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PS3 Toolbox
Download Name: PS3 Toolbox
Category: PlayStation 3 PS3 Miscellaneous
Author: Matrix
Submitted By: 9nty
Date Added:
Version: V1
File Size: 1.54 MB
File Type: (Zip file)
Comments: 0
Downloads: 84
Views: 2,223
Related Forum: PlayStation Forum
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Item description:
PS3-Toolbox
Tool for a DEX Playstation 3 System.
ProDG and Target Manager are required to use the tool
You can look up error codes here: [ Register or Signin to view external links. ]
Features
Load and unload SPRX modules from games
View module id, entry address, module size for loaded modules
Auto detect current game
Custom system calls
Custom game function calls
PPC compiler/injector
Memory editor
Explanation
This tool works for all games on the PS3 system. Every game has the header of the loaded elf at 0x10000 with 0x200 bytes before the first segment of the executable begins. This is where we place our RPC. The RPC is just a thread testing values at an address in memory that is also empty memory on any game. After installing our RPC, we use TMAPI to pause the main thread, change the PC to our RPC and let it execute. This main RPC will spawn a thread and start it on the second half of our RPC. We then restore the PC and registers of the main thread so the game can continue as wanted. We now have a custom thread in the game which we can use to load sprx modules, use system calls and call functions within the game.
PS3-Toolbox
Tool for a DEX Playstation 3 System.
ProDG and Target Manager are required to use the tool
You can look up error codes here: [ Register or Signin to view external links. ]
Features
Load and unload SPRX modules from games
View module id, entry address, module size for loaded modules
Auto detect current game
Custom system calls
Custom game function calls
PPC compiler/injector
Memory editor
Explanation
This tool works for all games on the PS3 system. Every game has the header of the loaded elf at 0x10000 with 0x200 bytes before the first segment of the executable begins. This is where we place our RPC. The RPC is just a thread testing values at an address in memory that is also empty memory on any game. After installing our RPC, we use TMAPI to pause the main thread, change the PC to our RPC and let it execute. This main RPC will spawn a thread and start it on the second half of our RPC. We then restore the PC and registers of the main thread so the game can continue as wanted. We now have a custom thread in the game which we can use to load sprx modules, use system calls and call functions within the game.
Download: Click Download and in a few moments you will receive the download dialog.
Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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