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dm_overwatch_cm

Download Name: dm_overwatch_cm  

Category: PC Game Mods Half Life 2 Mods Half Life 2: Deathmatch - Maps

Author: halp.

Submitted By: Craig

Date Added:

File Size: 87.30 MB

File Type: (Zip file)

Comments: 0

Downloads: 1

Views: 114

Related Forum: PC Gaming Forum

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Item description:

I had a crack at converting a segment of FakeFactory's Cinematic Mod.

Hopefully someone will play this despite its obvious filesize issue.

Notes:

Think it took about 3 weeks to fix everything up and get it ready.

A lot of the textures have been reduced to 512s from 1024s and 2048s. That had to be done otherwise you would be looking at something multiple times bigger.

Optimised the best I could, though I'm a novice. Lots of nodraw, removing unseeen places and func_occluders to hide props.

It originally had a lot more rocks. They looked good but it made it difficult to bunny without hitting one and stopping dead or flying up in the air. They were a nightmare for framerate as well (unless you have a modern computer and I don't). So I've removed a lot of them and for the remaining ones sorta made my own crude collision models with player clip boxes and an invisible tool texture on the top so that props can lie on them without sinking through... Apparently that'll cut up more vis leafs but that's the best idea I could come up with.

I decided against making the red van a prop_physics_override and kept it static because when you pushed it, it wouldn't play well with the surrounding rocks and it broke the sense of things. Similar thing with the bus - I strangely died a few times after pushing it so kept it static. The red van doesn't make a metal sound when you hit it. Dunno why.

I couldn't get the CM detail grass to work and it really did my head in so I had to stop. Eventually used some stock grass. And I have no idea how to do the particle effects when you shoot the cars like in CM or the custom bullet decals, so theyre not there either. But I did add my own thing to it and took the oil drum skins from HL2: Survivor and combined them into one model. They don't actually function any differently, but I like the purple one especially.. Although they're not great quality.

Make sure you have "r_occlusion 1" on to boost the fps (I get 10-20+ frames in certain areas) and (optional) "mat_colorcorrection 1", "mat_bumpmap 1" (makes the vehicle textures stand out) and HDR.

If you have an issue with cubemaps not looking right, lanuch the game in mat_dxlevel 90. If I use level 95, some are too shiny (including the crossbow..)

29MB unpacked and 212MB packed (uncompressed). 87MB compressed with 7zip.

There you go.

Thanks to Juergen Vierheilig/FakeFactory for permission to reuse the content.

-Lee
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Related Forum: PC Gaming Forum



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