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Daedalus PSP R11 for v1.50+ Firmware
Download Name: Daedalus PSP R11 for v1.50+ Firmware
Category: PSP & PS Vita PSP Homebrew Applications
Submitted By: Ahri
Date Added:
File Size: 390.07 KB
File Type: (Zip file)
Comments: 0
Downloads: 1
Views: 66
Related Forum: PlayStation Forum
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It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds. > >For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs. Using Daedalus, you can play your favorite N64 games on the PSP, such as The Ocarina of Time and Starfox 64. > >In any case, here are the changes for this iteration of Daedalus: > > * Large overhaul of rom settings and preferences. All settings should now be persistant. > * [+] Native support for palettised textures for faster rendering and less memory usage. > * [+] Provided a fixed size pool for all texture memory, to limit memory usage. > * [+] Expansion Pak enabled by default. > * [!] Updated rom info database to include save mechanism for many roms. > * [!] Fix memory leak in texture cache. > * [!] Fixed conversion of RGBA/32bpp textures with odd alignments. > * [!] Fix crash which occurred when recolouring textures in low memory situations. > * [^] Large rewrite of texture cache to reduce memory usage and improve performance. > * [^] Various optimisations to the way textures are looked up in the cache and installed. > * [^] Optimise offsetting/scaling of texture coordinates. > * [^] Improve performance of dynarec fragment cache and reduce memory fragmentation. > >Strmnnrmn's left three different files for people to use though: Daedalus R11 versions for 1.00 and 1.50+ firmware, as well as the source code for the release. > >As always, feel free to show off your enthusiasm for Strmnnrmn's application in the comments below, and don't hesitate to drop him a line at his blog if you wish to thank him personally for another job well-done.
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds. > >For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs. Using Daedalus, you can play your favorite N64 games on the PSP, such as The Ocarina of Time and Starfox 64. > >In any case, here are the changes for this iteration of Daedalus: > > * Large overhaul of rom settings and preferences. All settings should now be persistant. > * [+] Native support for palettised textures for faster rendering and less memory usage. > * [+] Provided a fixed size pool for all texture memory, to limit memory usage. > * [+] Expansion Pak enabled by default. > * [!] Updated rom info database to include save mechanism for many roms. > * [!] Fix memory leak in texture cache. > * [!] Fixed conversion of RGBA/32bpp textures with odd alignments. > * [!] Fix crash which occurred when recolouring textures in low memory situations. > * [^] Large rewrite of texture cache to reduce memory usage and improve performance. > * [^] Various optimisations to the way textures are looked up in the cache and installed. > * [^] Optimise offsetting/scaling of texture coordinates. > * [^] Improve performance of dynarec fragment cache and reduce memory fragmentation. > >Strmnnrmn's left three different files for people to use though: Daedalus R11 versions for 1.00 and 1.50+ firmware, as well as the source code for the release. > >As always, feel free to show off your enthusiasm for Strmnnrmn's application in the comments below, and don't hesitate to drop him a line at his blog if you wish to thank him personally for another job well-done.
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Related Forum: PlayStation Forum
Related Forum: PlayStation Forum
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