#951. Posted:
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ZZ9_x_iHaXoRZz wrote This update is taking a bit longer due to there is some security features we are working on implanting. We are hoping to have the test method working by tomorrow and then able to implant it in a few days, I'm not going into to much detail about this about otherwise I will be here all day, so the short story is we also be checking if you are authored on each offset called. How's it going any news |
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#952. Posted:
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Sirpadz wroteZZ9_x_iHaXoRZz wrote This update is taking a bit longer due to there is some security features we are working on implanting. We are hoping to have the test method working by tomorrow and then able to implant it in a few days, I'm not going into to much detail about this about otherwise I will be here all day, so the short story is we also be checking if you are authored on each offset called. Just be patient, good things take time. When they are done, they will tell us. |
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#953. Posted:
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Sirpadz wroteZZ9_x_iHaXoRZz wrote This update is taking a bit longer due to there is some security features we are working on implanting. We are hoping to have the test method working by tomorrow and then able to implant it in a few days, I'm not going into to much detail about this about otherwise I will be here all day, so the short story is we also be checking if you are authored on each offset called. As Memis said, good things can and will take time. He's working hard to implement features the best way possible while taking into account performance and reliability. Asking everyday if something is done or is working towards isn't really helping the situation. A site like TTG wasn't built in a day and nor was/will Chaotic360. Patience and when the update comes you will be in awe by the unique, stable, and clean features that are making Chaotic360 the best paid modding tool on the market In my opinion don't roast me. As for the staff members and developers of Chaotic360. I'm proud to say I own this tool and use it literally everyday as it's fast, reliable, and doesn't require me to use 300 other tools to do a simple recovery or just to have fun in a game of COD. Keep up the good work. Cheers. |
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#954. Posted:
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Whiles I am waiting on Callum to finish off the backend for me to store all the offsets, is it anything you wish to see being added or fixed which I can work on in the mean time. |
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#955. Posted:
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ZZ9_x_iHaXoRZz wrote Whiles I am waiting on Callum to finish off the backend for me to store all the offsets, is it anything you wish to see being added or fixed which I can work on in the mean time. Something i did forget to let you know about when testing (although you may have fixed it since it has been mentioned before) is the bo2 zombie rank images don't work, they always through an error |
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#956. Posted:
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ZZ9_x_iHaXoRZz wrote Whiles I am waiting on Callum to finish off the backend for me to store all the offsets, is it anything you wish to see being added or fixed which I can work on in the mean time. Could something be done about this please? ] MEMlS wrote |
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#957. Posted:
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Has anybody used the XP Lobby feature in MW3/ BO1 yet? |
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#958. Posted:
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Has anybody used the XP Lobby feature in MW3/ BO1 yet? |
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#959. Posted:
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Lintendo64 wrote Has anybody used the XP Lobby feature in MW3/ BO1 yet? Mw3 xp lobby works fine. Not tested bo1 in a while, but last time I did ZZ9 said it had to be done on domination |
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#960. Posted:
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Greg wroteDo you just go into a public match, force host, then XP Lobby? Or How does it work exactlyLintendo64 wrote Has anybody used the XP Lobby feature in MW3/ BO1 yet? |
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