Xbox 360All of My Xbox 360 ISO Mods To Date [Cod, 007, Gh, + More]
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Updated 8/31/2024
Some of my iso mods have been taken down, or are outdated and as such are not featured here. Future Plans? 1. Band Hero: Debug Menu, Score Mods (2 versions) 2. Sniper Ghost Warrior: Debug Menu (fixed strings, + extras, possibly more than 1 version) 3. Dead Island: Developer Menu, Vehicles Drive Through Walls, No Bounds, Fast Walk/Super Jump Planned Updates 1. Guitar Hero 3: Debug Menu, Score Mods (2 versions, basically re-doing this and re-releasing) 2. Call of Duty 2: Bug Fixes, New Infections (possibly 2 versions one being a host only version) 3. 007 QoS MP: Bug Fixes, New Infections, Awful Zombie Gamemode, RGH Class Editor Tool 4. Resident Evil ORC: Re-recording everything I did for this game from the original mod, possibly some changes. 5. Portal 2: Innovative Mods v3 (Maybe - Stability update, alot of stuff removed, alot redone etc) Showcase/Community Re-release 1. Bonk Brink of Extinction: Dev Level Select 2. Hitman Blood Money: Dev Level Select, Freecam (possibly more, need to study this game some more) 3. Walking Dead Survival Instinct: Misc mods, may try to improve public mods out there For those confused, retail means a non RGH/JTAG Xbox 360 console. Retail console means you burn the game and hotswap, you burn the game and play on a flashed drive on the xbox 360, and or if you have a xk3y or any other ODE (Optical Drive Emulator) for xbox 360. Guitar Hero 3 Portal 2 Saints Row 2 Halo Combat Evolved Anniversary 007 Quantum of Solace Call of Duty 2 Quake 4 + Quake 4 Bonus Disc(Quake2) Lolipop Chainsaw Duke Nukem Forever Blacksite Area 51 DJ Hero 1 Doom 3 BFG Edition [Updated 2024] Red Dead Redemption [Undead Nightmare] Okay so as is the released files for download are for RGH ONLY. However the source is open source. In the source I added a bool called RETAILXBOX or something like that anyways, turn it to 1 and compile the script, then in rdr2_layer0 rpf, extract fuieventmonitor and name it to fuieventmonitor_o, now the script you just compiled. Name it to fuieventmonitor and replace fuieventmonitor in your layer0, now inject fuieventmonitor_o right along side fuieventmonitor. Use the modding tool Magic RDR or AreDeAre to edit your rdr2_layer0 rpf. Now compile the script again and name it to fuieventmonitor_z and replace fuieventmonitor_z in rdr2_layer0 rpf. Paths for where the fuieventmonitors are located in rdr2_layer0.rpf fuieventmonitor: content/release/scripting/DesignerDefined/ui fuieventmonitor_z: content/release/dlc/zombiepack/system/DesignerDefined/ui ^ This is how you manually do it to get the menu for a retail console via iso modding. All my old pre-compiled pre-modded compilation projects for red dead redemption for iso modding have all been taken down. Mod Menu Source: Here For anybody who is interested in the RDR(Red Dead Redemption) side of things. Please and I beg you not to message me about the game. I'm pretty done with the game as is and rather move on to my many many other projects i'm currently working on. The menu is open source on github, do whatever you want with it just leave the original menu credits alone and or add to them. If you use/edit the menu source, please do as the github read me says and link to the source and add all of the credits to the people who has helped along the way to get that menu made to where ever you post your version of the menu/source. That is all I ask of you. Guitar Hero: Aerosmith Saints Row 1 - This project adds SP chunk data to MP, in other words 50+ new multiplayer maps, it's in alpha stages and may take awhile to get finished. Download: Here Velvet Assassin Rock Revolution Guitar Hero: Smash Hits/Greatest Hits Guitar Hero 2 Tony Hawk Project 8 Tony Hawk Proving Ground Guitar Hero Van Halen Dark Sector Secrets Menu: Here Guitar Hero World Tour Cal of Duty 4 Fuel Call of Juarez Nail'd Spec Ops The Line Oblivion Black Ops 1 Zombies Horse and Me 2 RAGE MorphX Naval Assault: The Killing Tide Ride to Hell: Retribution |
Last edited by CabooseSayzWTF ; edited 28 times in total
The following 6 users thanked CabooseSayzWTF for this useful post:
RangerModz (05-08-2023), XeCrippy (03-05-2023), jt_vanilla (01-14-2023), IQ (01-04-2023), DonkeyFlapFlippo (12-11-2022), Psychonauts (12-21-2019)
#2. Posted:
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Thank you! I'm going back and trying to salvage my modded 360 ISO collection and was excited that most of your mods were still live! There's a few links down but I was able to get a few. As someone who got to experience the prime 360 hacking days, thank you. |
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#3. Posted:
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DonkeyFlapFlippo wrote Thank you! I'm going back and trying to salvage my modded 360 ISO collection and was excited that most of your mods were still live! There's a few links down but I was able to get a few. As someone who got to experience the prime 360 hacking days, thank you. yeah I forgot about this thread. I'll update it sometime today if I have time, and thank you foir enjoying what I make, even tho most stuff I make is a buggy mess lol |
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#4. Posted:
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Please update the thread bro! This is sick!
I may record some gameplay to showcase your mods on YouTube |
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#5. Posted:
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IQ wrote Please update the thread bro! This is sick! So sorry for the delay, I have been majorly busy. Thread has been updated with what's publicly done and possible future plans. -- -- -- -- For anybody who is interested in the RDR(Red Dead Redemption) side of things. Please and I beg you not to message me about that game. I'm pretty done with that game as is and rather move on to my many many other projects i'm currently working on. The menu is open source on github, do whatever you want with it just leave the original menu credits alone and or add to them. If you use/edit the menu source, please do as the github read me says and link to the source and add all of the credits to the people who has helped along the way to get that menu made to where ever you post your version of the menu/source. That is all I ask of you. |
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