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JPCSP v0.6 r1994 32bit
Download Name: JPCSP v0.6 r1994 32bit
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
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File Size: 14.68 MB
File Type: (Rar file)
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The JPCSP Team has recently updated their ongoing Java-based PlayStation Portable emulator project for Windows PC, JPCSP. Now tagged as revision 1994, the latest update includes the following changes...Here's what's new in the latest builds:
JPCSP v0.6 r1994:
Restored missing options from SettingsGUI.
JPCSP v0.6 r1993:
Added missing changes from last commit.
JPCSP v0.6 r1991:
Improved automatic detection of audio while playing a video. This might enable missing audio in Videos of some games.
JPCSP v0.6 r1990:
Fixed "environment mapping" function in VideoEngine without shader. This might fix some complex 3D graphics when shaders are disabled.
JPCSP v0.6 r1989:
Further improvements for new option "Save GE to texture" when playing a video
JPCSP v0.6 r1988:
Improved r1987: prevent a texture caching when copying to any VRAM address
JPCSP v0.6 r1987:
Fix for black video when enabling "save GE to texture": video images can be copied directly into the frame buffer using sceDmacMemcpy.
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The JPCSP Team has recently updated their ongoing Java-based PlayStation Portable emulator project for Windows PC, JPCSP. Now tagged as revision 1994, the latest update includes the following changes...Here's what's new in the latest builds:
JPCSP v0.6 r1994:
Restored missing options from SettingsGUI.
JPCSP v0.6 r1993:
Added missing changes from last commit.
JPCSP v0.6 r1991:
Improved automatic detection of audio while playing a video. This might enable missing audio in Videos of some games.
JPCSP v0.6 r1990:
Fixed "environment mapping" function in VideoEngine without shader. This might fix some complex 3D graphics when shaders are disabled.
JPCSP v0.6 r1989:
Further improvements for new option "Save GE to texture" when playing a video
JPCSP v0.6 r1988:
Improved r1987: prevent a texture caching when copying to any VRAM address
JPCSP v0.6 r1987:
Fix for black video when enabling "save GE to texture": video images can be copied directly into the frame buffer using sceDmacMemcpy.
�
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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