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Mario Kart 64 CPUs use human items including shells
Download Name: Mario Kart 64 CPUs use human items including shells
Category: Nintendo 64 Nintendo 64 ROM hacks
Submitted By: Sean
Date Added:
File Size: 8.94 KB
File Type: (Zip file)
Comments: 1
Downloads: 22
Views: 2,016
Related Forum: Gaming Discussion
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Item description:
This patch for Mario Kart 64 (USA/NTSC) gives the CPUs in Grand Prix mode some of the same items a human can use. CPUs can finally fire shells, use multibananas, and triple mushrooms. Normally CPUs can only use single bananas, stars, ghosts, fake item boxes, single mushroom boosts, and lightning. They spawn the items all at the same time up to three times per lap and draw from their own item probability tables. CPUs never used shells, multi-bananas, triple mushrooms, or golden mushrooms. It turns out that a lot of this code never made it into the final game, and has remained hidden for over 20 years in the inside the game’s rom. Some of it it was never fully debugged or finished. This patch takes most of the unused CPU item spawning code that works and adds it back into the game with some custom assembly code. Please see the readme.txt file for more information.
ROM / ISO Information:
Database match: Mario Kart 64 (USA)
Database: No-Intro: Nintendo 64 (v. 20180814-043336)
File/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E
File/ROM CRC32: 434389C1
This patch for Mario Kart 64 (USA/NTSC) gives the CPUs in Grand Prix mode some of the same items a human can use. CPUs can finally fire shells, use multibananas, and triple mushrooms. Normally CPUs can only use single bananas, stars, ghosts, fake item boxes, single mushroom boosts, and lightning. They spawn the items all at the same time up to three times per lap and draw from their own item probability tables. CPUs never used shells, multi-bananas, triple mushrooms, or golden mushrooms. It turns out that a lot of this code never made it into the final game, and has remained hidden for over 20 years in the inside the game’s rom. Some of it it was never fully debugged or finished. This patch takes most of the unused CPU item spawning code that works and adds it back into the game with some custom assembly code. Please see the readme.txt file for more information.
ROM / ISO Information:
Database match: Mario Kart 64 (USA)
Database: No-Intro: Nintendo 64 (v. 20180814-043336)
File/ROM SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E
File/ROM CRC32: 434389C1
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: Gaming Discussion
Related Forum: Gaming Discussion
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Comments
LeonGZPosted:
Very good, the game is more challenging, I will keep trying to enjoy Mario Kart 64 even more...
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