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Good ideas?

Yes
52.10% (62 votes)
No
4.20% (5 votes)
Should Be Deleted
21.01% (25 votes)
Really Good +Rep for you
22.69% (27 votes)

Total Votes: 119

#151. Posted:
philly359
  • TTG Master
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 870
Reputation Power: 34
Status: Offline
Joined: Aug 23, 201014Year Member
Posts: 870
Reputation Power: 34
Perk: Bomberman-If you get hit from behind you automatically drop a bomb that blows up cost 3500
#152. Posted:
The115Theory
  • Junior Member
Status: Offline
Joined: Feb 07, 201113Year Member
Posts: 58
Reputation Power: 2
Status: Offline
Joined: Feb 07, 201113Year Member
Posts: 58
Reputation Power: 2
Perk: Regen. Shake / Replena Smoothie / Shot Master

Effect: Regenerates ammo for the gun that you are not using.

ex: you currently have a thundergun out with full ammo and are out of ammo for your ray gun. your ray gun will slowly gain ammo as you don't use it; it depends on the gun, for ray gun maybe 1 shot regnerates every 30 seconds, machine guns could be one shot every 10 seconds, and 1 thundergun shot every minute. Could also maybe regenerate secondary grenades; 1 per round, maybe could be the upgraded version.

Power-up: No Escape

Effect: Turns on all traps on map for double the standard time.

Weapon: Mini-Turret

Description: Replaces secondary grenade; gives you 3 turrets with relatively low damage that you can place on the ground that automatically shoot zombies. get destroyed after 5 hits, but can be repaired for 1500 points, upgraded for 3000. to upgrade, it must be fully repaired, you must have at least 3000 points, you go up to it and hold "X" and a bar that says "upgrading" will pop-up. When this bar is full the turret will jiggle up in the air like a random box and transform with etched-camo like a pack-a-punched weapon, and then go back to its placement.

Upgraded: Greater rate of fire, takes 10 hits to be destroyed, much more damage.

*Can only have one turret out at a time

Weapon: ProjectX

Description: Laser beam type weapon, shoots a stream of a red laser that cuts through zombies and burns through them. Looks similar to a thundergun slimmed down to the circumference of a Strela. has 250 per clip and 250 in reserve. loses 1 ammo quantity every second you are shooting it for. beam must be shot constantly at one zombie for 5 seconds to kill it, if zombies are in a group/lined up, the beam will effect all of them, but the effect gets weaker the further back it goes.

1st zombie - 5 seconds
2nd - 7
3rd - 8
4th - 9
5th - 10
6th- 15
7th - 20
8th - loses effect

Upgraded: Shoots purple/golden laser that will cause zombies to have a small explosion when you laser them long enough, requires less "lasering" time:

1st - 3 seconds
2nd - 4
3rd - 5
4th - 6
5th - 7
6th - 8
7th - 9
8th - 10
9th - 15
10th - 20
11th - loses effect

andlaser effects 3 more zombies as seen above, as well as more ammo; 50 more seconds of shooting per clip. 300/300 from 250/250
#153. Posted:
xIceBreaker69x
  • Challenger
Status: Offline
Joined: Oct 20, 200915Year Member
Posts: 196
Reputation Power: 7
Status: Offline
Joined: Oct 20, 200915Year Member
Posts: 196
Reputation Power: 7
-Power Up-
Name: Catastrophe
Effect: Skips one Round
Downfall: * Cant use Perks on your next round*
#154. Posted:
Aura
  • TTG Senior
Status: Offline
Joined: Feb 26, 201014Year Member
Posts: 1,385
Reputation Power: 55
Status: Offline
Joined: Feb 26, 201014Year Member
Posts: 1,385
Reputation Power: 55
I really like "GoldenBigMac" 's weapon ideas
#155. Posted:
TTGGUNER
  • Powerhouse
Status: Offline
Joined: Dec 29, 201014Year Member
Posts: 402
Reputation Power: 18
Status: Offline
Joined: Dec 29, 201014Year Member
Posts: 402
Reputation Power: 18
perk temper tantrum ability thow your gun when out of ammo
now that would be an awesome perk
#156. Posted:
TTG_wilfred
  • New Member
Status: Offline
Joined: Mar 21, 201113Year Member
Posts: 13
Reputation Power: 0
Status: Offline
Joined: Mar 21, 201113Year Member
Posts: 13
Reputation Power: 0
sweet post! How about a care package that droobs an RCXD, death machine, grim reaper, or air support or ammo?
#157. Posted:
stressybadger
  • New Member
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 36
Reputation Power: 1
Status: Offline
Joined: Feb 03, 201113Year Member
Posts: 36
Reputation Power: 1
Perk machine: Im on FIIIIIIRRRREEEE!
Cost: 2000 per go
What happens: Call in a napalm strike (Kino and ascension only)
Perk machine: Brum Brum!
Cost: 1500 per go
What happens: RC-XD (all maps)

Above is limited to one purchase every 3 rounds.

Assualt Rifle Picker:
Cost: 5000
Pick any assualt rifle in the game including ak-47
Same would go for SMG's etc
#158. Posted:
GoldenBigMac
  • Powerhouse
Status: Offline
Joined: May 20, 201014Year Member
Posts: 499
Reputation Power: 19
Status: Offline
Joined: May 20, 201014Year Member
Posts: 499
Reputation Power: 19
TTG_DeluXe wrote I really like "GoldenBigMac" 's weapon ideas

THANKS DUDE. Tryin to keep this topic alive. I really like it and I would like to see other peoples ideas on this. Plus I found/someone else found a bypass to get everyone up in lunar lander glitch still. I won't be on tonight but maybe later tommarow.
If interested to play MSG GT: Golden Big Mac
i'll let u know when i'm done and u can stop messeging me.
MORE LIKELY TO INV IF U HAV A NEW GOOD IDEA TO ADD TO THIS TOPIC
#159. Posted:
Dez_Bryant
  • TTG Senior
Status: Offline
Joined: Dec 19, 201014Year Member
Posts: 1,486
Reputation Power: 71
Status: Offline
Joined: Dec 19, 201014Year Member
Posts: 1,486
Reputation Power: 71
Ok guys once again im up to date!
#160. Posted:
ROGUE_PROTOCOL
  • TTG Master
Status: Offline
Joined: Dec 26, 200915Year Member
Posts: 870
Reputation Power: 40
Status: Offline
Joined: Dec 26, 200915Year Member
Posts: 870
Reputation Power: 40
people are never happy with the game...
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