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Marvel's Spider-Man Remastered PC mod tool
Download Name: Marvel's Spider-Man Remastered PC mod tool
Category: PC Gaming PC Game Tools
Submitted By: Sean
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File Size: 5.59 MB
File Type: (Zip file)
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Downloads: 10
Views: 1,571
Related Forum: PC Gaming Forum
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About:
Marvel's Spider-Man Remastered PC Modding Tool allows you to extract and replace any asset in the game's asset archives. It's the foundation of creating and installing mods, having an easy to use mod file system where users can create and share their mods, and also install them.
Installation:
Extract ALL the tool files to any folder.
Use "File" -> "Select Asset Archives Folder..." and select the "asset_archives" folder inside your game directory. The tool saves the location for easier use.
If this is the first time you are using the tool, it should give you a warning asking you to convert your asset archives.
You will need to do this to make the game compatible with modding. Use "Tools" -> "Convert Asset Archives", this can take 15-20 minutes but is a one time thing.
Now you can browse all the asset archives, and extract or replace any game asset you want.
Some assets are still not named and will need to be hashed in the "AssetHashes.txt" folder before being known.
Extracting/Replacing Assets:
You can right click an asset on the side files view, and use extract or replace. When you extract an asset, it will be a decompressed game file, whether it be a model, texture, actor, etc. Other tools or programs can then modify those assets, or you can manually hex edit them if you have the knowledge. Then you reimport/replace modified the asset afterwards. You can also just swap it with another asset that has the same "Asset Type" such as "hero_spiderman_body.model" and "amb_rat.model" and Spider-Man will turn into Spider-Rat! In future updates, the tool will be able to process more assets within the tool itself.
Creating/Installing Mods:
Whenever you replace an asset with another asset, it will be added to the "Save/Create Mod" modified files queue. It doesn't replace it in the files itself until you create that mod file ".smpcmod", and use "Install Mod". You can add mod thumbnails and change metadata such as Title, Author, Description. It is recommend to create an "Install" mod file which has modified files and "Uninstall" mod file which has backup files.
.SMPCMod:
These are the main files you want to share when creating/installing mods.
Tools
The tool also has various smaller tools such as String To Hash Generator which hashes a string input to a game's hash. Good for guessing more file names. Also includes Generate Layout CSV to see the asset information more clearly for advanced users.
About:
Marvel's Spider-Man Remastered PC Modding Tool allows you to extract and replace any asset in the game's asset archives. It's the foundation of creating and installing mods, having an easy to use mod file system where users can create and share their mods, and also install them.
Installation:
Extract ALL the tool files to any folder.
Use "File" -> "Select Asset Archives Folder..." and select the "asset_archives" folder inside your game directory. The tool saves the location for easier use.
If this is the first time you are using the tool, it should give you a warning asking you to convert your asset archives.
You will need to do this to make the game compatible with modding. Use "Tools" -> "Convert Asset Archives", this can take 15-20 minutes but is a one time thing.
Now you can browse all the asset archives, and extract or replace any game asset you want.
Some assets are still not named and will need to be hashed in the "AssetHashes.txt" folder before being known.
Extracting/Replacing Assets:
You can right click an asset on the side files view, and use extract or replace. When you extract an asset, it will be a decompressed game file, whether it be a model, texture, actor, etc. Other tools or programs can then modify those assets, or you can manually hex edit them if you have the knowledge. Then you reimport/replace modified the asset afterwards. You can also just swap it with another asset that has the same "Asset Type" such as "hero_spiderman_body.model" and "amb_rat.model" and Spider-Man will turn into Spider-Rat! In future updates, the tool will be able to process more assets within the tool itself.
Creating/Installing Mods:
Whenever you replace an asset with another asset, it will be added to the "Save/Create Mod" modified files queue. It doesn't replace it in the files itself until you create that mod file ".smpcmod", and use "Install Mod". You can add mod thumbnails and change metadata such as Title, Author, Description. It is recommend to create an "Install" mod file which has modified files and "Uninstall" mod file which has backup files.
.SMPCMod:
These are the main files you want to share when creating/installing mods.
Tools
The tool also has various smaller tools such as String To Hash Generator which hashes a string input to a game's hash. Good for guessing more file names. Also includes Generate Layout CSV to see the asset information more clearly for advanced users.
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PC Gaming Forum
Related Forum: PC Gaming Forum
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