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dm_fallen_olympia
Download Name: dm_fallen_olympia
Category: PC Game Mods Half Life 2 Mods Half Life 2: Deathmatch - Maps
Author: pl@tinum
Submitted By: Craig
Date Added:
File Size: 30.25 MB
File Type: (Zip file)
Comments: 0
Downloads: 0
Views: 52
Related Forum: PC Gaming Forum
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Item description:
THis is a work in progress, some detail and play testing needed, but I believe this should play very well.
Originally I had a prefab I made of the pillar structure in Halo Prisoner, of which I opted to name the map pillar, though I ended up changing it towards the end, but props goes to halo, as I designed a few ladders and the pillar with that in mind. Instead of being a re-creation of "prisoner" it took on it's own bastardized transformation.
Custom soundtrack made by pl@tinum as well, some other custom sounds......of which will probably be the focus of any progress in the furure as i made them all in about 3 hrs including the background music.
Ramps were designed for advanced players though I gave them enough lift to just sprint up and crouch.
The panels are a working design, "func_button" though I originally had a button prefab made in which a crystal was pushed down, though I had some grid issues in the latter part because of the elevator door......thought it was the buttons. Buttons will make their way back i"m sure after testing.
THis is a work in progress, some detail and play testing needed, but I believe this should play very well.
Originally I had a prefab I made of the pillar structure in Halo Prisoner, of which I opted to name the map pillar, though I ended up changing it towards the end, but props goes to halo, as I designed a few ladders and the pillar with that in mind. Instead of being a re-creation of "prisoner" it took on it's own bastardized transformation.
Custom soundtrack made by pl@tinum as well, some other custom sounds......of which will probably be the focus of any progress in the furure as i made them all in about 3 hrs including the background music.
Ramps were designed for advanced players though I gave them enough lift to just sprint up and crouch.
The panels are a working design, "func_button" though I originally had a button prefab made in which a crystal was pushed down, though I had some grid issues in the latter part because of the elevator door......thought it was the buttons. Buttons will make their way back i"m sure after testing.
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Related Forum: PC Gaming Forum
Related Forum: PC Gaming Forum
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