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#11. Posted:
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its hard to believe that there is anything after the DM, but im pissed that Treyarch didnt just end the round once we got the DM's. They must be complete newbs to not know that we keep crawlers in order to do the nodes.
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#12. Posted:
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thank god someone has said it... im getting sick of it already... Especially the one hit wonders that say Join my game!
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#13. Posted:
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zombieguy93 wrote its hard to believe that there is anything after the DM, but im pissed that Treyarch didnt just end the round once we got the DM's. They must be complete newbs to not know that we keep crawlers in order to do the nodes.
No they just don't care because why would you. They obviously know about crawlers because without them the pressure plate is impossible.
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#14. Posted:
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They coded crawlers into the game. I'm pretty sure they know that we use them the way they're intended to be used.
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#15. Posted:
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This a very great point.
Ill guess we will see the truth soon. 8)
Ill guess we will see the truth soon. 8)
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#16. Posted:
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yep i hope we see an update in the near future
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please read there is a ton of spam about this
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#18. Posted:
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TankDempsey wrotezombieguy93 wrote its hard to believe that there is anything after the DM, but im pissed that Treyarch didnt just end the round once we got the DM's. They must be complete newbs to not know that we keep crawlers in order to do the nodes.
No they just don't care because why would you. They obviously know about crawlers because without them the pressure plate is impossible.
im joking...but since they OBVIOUSLY know about crawlers then why cant they just reset the round. If ur doing the nodes u probably had multiple crawlers to kill with ur DM that wasted prob 20-25 sec, and then the round really starts about 10 sec. once u get to ur camping spot or wutever spot u are.
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#19. Posted:
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zombieguy93 wroteTankDempsey wrotezombieguy93 wrote its hard to believe that there is anything after the DM, but im pissed that Treyarch didnt just end the round once we got the DM's. They must be complete newbs to not know that we keep crawlers in order to do the nodes.
No they just don't care because why would you. They obviously know about crawlers because without them the pressure plate is impossible.
im joking...but since they OBVIOUSLY know about crawlers then why cant they just reset the round. If ur doing the nodes u probably had multiple crawlers to kill with ur DM that wasted prob 20-25 sec, and then the round really starts about 10 sec. once u get to ur camping spot or wutever spot u are.
Two easy solutions:
Leave one crawler, not a bunch.
Do the last step during the beginning of a round. When you throw a gersch device to power up the machine, it also sucks in all zombies on the map for the duration. So its really easy to just power it up at the beginning of the round, fend off for a few seconds, and then destroy them all with the DMs.
Its not treyarch's fault you can't plan well
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#20. Posted:
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RandomBox wrotezombieguy93 wroteTankDempsey wrotezombieguy93 wrote its hard to believe that there is anything after the DM, but im pissed that Treyarch didnt just end the round once we got the DM's. They must be complete newbs to not know that we keep crawlers in order to do the nodes.
No they just don't care because why would you. They obviously know about crawlers because without them the pressure plate is impossible.
im joking...but since they OBVIOUSLY know about crawlers then why cant they just reset the round. If ur doing the nodes u probably had multiple crawlers to kill with ur DM that wasted prob 20-25 sec, and then the round really starts about 10 sec. once u get to ur camping spot or wutever spot u are.
Two easy solutions:
Leave one crawler, not a bunch.
Do the last step during the beginning of a round. When you throw a gersch device to power up the machine, it also sucks in all zombies on the map for the duration. So its really easy to just power it up at the beginning of the round, fend off for a few seconds, and then destroy them all with the DMs.
Its not treyarch's fault you can't plan well
Lemme quote you or some random player uve played with before: "O shit how did the round end we had a crawler?!" U or someone else replys, "we only had one...". round ends and everyones screwed at rd 30 possibly due to scarce ammo or lost perks. Especially after playing 3 hours of zombies, i could care less about planning crap since ill just eventually get impatient and wanna start rounds immediately instead of waiting another 30 minutes to just go to the random box or run around the map doing timewasting stuff.
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