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JPCSP v0.6 r1948 32bit
Download Name: JPCSP v0.6 r1948 32bit
Category: PSP & PS Vita PSP Emulators
Submitted By: Craig
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File Size: 13.16 MB
File Type: (Rar file)
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Related Forum: PlayStation Forum
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The JPCSP Team has updated their JAva-based PSP emulator for PC.Changelogs:
JPCSP v0.6 r1948:
Improved internal debug font:
Exported debug font into one common file to cut code lenght;
Provided a custom format wrapper for native fonts (.jpft);
Added greek and hiragana unicode designs to debug.jpft.
Fixed a typo in SceFontInfo (spotted by i30817).
JPCSP v0.6 r1947:
BigIntegers are immutable so this operation was not doing anything before.
JPCSP v0.6 r1946:
Improved error nomenclature for SceKernelErrors and all affected files.
Added draft for sceNetAdhocMatching.
Improved, cleaned up, fixed and partially implemented flash0 fonts' handling.
JPCSP v0.6 r1945:
Improved sceKernelWaitThreadEnd to return the exit status of the stopped thread.
JPCSP v0.6 r1944:
Avoid OutOfMemoryError while decoding external audio (reported by railmacher)
JPCSP v0.6 r1943:
Another memcpy sequence using lv.q, provided by Darth
JPCSP v0.6 r1942:
Added java version to log file. Might help for problem analysis.
JPCSP v0.6 r1941:
More robustness in Compiler to avoid NullPointerException (probably due to branches to delay slot instructions being not correctly compiled).
JPCSP v0.6 r1940:
Media Engine: added support to decode mono Atrac files (the PSP API is always returning stereo data).
JPCSP v0.6 r1936:
More native code sequences for Nanodesktop and "Metal Gear Solid Peace Walker" (provided by Darth, to fix "intBitsToFloat" error)
The JPCSP Team has updated their JAva-based PSP emulator for PC.Changelogs:
JPCSP v0.6 r1948:
Improved internal debug font:
Exported debug font into one common file to cut code lenght;
Provided a custom format wrapper for native fonts (.jpft);
Added greek and hiragana unicode designs to debug.jpft.
Fixed a typo in SceFontInfo (spotted by i30817).
JPCSP v0.6 r1947:
BigIntegers are immutable so this operation was not doing anything before.
JPCSP v0.6 r1946:
Improved error nomenclature for SceKernelErrors and all affected files.
Added draft for sceNetAdhocMatching.
Improved, cleaned up, fixed and partially implemented flash0 fonts' handling.
JPCSP v0.6 r1945:
Improved sceKernelWaitThreadEnd to return the exit status of the stopped thread.
JPCSP v0.6 r1944:
Avoid OutOfMemoryError while decoding external audio (reported by railmacher)
JPCSP v0.6 r1943:
Another memcpy sequence using lv.q, provided by Darth
JPCSP v0.6 r1942:
Added java version to log file. Might help for problem analysis.
JPCSP v0.6 r1941:
More robustness in Compiler to avoid NullPointerException (probably due to branches to delay slot instructions being not correctly compiled).
JPCSP v0.6 r1940:
Media Engine: added support to decode mono Atrac files (the PSP API is always returning stereo data).
JPCSP v0.6 r1936:
More native code sequences for Nanodesktop and "Metal Gear Solid Peace Walker" (provided by Darth, to fix "intBitsToFloat" error)
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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