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dm_playground_enhanced
Download Name: dm_playground_enhanced
Category: PC Game Mods Half Life 2 Mods Half Life 2: Deathmatch - Maps
Author: Mike Jones
Submitted By: Craig
Date Added:
File Size: 2.39 MB
File Type: (Zip file)
Comments: 0
Downloads: 0
Views: 75
Related Forum: PC Gaming Forum
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Item description:
Map: dm_playground_enhanced
Map Type: deathmatch
Rel: 3/1/2008
Author: Mike Jones - [EM] Moike_the_Squid
Email: Moike_the_Squid @ yahoo.com
Spawns: 7
Size: 5.80 megs
- Screenshots:
[ Register or Signin to view external links. ] .
- Download
[ Register or Signin to view external links. ] .
- Emanon Systems HL2DM Dedicated Deathmatch Server with the map in rotation
moike.fatlens.com ~ 64.124.140.210:27015
- Credit for the base design goes to Nipper, this map was originally a conversion of Nipper's CS:S map 'playground_x_s_d'
Feedback Appreciated...
####
Updates since the release of dm_playground_deluxe (rel ~ 12/18/2005)
####
- Fixed the tram system. Trams are visible, larger, easier to get in and out of now, and the button logic system is flawless.
- Skybox improved, live video feed via a 'monitor' to a 1/16th scale model of the map inside the skybox so players inside the skybox can look down
and see what is going on inside the map realtime.
- Skybox teleport fixed. Props that teleport into the skybox via the tunnel no longer get stuck in the skybox floor surface.
- Yet again more optimization/gameplay performance tweaks - reduced r_decal_overflow errors, overall FPS boosts.
- Lighting improvements. Changed the 'mood' of the map to more mid-afternoon, brightened up some of the darker areas of the map.
####
Updates since the release of dm_playground_final_rc2 (rel ~ 07/24/05)
####
- Redesigned playfield geometry for improved gameplay
- Removed some ambient_generic entities to reduce overhead
- More optimization/gameplay performance tweaks - big FPS boost during 10+ player play.
- Improved textures/lighting
- Major hidden bonus feature
####
Updates since the release of dm_playground_final_rc1 (rel ~ 7/20/05):
####
- Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play
- Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places
####
Updates since the release of dm_playground (rel ~ 6/10/05):
####
- Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now.
Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across
the way, detonate. Happy explosive death follows.
- Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience.
Thanks for the suggestion.
- The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you
wish you could huck at people while standing in line at the DMV.
- Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier.
- More optimization/gameplay performance tweaks.
- A couple hidden bonuses
####
Updates since the release of dm_playground_beta (rel ~ 3/16/05):
####
- Greatly improved overall FPS, heavy optimization, much zippier gameplay
- Redesigned playfield geometry to be less camper friendly
- Complete texture tweaking/rescaling
- New detailed skybox
- Removed the water tower
Map: dm_playground_enhanced
Map Type: deathmatch
Rel: 3/1/2008
Author: Mike Jones - [EM] Moike_the_Squid
Email: Moike_the_Squid @ yahoo.com
Spawns: 7
Size: 5.80 megs
- Screenshots:
[ Register or Signin to view external links. ] .
- Download
[ Register or Signin to view external links. ] .
- Emanon Systems HL2DM Dedicated Deathmatch Server with the map in rotation
moike.fatlens.com ~ 64.124.140.210:27015
- Credit for the base design goes to Nipper, this map was originally a conversion of Nipper's CS:S map 'playground_x_s_d'
Feedback Appreciated...
####
Updates since the release of dm_playground_deluxe (rel ~ 12/18/2005)
####
- Fixed the tram system. Trams are visible, larger, easier to get in and out of now, and the button logic system is flawless.
- Skybox improved, live video feed via a 'monitor' to a 1/16th scale model of the map inside the skybox so players inside the skybox can look down
and see what is going on inside the map realtime.
- Skybox teleport fixed. Props that teleport into the skybox via the tunnel no longer get stuck in the skybox floor surface.
- Yet again more optimization/gameplay performance tweaks - reduced r_decal_overflow errors, overall FPS boosts.
- Lighting improvements. Changed the 'mood' of the map to more mid-afternoon, brightened up some of the darker areas of the map.
####
Updates since the release of dm_playground_final_rc2 (rel ~ 07/24/05)
####
- Redesigned playfield geometry for improved gameplay
- Removed some ambient_generic entities to reduce overhead
- More optimization/gameplay performance tweaks - big FPS boost during 10+ player play.
- Improved textures/lighting
- Major hidden bonus feature
####
Updates since the release of dm_playground_final_rc1 (rel ~ 7/20/05):
####
- Fixed a bug that was causing physics meltdowns with repeated use of the ggun during buzy deathmatch play
- Fixed a problem with the hint/skip brushes. This greatly improves the FPS by quite a bit in many places
####
Updates since the release of dm_playground (rel ~ 6/10/05):
####
- Redesigned tram system now as working call/activate/send buttons. And the trams are -FAST- now.
Fill the tram bucket with SLAMs,send it over to your crossbow camping friend in the tower across
the way, detonate. Happy explosive death follows.
- Full soundscapes and sound F/X. Ok, I admit I was wrong. The map is much better with ambience.
Thanks for the suggestion.
- The 'fun' phys-props added. The crappers, the sawblades, the sofas, etc, all the things you
wish you could huck at people while standing in line at the DMV.
- Improved textures/lighting/geometry/displacements/props/skybox. Yadda, yadda...it's prettier.
- More optimization/gameplay performance tweaks.
- A couple hidden bonuses
####
Updates since the release of dm_playground_beta (rel ~ 3/16/05):
####
- Greatly improved overall FPS, heavy optimization, much zippier gameplay
- Redesigned playfield geometry to be less camper friendly
- Complete texture tweaking/rescaling
- New detailed skybox
- Removed the water tower
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PC Gaming Forum
Related Forum: PC Gaming Forum
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