should see a letter, any letter flowing through the air. then the get the letter, followed by a sound.
With these letters, you Need to spell the word Luna. To do this you need to activate the launchers like this:
L = Have someone sit on the launcher in the spawn room, have another person call it to the staminup pad.
U = Call it back to the home pad from the staminup pad
N = Call it at the speed cola machine from the spawn
A = Call it at the staminup lander from the speed cola.
STEP 7: (optional) You can make a bunch of combo's with the letters, bu this on is the only necessary one. But it's nice to hear characters responses. For example, me and my friends made the word HITSAM (hit samantha) and dempsey said something, i forgot. Anyways, next step.
STEP 8: AFTER you spell "luna" go to the area where you turned the computer on near the stamin-up lander. Notice a downed rocket with 4 lights appearing out of it. That's how you know you did the last step right. Now around the lights, a few feet in front of them, there will be a glowing ORB of light on the floor.
What you have to do is chuck down a gersche device and do:
Shoot it with a Pap'd raygun, pap'd crossbow , zues cannon and throw in the matryoska dolls.
If you do it wrong you get 1 of 2 sequences. One is with the mystery man saying "we need more power!" This means that you have to shoot more zeus cannon, ray gun, etc, into the gershe device. Another sequence is that the mystery man will say "shutdown imminent" and that means that you still didn't shoot enough into the gershe. followed by a scream from samantha. If you do it right, and pump enough crazy sh*t into the gershe, the doctor will say something like "thx bro, im free". The screen will then turn black and white. And you all get death machines for 90 seconds. Samantha screams after this happens too.
VIDEOS
POWER NODE 1
POWER NODE 2
POWER NODE 3
POWER NODE 4
DEATH MACHINE
Reels
There are three film reels hidden in the random rooms the player teleports to after teleporting to the pack-a-punch room. They have Group 935's logo on them. While there are four random rooms, only three reels can be found and are placed randomly within the four. They are found in these locations:
Samantha's Room: On the table or on the bed
Samantha's Room (Destroyed): On the bed or on the over-turned table near the window
Dentist's Office: On the cart next to the chair or on the cabinet
Conference Room: On the television or under the projector
Reel 1
"The test subjects have been undergoing treatment for five days with a little progress. I have been assured that given time, the programming will take hold. (Static)"
Dr. Maxis
On the screen, a scientist (possibly Maxis), can be seen working with a chemistry set with the letters E, A and R appearing in the first three frames in that order, most likely Edward Richtofen's initials or the initials of England, America, and Russia, the three major Allied contries. Also 935 can be seen in the final frame. 935 is the group who worked on the 115 projects.
Reel 2
"In the past weeks, we have made great strides in breaking through to their subconscious. I have had the projectionists make edits to a few. These changes have been very effective."
Dr. Maxis
On the screen, zombies can be seen along with the numbers "115" and "110".
Reel 3
"Subject two-six has had a breakthrough, he is responding to the treatments and following basic instructions, violent outbursts have been greatly reduced, and given time we feel this method of treatment will be 100 percent effective in most cases."
Dr. Maxis
Samantha's Room: On the table or on the bed
Samantha's Room (Destroyed): On the bed or on the over-turned table near the window
Dentist's Office: On the cart next to the chair or on the cabinet
Conference Room: On the television or under the projector
Reel 1
"The test subjects have been undergoing treatment for five days with a little progress. I have been assured that given time, the programming will take hold. (Static)"
Dr. Maxis
On the screen, a scientist (possibly Maxis), can be seen working with a chemistry set with the letters E, A and R appearing in the first three frames in that order, most likely Edward Richtofen's initials or the initials of England, America, and Russia, the three major Allied contries. Also 935 can be seen in the final frame. 935 is the group who worked on the 115 projects.
Reel 2
"In the past weeks, we have made great strides in breaking through to their subconscious. I have had the projectionists make edits to a few. These changes have been very effective."
Dr. Maxis
On the screen, zombies can be seen along with the numbers "115" and "110".
Reel 3
"Subject two-six has had a breakthrough, he is responding to the treatments and following basic instructions, violent outbursts have been greatly reduced, and given time we feel this method of treatment will be 100 percent effective in most cases."
Dr. Maxis
Radios
There are two hidden radios. They are found in these locations:
On top of the chandelier hanging in the theater
At the top of a tower visible from the alley
Radio 1
"The timeline for deployment can be accelerated. Given the progress we have made in the past two weeks, if patient two-six can retain the impressions longer than thirty-six hours. We will have the process perfected. (Static)"
Dr. Maxis
Radio 2
"Another setback, Patient two-six was killed this morning in a field test. He lost control and attacked one of our handlers. His injuries were minor but patient two-six was destroyed. The break in programming coincided with the flashing lights and loud noises of the fire alarm in the test facility. (Knocking on the door is heard.) One moment! (Knocking repeats.) What is it? (static)"
Dr. Maxis
To activate them, shoot them. Any weapon works, even explosives, so splash damage from the raygun will be usefull in activation.
On top of the chandelier hanging in the theater
At the top of a tower visible from the alley
Radio 1
"The timeline for deployment can be accelerated. Given the progress we have made in the past two weeks, if patient two-six can retain the impressions longer than thirty-six hours. We will have the process perfected. (Static)"
Dr. Maxis
Radio 2
"Another setback, Patient two-six was killed this morning in a field test. He lost control and attacked one of our handlers. His injuries were minor but patient two-six was destroyed. The break in programming coincided with the flashing lights and loud noises of the fire alarm in the test facility. (Knocking on the door is heard.) One moment! (Knocking repeats.) What is it? (static)"
Dr. Maxis
To activate them, shoot them. Any weapon works, even explosives, so splash damage from the raygun will be usefull in activation.
http://thetechgame.org/etyQJK ---- [CLOSED]
WE HAVE DONE THIS LIVE NOW 4 TIMES AND DONE IT DIFFRIENT WAYS, ? ANY IDEAS..!!
NEED GOOD PLAYERS ADD : dzn smokealott
-morgwann-
Last edited by DeeZNutsMorgwann ; edited 6 times in total
The following 4 users thanked DeeZNutsMorgwann for this useful post:
#2. Posted:
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bad quality :/ it's just a camera in front of a tv.
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#3. Posted:
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he not even doing anything
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#4. Posted:
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invite me gt is younglink3
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#5. Posted:
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setting up hd pvr brb 2 mins
cheers
cheers
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#6. Posted:
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what you mean bro ?
I dont get it
I dont get it
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#7. Posted:
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tht bcause hes gona use hd pvr
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#8. Posted:
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#9. Posted:
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I'm watching this, and i find it pretty cool!
8)
8)
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#10. Posted:
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lol beter people
rnd 2
lol
rnd 2
lol
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