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DaedalusX64 Alpha Rev 606
Download Name: DaedalusX64 Alpha Rev 606
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
Date Added:
File Size: 1.73 MB
File Type: (Rar file)
Comments: 0
Downloads: 1
Views: 84
Related Forum: PlayStation Forum
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The latest revision of the Nintendo 64 emulator project for the PlayStation Portable is now out, bringing us a new set of changes, more tweaks and improvements to the ever-improving emu. Now on revision 606, the latest update includes...Changelog:
Revision 606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 -> PSP coordinate rounding/conversion
Revision 605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled
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The latest revision of the Nintendo 64 emulator project for the PlayStation Portable is now out, bringing us a new set of changes, more tweaks and improvements to the ever-improving emu. Now on revision 606, the latest update includes...Changelog:
Revision 606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 -> PSP coordinate rounding/conversion
Revision 605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled
�
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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