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MahJongg - Wii Game #2
Download Name: MahJongg - Wii Game #2
Category: Nintendo Wii & Wii U Nintendo Wii & U Homebrew
Author: brewology /Justwoody
Submitted By: kamilca
Date Added:
Last Updated:
Version: 0.6
File Size: 1.99 MB
File Type: (Zip file)
Comments: 0
Downloads: 1
Views: 324
Related Forum: Gaming Discussion
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Item description:
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.Changelog: * Added versus mode! * Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes * Added option to restart the game when paused or no more moves left * Added option to start a new game without going back to the menu when current game has finished * Changed so that if only two tiles are left which are on top of each other the game finishes * Fixed bug where tile placement algorithm gets stuck in an infinite loop when it cannot place all tiles successfully. Now if this occurs it finishes the shuffle and returns to no more moves mode * Alternated which pointer is drawn first every frame to not give the advantage to player one in two player versus mode * Added separate tile selections per player (this affects the co-op mode as well as the versus mode) * Added Hungarian, Finish and Swedish languages
MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.Changelog: * Added versus mode! * Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes * Added option to restart the game when paused or no more moves left * Added option to start a new game without going back to the menu when current game has finished * Changed so that if only two tiles are left which are on top of each other the game finishes * Fixed bug where tile placement algorithm gets stuck in an infinite loop when it cannot place all tiles successfully. Now if this occurs it finishes the shuffle and returns to no more moves mode * Alternated which pointer is drawn first every frame to not give the advantage to player one in two player versus mode * Added separate tile selections per player (this affects the co-op mode as well as the versus mode) * Added Hungarian, Finish and Swedish languages
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Related Forum: Gaming Discussion
Related Forum: Gaming Discussion
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