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HL2DM CTF Prefab
Download Name: HL2DM CTF Prefab
Category: PC Game Mods Half Life 2 Mods Half Life 2: Deathmatch - Maps
Author: Thanks for helping me: Wuld Fenix Toizy Humam gtamike_TSGK
Submitted By: Craig
Date Added:
File Size: 13.56 MB
File Type: (Zip file)
Comments: 0
Downloads: 0
Views: 179
Related Forum: PC Gaming Forum
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Item description:
NEW "HL2DM CTF Prefab"!More fun in the old great game with a new CTF mode!
Features:
- pure i/o valve hammer system
(no additional server plugins\scripts needed)
- flag is parents on your back like in all CTF games
- awesome scoreboard maded from brushes and logic entities
- informative "fake-hud" screen elements
(score text, flag status indicator)
- sounds from Unreal Tournament for each team
(flag taken, returned, dropped, scored, etc)
- custom physics flag model
(no-solid to player and bullets, affected by gravygun, with spritetrail and glowing effects)
- through-wall flag indicator
(not working through vis-portals :( )
- 15 second sprite-timer indicator
(shooting on flag will reseting timer)
- scoring system
+2 points for returning the flag
+2 pionts for picking the flag
+10 points for capture the flag
-2 points for dropping the flag
- full screen overlay with "winning" text and random music
+ bonus features
- Dead players dropping HP kit
- Dissolve ragdoll effect for dead players.
- Auto Teamplay by gtamike_TSGK [ Register or Signin to view external links. ]
NOTES:
1) if flag goes outside map(special trigger) or player crashed\disconnected with a flag on his back,
flag will respawn in 15 seconds, anyway, so don't worry about it and wait.
2) for better hud-elements\text-notifications working, you need to disable all plugins whith uses game_text entities!
3) if you used\played previous versions of jora ctf maps and you got game crash or red errors in console sometimes,
you need to put Del_cache.cmd file in
Half-Life 2 Deathmatch\hl2mp\custom foldier and run.
This operation will clean old sound\models cache which can making in-game confclicts.
4) some of content (sounds, models) taken from AG2, UT3 games.
5) bugs are possible... please post your feedback if you'll find any.
----------------------------------------------------------------------------------------------
IN THE LAST VERSION (18 May 2017 update):
> new parrenting system
(fixing problems, when flag spawns in player or
in different dinstance of player back)
> new sounds now comes from flag position (before it played everywhere)
> earn\lose points for taking\dropping flag
> new text notifications
"You've drop the flag"
"You returned the flag"
"You have the enemy flag"
----------------------------------------------------------------------------------------------
[!] (we are russians, so if you find any grammatical errors in
this description or game_text entities, please, feedback and we will fix all stuff for better undertanding)
----------------------------------------------------------------------------------------------
INSTRUCTION (HOW TO USE):
put "_flag" foldier in your
Half-Life 2 Deathmatch\hl2mp\models\custom foldier
copy-paste groupped entities (both flags, scoreboard, mixed enities from center... and dont forget about three big trigger_multiple's covered all the map).
IF YOU WANT TO ROTATE FLAG, you should change angles in env_entity_maker entity named
blue_flag_maker_phys or red_flag_maker_phys ...
SCREENSHOT:
WARNING: Dont rotate flag groups in hammer ! You will broke everything!
NEW "HL2DM CTF Prefab"!More fun in the old great game with a new CTF mode!
Features:
- pure i/o valve hammer system
(no additional server plugins\scripts needed)
- flag is parents on your back like in all CTF games
- awesome scoreboard maded from brushes and logic entities
- informative "fake-hud" screen elements
(score text, flag status indicator)
- sounds from Unreal Tournament for each team
(flag taken, returned, dropped, scored, etc)
- custom physics flag model
(no-solid to player and bullets, affected by gravygun, with spritetrail and glowing effects)
- through-wall flag indicator
(not working through vis-portals :( )
- 15 second sprite-timer indicator
(shooting on flag will reseting timer)
- scoring system
+2 points for returning the flag
+2 pionts for picking the flag
+10 points for capture the flag
-2 points for dropping the flag
- full screen overlay with "winning" text and random music
+ bonus features
- Dead players dropping HP kit
- Dissolve ragdoll effect for dead players.
- Auto Teamplay by gtamike_TSGK [ Register or Signin to view external links. ]
NOTES:
1) if flag goes outside map(special trigger) or player crashed\disconnected with a flag on his back,
flag will respawn in 15 seconds, anyway, so don't worry about it and wait.
2) for better hud-elements\text-notifications working, you need to disable all plugins whith uses game_text entities!
3) if you used\played previous versions of jora ctf maps and you got game crash or red errors in console sometimes,
you need to put Del_cache.cmd file in
Half-Life 2 Deathmatch\hl2mp\custom foldier and run.
This operation will clean old sound\models cache which can making in-game confclicts.
4) some of content (sounds, models) taken from AG2, UT3 games.
5) bugs are possible... please post your feedback if you'll find any.
----------------------------------------------------------------------------------------------
IN THE LAST VERSION (18 May 2017 update):
> new parrenting system
(fixing problems, when flag spawns in player or
in different dinstance of player back)
> new sounds now comes from flag position (before it played everywhere)
> earn\lose points for taking\dropping flag
> new text notifications
"You've drop the flag"
"You returned the flag"
"You have the enemy flag"
----------------------------------------------------------------------------------------------
[!] (we are russians, so if you find any grammatical errors in
this description or game_text entities, please, feedback and we will fix all stuff for better undertanding)
----------------------------------------------------------------------------------------------
INSTRUCTION (HOW TO USE):
put "_flag" foldier in your
Half-Life 2 Deathmatch\hl2mp\models\custom foldier
copy-paste groupped entities (both flags, scoreboard, mixed enities from center... and dont forget about three big trigger_multiple's covered all the map).
IF YOU WANT TO ROTATE FLAG, you should change angles in env_entity_maker entity named
blue_flag_maker_phys or red_flag_maker_phys ...
SCREENSHOT:
WARNING: Dont rotate flag groups in hammer ! You will broke everything!
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PC Gaming Forum
Related Forum: PC Gaming Forum
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