MWIs it skill based matchmaking or is it bullshit.
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MWIs it skill based matchmaking or is it bullshit.Posted:

Chat
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I'm about tired of getting into games with everyone camping in corners, feeling the need to lay down watching dumb corners, watching spawns.

I get team mates who are clueless can't play OBJ

keep in mind I have a 2.5 + KD

I feel if it's SKMM then I should get someone with brains on my team but I simply dont.

I love the game don't get me wrong, but jesus **** the players ruin this game, people compare it to MW2 this is nothing like MW2 this shit didn't happen on there,sure it had some dumb things but this game is on a whole new level of bullshit.

I feel the SKMM is either **** or well they've done a shit job with it as I've noticed no difference from when they added it.

so, what's your opinion on MM?

The following 2 users thanked Chat for this useful post:

AK (11-22-2019), Ghost (11-21-2019)
#2. Posted:
hannie
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the game is garbage idk why i still play it
#3. Posted:
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I'll admit I tend to get a lot of sluggish teammates but that's why I just play the game when I have 5 or 6 mans.
#4. Posted:
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It's either people in corners or on roofs -.-
#5. Posted:
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if you don't like it, don't play

pretty simple solution if you ask me (:
#6. Posted:
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Skill based matchmaking in CoD? Jeez their decisions just keep getting worse and worse.

After a little bit of research, I stumbled upon this article that will help you guys out.
vg247.com/2019/11/21/call-of-duty...-findings/


Here is an excerpt that explains pretty much exactly how it works:

First, neither have found any evidence that matchmaking assigns higher priority to player skill over ping to server. In all cases, players were arranged first based on connection, then on skill level. This dispels one common misconception about SBMM.

The other major finding is the most interesting. Based on data across the six different accounts, the game appears to take player performance in the last five matches when matching them up with others in the sixth. However, the thing to note here is that public player stats such as K/D, W/L and score-per-minute don't quite factor into that.

Instead, there appears to be a hidden skill-tracking algorithm that assigns ratings based on past performance in the last five matches. K/D appears to factor more heavily into that than other stats, but that is still a small .83 coefficient. Using this information, matchmaking then decides who to bring in your lobby. In other words, doing well for five matches moves you to a higher bracket.


So first things first, it prioritizes connection over everything. Then it only tracks 5 games at a time.
Both of these make it completely NOT SBMM, but I'm not going to get into that.

If you're good at the game and consistently go positive, you're going to match a bunch of low tier, camping players who are in the same bracket as you simply because they camp all game and are able to get the same/close stats as you.
#7. Posted:
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Maze wrote Skill based matchmaking in CoD? Jeez their decisions just keep getting worse and worse.

After a little bit of research, I stumbled upon this article that will help you guys out.
vg247.com/2019/11/21/call-of-duty...-findings/


Here is an excerpt that explains pretty much exactly how it works:

First, neither have found any evidence that matchmaking assigns higher priority to player skill over ping to server. In all cases, players were arranged first based on connection, then on skill level. This dispels one common misconception about SBMM.

The other major finding is the most interesting. Based on data across the six different accounts, the game appears to take player performance in the last five matches when matching them up with others in the sixth. However, the thing to note here is that public player stats such as K/D, W/L and score-per-minute don't quite factor into that.

Instead, there appears to be a hidden skill-tracking algorithm that assigns ratings based on past performance in the last five matches. K/D appears to factor more heavily into that than other stats, but that is still a small .83 coefficient. Using this information, matchmaking then decides who to bring in your lobby. In other words, doing well for five matches moves you to a higher bracket.


So first things first, it prioritizes connection over everything. Then it only tracks 5 games at a time.
Both of these make it completely NOT SBMM, but I'm not going to get into that.

If you're good at the game and consistently go positive, you're going to match a bunch of low tier, camping players who are in the same bracket as you simply because they camp all game and are able to get the same/close stats as you.


