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Flow Rebuilder 5.2.0
Download Name: Flow Rebuilder 5.2.0
Category: PlayStation 3 PS3 Mod Tools
Submitted By: Sean
Date Added:
File Size: 131.43 KB
File Type: (Rar file)
Comments: 0
Downloads: 14
Views: 938
Related Forum: PlayStation Forum
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Item description:
I'm not offering to patch NAND dumps anymore that original FlowRebuilder couldn't handle. So I've decided to release my modified version of FlowRebuilder that can handle any dump (been too lazy to create a new tool that would do the exact same thing.. [IMG] ).
There's not much to say, you just use it like the original one. It's been tested with 700+ dumps which the original version couldn't handle. So if you get an error while unscrambling, you can be 100% certain that at least one of your two raw dumps is bad. On the other hand a successful unscramble doesn't mean your dumps are valid. It's not a validator.
I've also added a block mapping editor that enables you to move blocks around on the raw dumps. In 99.9% of cases you will not need this feature. It's only required if you for example swap out the original nands and replace them with spare ones that have bad blocks on them. Theoretically it might also happen that a valid block goes bad while writing back your dumps to the original nands. But actually I've never heard of this happening to anyone.
I'm not offering to patch NAND dumps anymore that original FlowRebuilder couldn't handle. So I've decided to release my modified version of FlowRebuilder that can handle any dump (been too lazy to create a new tool that would do the exact same thing.. [IMG] ).
There's not much to say, you just use it like the original one. It's been tested with 700+ dumps which the original version couldn't handle. So if you get an error while unscrambling, you can be 100% certain that at least one of your two raw dumps is bad. On the other hand a successful unscramble doesn't mean your dumps are valid. It's not a validator.
I've also added a block mapping editor that enables you to move blocks around on the raw dumps. In 99.9% of cases you will not need this feature. It's only required if you for example swap out the original nands and replace them with spare ones that have bad blocks on them. Theoretically it might also happen that a valid block goes bad while writing back your dumps to the original nands. But actually I've never heard of this happening to anyone.
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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