Downloads Navigation
Fighter 12/29/10
Download Name: Fighter 12/29/10
Category: NES NES Homebrew & Tools
Author: 67726e
Submitted By: Brigand
Date Added:
File Size: 2.03 KB
File Type: (Zip file)
Comments: 0
Downloads: 1
Views: 307
Share:
Item description:
I guess I'll announce my game that I'm working on. It is a ship to ship combat game. There is no official title but I've just been using 'Fighter' (As in fighter jet/plane) as the name right about now.
I've gotten the core engine written about now minus collision but that is to come. The premise is pretty simple, you just fight another space ship which. You get 3 different types of missiles to use:
1) Standard Missile which comes in infinite supply, moves in a straight path and does 1 damage.
2) EMP will randomly detonate on the map and destroy anything in the blast radius including ships or other missiles. It *could* destroy you as soon as you fire it so or it could destroy the enemy entirely. You get 1 per match.
3) Tracker missile which will move around based on the enemy ships location but it will not always hit. Does one damage and you only get 2 per match.
Basically you just will play the game and score a point each time you kill the enemy ship. You get 3 lives and your ship can take 1 hit. The enemy ship can take 3 hits (That is subject to change)
The controls are as follows:
Left/Right -- Moves you left/right
Up/Down -- Moves you up/down (I haven't done this yet. I may not do it at all)
A -- Fires a missile
B -- Nothing planned as of yet
Start -- Pauses the game (doesn't pause until you release Start)
Select -- Toggles the missile selected (Not coded yet)
If you have any questions, ideas, or suggestions I would like to hear them.
Change log (12/29/10):
1) Missile collisions with the enemy ship should now be pixel perfect
2) Lives display added
3) Added missile limits (Infinite regular missiles, 1 EMP per round, 2 Trackers per round)
4) Updated threat assessment. The ship now takes longer to detect the missile making standard missile attacks fairer
5) Added title screen. Does not have a graphic yet but it is to come.
6) Added enemy health. Enemy ship can now take 5 hits before dieing.
7) Amended pause so the missile will stop moving when paused.
8 ) Added game rounds. Now when you or the enemy die, the round ends and a new round starts.
9) Added scoring. Each time you strike the enemy ship with a missile you get 1 point. More scoring opportunities to come. Current score limit is 999.
I guess I'll announce my game that I'm working on. It is a ship to ship combat game. There is no official title but I've just been using 'Fighter' (As in fighter jet/plane) as the name right about now.
I've gotten the core engine written about now minus collision but that is to come. The premise is pretty simple, you just fight another space ship which. You get 3 different types of missiles to use:
1) Standard Missile which comes in infinite supply, moves in a straight path and does 1 damage.
2) EMP will randomly detonate on the map and destroy anything in the blast radius including ships or other missiles. It *could* destroy you as soon as you fire it so or it could destroy the enemy entirely. You get 1 per match.
3) Tracker missile which will move around based on the enemy ships location but it will not always hit. Does one damage and you only get 2 per match.
Basically you just will play the game and score a point each time you kill the enemy ship. You get 3 lives and your ship can take 1 hit. The enemy ship can take 3 hits (That is subject to change)
The controls are as follows:
Left/Right -- Moves you left/right
Up/Down -- Moves you up/down (I haven't done this yet. I may not do it at all)
A -- Fires a missile
B -- Nothing planned as of yet
Start -- Pauses the game (doesn't pause until you release Start)
Select -- Toggles the missile selected (Not coded yet)
If you have any questions, ideas, or suggestions I would like to hear them.
Change log (12/29/10):
1) Missile collisions with the enemy ship should now be pixel perfect
2) Lives display added
3) Added missile limits (Infinite regular missiles, 1 EMP per round, 2 Trackers per round)
4) Updated threat assessment. The ship now takes longer to detect the missile making standard missile attacks fairer
5) Added title screen. Does not have a graphic yet but it is to come.
6) Added enemy health. Enemy ship can now take 5 hits before dieing.
7) Amended pause so the missile will stop moving when paused.
8 ) Added game rounds. Now when you or the enemy die, the round ends and a new round starts.
9) Added scoring. Each time you strike the enemy ship with a missile you get 1 point. More scoring opportunities to come. Current score limit is 999.
Download: Click Download and in a few moments you will receive the download dialog.
We are sorry, but this section of our site is for Registered Users Only.
Ratings
Comments
Related Downloads
- 01. Famista 93' English Translation Patch 0.99(3)
- 02. 19: Neunzehn(4)
- 03. Kaettekita Mario Bros. 0.98(7)
- 04. Famicom Grand Prix II: 3D Hot Rally 1.0(2)
- 05. Famicom Grand Prix: F1 Race 1.0(3)
- 06. SD Gundam World: Gachapon Senshi - Scramble Wars 1.01(5)
- 07. Dragon Warrior - Special Edition(7)
- 08. Ganbare Pennant Race!(0)
- 09. Famista '89 - Opening Game!(0)
- 10. Famista '90(0)
- 11. Major League(4)
- 12. Famista '91(0)
- 13. RockNES: NES Emulator(15)
- 14. Nestopia - GBATemp WIFI Nite Guide 42410(0)
- 15. Dragon Ball Z III - Killer Androids (NES) Final(8)
"Fighter 12/29/10" :: Login/Create an Account :: 0 comments