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xMadbomber XBOX

Download Name: xMadbomber XBOX  

Category: Xbox (Original) XBOX Homebrew Games

Submitted By: Sean

Date Added:

File Size: 3.71 MB

File Type: (Zip file)

Comments: 0

Downloads: 2

Views: 361

Related Forum: Xbox Forum

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Item description:

This is my port of Madbomber by Bill Kendrick to the Xbox . I started to port this over just to learn SDL a little better but I ended up doing a lot to it so its more Xbox friendly.

*** About The Game ***
Based on the Atari 2600 game "Kaboom!" by Activision. The Mad Bomber is on the loose, dropping bombs all across the screen. Use your buckets to catch them. If they hit the ground, they explode, and you lose one of your buckets. Lose all three, and the game ends. One or two player.

In August 2007, Mad Bomber was one of first the games included in 'Red', the touchscreen-and-controller-based in-flight entertainment system found in Virgin America Airlines planes!

-- GAME CONTROLS --
-In game
DPAD/LEFT JOYSTICK = Movement
A = Starts the game/level
-options menu
DPAD = Cycle options
RIGHT TRIGGER = Screen Resize
For anyone who wanted to know what all I changed/added also you could browse the source code, but be warned its most likely not anything you want to use in your code, a lot of hack jobs :P

*** Change Log V1.0 ***
- Joystick support
- Joystick switches between P1 and P2
in 2 player mode. So no need to share
1 controller.
- In 2 player versus the bombers joystick
has a slow and fast area depending how
far over you push it, I thought this was
better than having 4 buttons for movement.
- Users can enter their name on the high score
screen using the Xbox controller now. Cycle through
letters with D-Pad, select with A. If in 2 player
mode the player with the high score will be the one
able to enter their name.
- In game screen resize added, access by going to
the options menu and pressing the RIGHT TRIGGER
this resize will also pop up the very first time
you play the game.
- Semi auto save/load fixed. This was already a feature
of the game but it didn't work on Xbox. I set it
up so that when you press OK in the options menu
it saves your settings, when you load the game next
it will load those settings. The same for all names
and high scores. If you delete the file for some
reason the game will replace it with a default one
next time you launch.
- 720p added, makes things a bit more crisp, but
in some ways that isn't a good thing. 720 can be
turned on in the madbomber.dat
- All new menu graphics and logo too. This is mostly
because I was bored, the original graphics were nice
too.
THANKS
Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making the game ... Hyper_Eye helped me with a lot of stuff... C/C++, SDL, his OdameX source for Xbox is really well written and perfect for learning a thing or two in regards to the Xbox, also I used his updated SDL in this port. Freakdave's source for Binax 2 helped me a lot with SDL as well, a lot of nice real world examples in regard to joystick support. I'm pretty sure I bugged Madmab about something at some point!

Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for keeping the spirit alive! Hopefully I can get some bigger ports done in the future.

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Related Forum: Xbox Forum



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