Modding[BETA] Retro360 WinUI3 C++ Modding Tool [RGH/JTAG]
Posted:

Modding[BETA] Retro360 WinUI3 C++ Modding Tool [RGH/JTAG]Posted:

XeCrippy
  • Blind Luck
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262

This is a preview of something I'm currently working on. I've been having a hard time picking a framework for making the ui and have switched from win32, to mfc, to ImGui, to WinUI 3. I included a pic of the ImGui app that I started before switching to winui

*The winui app is completely responsive to your system theme settings. Unfortunately I haven't yet figured out how to force dark/light mode explicitly so it will be dependent on your system theme.

I just really started adding some content today because It's been a bit of a learning curve with the navigation and all the data type conversions coming from c#. I'll probably add some basic trainers for some of the pc games I play also and am definitely trying to add the xbox 360 cheat engine because that was the main purpose of switching to c++ lol (and it's not working out xD)

Download (Use this download for auto updates)

Certificate Download

Backup Download

MSIX Package Virsus Scan

Main Library Virus scan

Certificate installation instructions can be found here or here. Once you have the certificate installed just double click the Retro360_x64.appinstaller. If you are missing any framework dependencies it will install them. Keep in mind this is just an early beta to see what people think.

*Built on windows 11 latest version, Visual Studio 2022 preview
**Requires windows 10.0.17763.0 or newer**

WinUI 3 C ++ (current project)


ImGui + DirectX11 C++






Last edited by XeCrippy ; edited 12 times in total
#2. Posted:
XeCrippy
  • Fairy Master
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Finally figured out the issues I was having with WinUI C++. The ImGui is cool but I'm not actually making use of any of it's features other than the window styling. I like the native windows app look though. Let me know what you think

#3. Posted:
TTG_JAMBO
  • Powerhouse
Status: Offline
Joined: May 16, 200915Year Member
Posts: 474
Reputation Power: 74
Status: Offline
Joined: May 16, 200915Year Member
Posts: 474
Reputation Power: 74
Looking amazing as always man, clean UI. What other functions are you going to incorporate into it?
#4. Posted:
XeCrippy
  • Blind Luck
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
TTG_JAMBO wrote Looking amazing as always man, clean UI. What other functions are you going to incorporate into it?
Honestly it's mostly for practice/fun. I made a c++ version of JRPC so now I'm just trying to decide on a UI to build of off. Overall I'd like to implement all the console tools and game mods that I have in the past with c#. Basically a continuation of my XB360Anarchy here
#5. Posted:
XeCrippy
  • Fairy Master
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
I updated the post with some pics and will release it once I make some more progress
#6. Posted:
XeCrippy
  • Winter 2019
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
I just added a download for this. It's pretty much just a preview at this point and some things are untested. I had a hard time getting function calls working but pretty sure I have it sorted out now.

Current games:
Crackdown 2
Doom 3 BFG
Left 4 Dead 2
Tony Hawk American Wasteland

Other:
Console info
LED changer
Memory Poker
Reboot
Return to dash
Shutdown

When you first use the program you'll need to go to the settings page and enter your xbox ip to connect and optionally save it.

*Doom 3 has not been tested and Left 4 Dead 2 has had minimal testing.

#7. Posted:
XeCrippy
  • Fairy Master
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
I fixed the installer on the github release for this app so it will receive auto updates properly now. You may need to download the latest version if you have the first version. Should say version 1.0.7.0 in the title bar. Nothing new yet just getting the auto updates sorted and some small fixes to the icons/images. I have a lot of plans for this tool but it is going to focus mainly on offline mods and I don't have much interest in adding call of duty stuff other than single player. I do have stuff like console commands for quite a few games I haven't released yet and some other functions I've reversed that may be interesting to some.
#8. Posted:
XeCrippy
  • Winter 2019
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
Status: Offline
Joined: May 12, 20168Year Member
Posts: 1,909
Reputation Power: 1262
I just pushed an update for this to fix a few things and have added a little bit of new stuff. In order to get automatic updates make sure to download from the .appinstaller (first download link) that's hosted from github.

some new features:
- added a few more games
- started battlefield hardline mods. currently just infinite ammo and god mode/one hit kill
- added need for speed unbound money and score cheat for the latest steam version wrong pointer

* I have been working on a lot of different things but I will start adding it all to this tool as soon as I can.

https://i.imgur.com/R8cnKNx.png
Users browsing this topic: None
Jump to:


RECENT POSTS

HOT TOPICS