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[RELEASE] My Kamikaze Jets
Posted:
[RELEASE] My Kamikaze JetsPosted:
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 1,108
Reputation Power: 51
A lot of people asked me to release my Kamikaze Jets. Its nothing special. You press DPAD RIGHT then you select the location and 3 Kamikaze Planes will Fly into the location and explode(The first 2 are on the same spot and the 3rd goes somewhere else on the map).Also im xLoGiiKzZo over at 7S.
Put this on your onplayerspawned:
Add this anywhere in your gsc:
Credits:
Lost4468 - Original maker of the Kamikaze Harrier from Mw2.
NITRAM - For the Napalm Location selector and Helping me last time which helped me create this.
Me - Putting this together.
Zondrina - For the Explosion fx(Got it from his walking ac130)
Put this on your onplayerspawned:
self thread KamikazeJets();
Add this anywhere in your gsc:
KamikazeJets()
{
self endon ("disconnect");
planes = spawnStruct();
planes.fx = loadfx("explosions/fx_exp_aerial");
for(;;)
{
if(self ActionSlotFourButtonPressed())
{
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
planes.planemodel = spawn("script_model", self.origin + ( 24950, 17100, 30000 ) );
planes.planemodel setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel moveto( location + ( 0, 0, 10 ), 2.0 );
wait 2.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel.origin );
wait 0.5;
planes.planemodel delete();
radiusdamage( location, 9999, 3230, 900, self );
wait 2.8;
planes.planemodel2 = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
planes.planemodel2 setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel2.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel2 moveto( location + ( 0, 0, 200 ), 2.0 );
wait 2.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel2.origin );
wait 0.5;
planes.planemodel2 delete();
radiusdamage( location, 9999, 3230, 900, self );
wait 2.8;
planes.planemodel3 = spawn("script_model", self.origin + ( 23950, 17100, 31000 ) );
planes.planemodel3 setModel( "t5_veh_jet_f4_gearup" );
planes.planemodel3.angles = vectorToAngles( Location - ( self.origin + ( 8000, 5000, 10000 ) ) );
planes.planemodel3 moveto( location + ( -1000, -1500, 10 ), 3.0 );
wait 3.1;
PlaySoundAtPosition( "mpl_sd_exp_suitcase_bomb_main", location );
Earthquake( 0.5, 4, location, 800 );
playfx( planes.fx, planes.planemodel3.origin );
wait 0.9;
planes.planemodel3 delete();
radiusdamage( location, 9999, 3230, 900, self );
}
wait .05;
}
}
Credits:
Lost4468 - Original maker of the Kamikaze Harrier from Mw2.
NITRAM - For the Napalm Location selector and Helping me last time which helped me create this.
Me - Putting this together.
Zondrina - For the Explosion fx(Got it from his walking ac130)
#2. Posted:
Status: Offline
Joined: Jul 20, 201014Year Member
Posts: 1,125
Reputation Power: 52
Status: Offline
Joined: Jul 20, 201014Year Member
Posts: 1,125
Reputation Power: 52
That is beastly, nice job!
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#3. Posted:
Status: Offline
Joined: Jul 22, 201014Year Member
Posts: 1,254
Reputation Power: 54
Status: Offline
Joined: Jul 22, 201014Year Member
Posts: 1,254
Reputation Power: 54
very nice keep it up
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#4. Posted:
Status: Offline
Joined: Jan 10, 201113Year Member
Posts: 2,712
Reputation Power: 112
Haha Thanks for this
These are beast
These are beast
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