Gaming NewsHow Rick and Morty's Creator Made the Jump to Video Games
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Motto: Engaged to user TTG, yes I'm a girl :)
How Rick and Morty's Creator Made the Jump to Video Games.
Source: tomsguide.com/us/justin-roiland-i...30219.html While Trover Saves the Universe shares a general sense of humor with Rick and Morty, making a funny video game is worlds apart from making a funny video game. I asked Roiland, who is the co-founder and CEO of Squanch Games, what the process was like. "The obvious difference with something like Rick and Morty, or any passive medium where you're just sitting and watching -- all the weight [on TV] is put on pacing, story, jokes landing," he said. "Initially, my thought was that [Trover was] going to be really freeing and awesome, because if you have a really good game and have good core foundational gameplay, you have a little bit of goodwill. You don't have to be as intensely focused on everything else." "The obvious difference with something like Rick and Morty, or any passive medium where you're just sitting and watching -- all the weight [on TV] is put on pacing, story, jokes landing," he said. "Initially, my thought was that [Trover was] going to be really freeing and awesome, because if you have a really good game and have good core foundational gameplay, you have a little bit of goodwill. You don't have to be as intensely focused on everything else." This approach, more than anything else, explains why Trover feels so different from most other games, even extremely funny ones. The dialogue isn't succinct and to the point; it's whatever the voice actors thought would sound funny in the moment. "It lends a more natural, unexpected tone. Most video games are tightly scripted. They record exactly what they need, [and] it gets cut into the game at the very end. In this case, we were recording from Day 1," Roiland explained. "It was a very different process from traditional game development in that regard. The entire studio rolled with it." Trover Saves the Universe has had a lot of hype, starting with a reveal trailer during Sony's big E3 2018 event. That's unusual, considering that Trover is a 6-hour, $30 game without any microtransactions, any online components or an ongoing endgame. I asked whether a title like Trover is a fluke or if publishers might be ready to embrace shorter, cheaper, more contained games once again. "My biggest fear is come launch day, there's a bunch of people who assume that since they don't have VR, they're not going to be able to play," Roiland said. "It's awesome in VR ... It'll blow your mind. But don't think you need a [PlayStation VR]. The jokes are just as good. Everything is just as funny and amazing." "It's a great couch game," Bosco added. "You can play with a group of people, and everyone's going to laugh." I think for the game being 30$ and for 6 hours is not bad. And if your a huge fan or Rick and Morty is a plus. He put the weirdness and funny concept in the game as well. So I will def be playing this. |
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