#11. Posted:
Chat
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An_EducatedTard wrote // Bases [Gameversion: 1.4.2.8305760] Only works as HOST/Lobby-Leader
public UInt64 PlayerBase = 0xF5EEA48; // Result of SIG i posted here (4C 8D 05 ? ? ? ? 41 ? 8C ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 41 ? 8C)
public UInt64 PlayerCompPtr, PlayerPedPtr, ZMGlobalBase, ZMBotBase, ZMBotListBase;

// Offsets
// PlayerComponent Offsets - PlayerCompPtr
public int PC_ArraySize_Offset = 0xB710; // Size of Array between Players Data
public int PC_MaxAmmo = 0x1368; // +0x4=WP2, +0x8=WP3
public int PC_Ammo = 0x13D8; // +0x4=WP2, +0x8=WP3. etc...
public int PC_Points = 0x5CE4; // ZM Points / Money
public int PC_Name = 0x5BDA; // Playername
public int PC_ClanTags = 0x605C; // Player Clan/Crew-Tag
public int PC_WeaponIDInfo = 0x28; // Shows Current Used WeaponID (this are only Readable IDs, so change is not working with them on me)
public int PC_WeaponID1 = 0xB0; // Can be used to change a WeaponID correctly from ID 1-300 (but info, some IDs can result in GameCrashes!).
public int PC_WeaponID2 = 0xF0; // Same as PC_WeaponID1

// PlayerPed Offsets - PlayerPedPtr
public int PP_ArraySize_Offset = 0x5F8; // Size to next Player Data.
public int PP_Health = 0x398;
public int PP_MaxHealth = 0x39C; // Max Health dont increase by using Perk Juggernog
public int PP_Coords = 0x2D4; // Vector3
public int PP_Heading_Z = 0x34; // float
public int PP_Heading_XY = 0x38; // float | can be used to TP Zombies in front of you by your Heading Position and Forward Distance.

// ZM Global Offsets - ZMGlobalBase
public int ZM_Global_ZombiesIgnoreAll = 0x14; // Zombies Ignore any Player in the Lobby.

// ZMBotBase
public int ZM_Bot_List_Offset = 0x8; // Offset to Pointer at ZMBotBase + 0x8 -> ZMBotListBase

// ZMBotListBase
public int ZM_Bot_ArraySize_Offset = 0x5F8; // Size to next Zombie Ped Data.
public int ZM_Bot_Health = 0x398;
public int ZM_Bot_MaxHealth = 0x39C;
public int ZM_Bot_Coords = 0x2D4; // Cam be used to Teleport all Zombies in front of any Player with a Heading Variable from the Players.


// Thread to update Bases
yourthread()
{
if (PlayerCompPtr != await ReadMemory<UInt64>(PlayerBase))
PlayerCompPtr = await ReadMemory<UInt64>(PlayerBase);

if (PlayerPedPtr != await ReadMemory<UInt64>(PlayerBase + 0x8))
PlayerPedPtr = await ReadMemory<UInt64>(PlayerBase + 0x8);

if (ZMGlobalBase != await ReadMemory<UInt64>(PlayerBase + 0x60))
ZMGlobalBase = await ReadMemory<UInt64>(PlayerBase + 0x60);

if (ZMBotBase != await ReadMemory<UInt64>(PlayerBase + 0x68))
ZMBotBase = await ReadMemory<UInt64>(PlayerBase + 0x68);

if (ZMBotBase != 0x0 ZMBotBase != 0x68 && ZMBotListBase != await ReadMemory<UInt64>(ZMBotBase + (uint)ZM_Bot_List_Offset))
ZMBotListBase = await ReadMemory<UInt64>(ZMBotBase + (uint)ZM_Bot_List_Offset);

With the stuff about, you can make the following:

- Freeze (or heal near death) Life for all Players.
- Freeze (or increase near empty) Ammo for all Players.
- Set Zombies Health to 1 (Instakill).
- TP You (and other players) to locations you want.
- TP All Zombies to a Location you want.
- Set Random Perk Drops to ANY Zombie (or define only MaxAmmo-drop on any Zombie).
- Increase Zombies Cash/Points.
- Zombies Ignore All Players.



<3
#12. Posted:
Chat
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bump
#13. Posted:
BogglyBear
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I was trying some of the ids here and the ones listed under the weapon types worked fine, well the base versions anyways(some of the packed weapon ids weren't the ones they were listed with) but the special weapons, when trying to get the Child of Galia/the flower it gave me the wardens shotgun instead, and when i tried getting the wardens shotgun it gave me nothin so I think they removed the flower from the game now. Also I think it was when i tried getting the easter egg item it crashed my game haha
#14. Posted:
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BogglyBear wrote I was trying some of the ids here and the ones listed under the weapon types worked fine, well the base versions anyways(some of the packed weapon ids weren't the ones they were listed with) but the special weapons, when trying to get the Child of Galia/the flower it gave me the wardens shotgun instead, and when i tried getting the wardens shotgun it gave me nothin so I think they removed the flower from the game now. Also I think it was when i tried getting the easter egg item it crashed my game haha


Probably changed ID's with the new update or added more in so they've slightly been shifted
#15. Posted:
Spriggs55
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hey do you know how to add the zombies count to a program? i tried long zombie = memory.Readint(this.zm_global_base + zm_zombie_count);
label1.text = zombie.string(); and i can't get it work. do you mind helping me?
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