That article was good, but it did leave out a small tidbit of information that drift0r acknowledged in his video. At the end of the video, he mentioned that even though stats weren't clearly causing SBMM, he still felt as though it existed when playing between his three accounts. For instance, he showed clips while playing on the "bad" account with a sub 1 KD and the players had horrible accuracy and movement and were generally not great players. On his "good" 4 KD account he showed players picking him off of head glitches and admitted that those games were exhausting and required a ton of focus. To me, this means that the public stats that we are privy to aren't a major impetus for the sbmm system that iw has in place. It isn't drift0rs nor anyone's fault that they can't figure out how the sbmm works because we aren't supposed to, and the algorithm is kept secret and internal on purpose to avoid abuse.

My opinion on sbmm is this: they have probably dozens of individual weighted factors that go into deciding how to place players among each other. I also believe the people in Australia who constantly complain of ending up in EU, FR, or US servers and I think it shows a certain level of choosing skill over ping, because I simply can't come up with a better explanation as to why they are hitting servers across the world in order to find games. I believe that living in heavily populated areas like the east/west coast will probably bias these skill>ping results (again not the fault of drift0r, just a built in bias to his study).

I imagine they take factors like accuracy, number of steps, time moving, time sprinting, time crouching, bullets fired, time ADS, guns used, perks used, killstreaks, and other behavioral stats along with the standard public kills/deaths/wins/losses. And probably applies weights to each of the factors they use to create a sort of player profile. They will then match these player profiles to each other in order to get players with similar profiles to face off with each other. This type of matchmaking would work great in a late stage game because every players stats are very secure, and individual games wouldn't have major impacts. But at the moment, most people don't have 10+ days played on the game, so each match played causes noticeable shifts in their player profile, thus matching them with new and different types of opponents every single match. This feels erratic and is causing a lot of the problems people have with sbmm in modern warfare.

I think it's unnecessary to have in public casual matches, but I'm not surprised by it in a game made for casual/new players. I'm sure iw is just hoping to outlast the new stages of the game until the sbmm levels out and people will no longer notice. Keeping new players against new players and experienced players against experienced players is a perfect marketing technique for them.
#8. Posted:
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Personally i think there is sbmm, one of my friends say he always has easier games when im not in his group, another friend of mine who is bad at games gets an average of 2 kill s and 10-20 deaths while playing with me on domination or ground war iv never seen him get more than 5 kills over the course of around 50 games but when he plays on his own i always hear him shouting yes just got my care package, or i got 20 kills that game had him take a picture to show me as i didn't believe him and he acctually did well, thought at first mabey im just taking his kills but if we ever play SnD he plays like a bot he has the reaction times of a pisshead thats just necked a 10-glass of vodka, he is a below average player and anyone could see it by his plays or movement, so seeing that he can get kill streaks playing solo and never with his mates he is deffo getting into lobbys with players that are either brand new to cod or are just bad at the game,

And im not even being harsh by saying hes bad i invited him to play once in private match 4v4 or mabey it was 5v5 and he was running around the entire match of headquarters but didnt get one kill i seen him running on the minimap time limit was 20 minuites also, after the game the other team asked was one of our guys afk they didnt see him once but nope he just didnt know you had to run to the objective xD and hes not a kill slayer he said he was just running looking for people, also he isnt new he has been playing cod since waw so i dont know whats going on there or what but a player like that getting killstreaks solo defenitly has to have sbmm involved in some way.

Next time hes on im going to get him to stream his game just so i see what the players do in his lobby
#9. Posted:
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We all know there is SBMM, but there's zero evidence that they will put you in high ping server because of SBMM. The closest we have to something scientific is Xclusive Ace and Drift0rs findings and thats not even 100% confirmed.

Here is a little video proof of a guy that did terrible for 5 games, and look what he was going against Here(reddit post)

Results of a reddit user experiment after Xclusive's Ace's experiment(Not a video)

imo due to being a sweat at the game in the beginning, reaching max rank, I believe i see SBMM but i have no proof.
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I have a 1.5 kdr and people are very good if I connect to a friend's game who has a 1.1 kdr they are actually pretty sloppy. And Easier to get kill streaks. Then again I'm on ps4.
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