ModdingMW2 all Camo Secondary GSC
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ModdingMW2 all Camo Secondary GSCPosted:
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Joined: Apr 02, 201212Year Member
Posts: 140
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Aa12gold()
{ self giveWeapon("aa12_reflex_mp",3); self switchtoweapon("aa12_reflex_mp",3); } AA12Woodland() { self giveWeapon("aa12_reflex_mp",1); self switchtoweapon("aa12_reflex_mp",2); } AA12Desert() { self giveWeapon("aa12_reflex_mp",2); self switchtoweapon("aa12_reflex_mp",1); } Aa12Digital() { self giveWeapon("aa12_reflex_mp",4); self switchtoweapon("aa12_reflex_mp",4); } Aa12Blue() { self giveWeapon("aa12_reflex_mp",7); self switchtoweapon("aa12_reflex_mp",7); } Aa12Fall() { self giveWeapon("aa12_reflex_mp",8); self switchtoweapon("aa12_reflex_mp",8); } Aa12RT() { self giveWeapon("aa12_reflex_mp",6); self switchtoweapon("aa12_reflex_mp",6); } PP2000Arctic() { self giveWeapon("pp2000_akimbo_xmags_mp",3); self switchtoweapon("pp2000_akimbo_xmags_mp",3); } PP2000Woodland() { self giveWeapon("pp2000_akimbo_xmags_mp",1); self switchtoweapon("pp2000_akimbo_xmags_mp",2); } PP2000Desert() { self giveWeapon("pp2000_akimbo_xmags_mp",2); self switchtoweapon("pp2000_akimbo_xmags_mp",1); } PP2000Digital() { self giveWeapon("pp2000_akimbo_xmags_mp",4); self switchtoweapon("pp2000_akimbo_xmags_mp",4); } PP2000Urban() { self giveWeapon("pp2000_akimbo_xmags_mp",5); self switchtoweapon("pp2000_akimbo_xmags_mp",5); } PP2000BT() { self giveWeapon("pp2000_xmags_mp",7); self switchtoweapon("pp2000_xmags_mp",7); } PP2000RT() { self giveWeapon("pp2000_xmags_mp",6); self switchtoweapon("pp2000_xmags_mp",6); } PP2000Fall() { self giveWeapon("pp2000_xmags_mp",8); self switchtoweapon("pp2000_xmags_mp",8); } TMPArctic() { self giveWeapon("tmp_reflex_silencer_mp",3); self switchtoweapon("tmp_reflex_silencer_mp",3); } TMPWoodland() { self giveWeapon("tmp_reflex_silencer_mp",1); self switchtoweapon("tmp_reflex_silencer_mp",2); } TMPDesert() { self giveWeapon("",2); self switchtoweapon("",1); } TMPDigital() { self giveWeapon("tmp_reflex_silencer_mp",4); self switchtoweapon("tmp_reflex_silencer_mp",4); } TMPUrban() { self giveWeapon("tmp_reflex_silencer_mp",5); self switchtoweapon("tmp_reflex_silencer_mp",5); } TMPBT() { self giveWeapon("tmp_reflex_silencer_mp",7); self switchtoweapon("tmp_reflex_silencer_mp",7); } TMPRT() { self giveWeapon("tmp_reflex_silencer_mp",6); self switchtoweapon("tmp_reflex_silencer_mp",6); } TMPFall() { self giveWeapon("tmp_reflex_silencer_mp",8); self switchtoweapon("tmp_reflex_silencer_mp",8); } M10Arctic() { self giveWeapon("m1014_fmj_xmags_mp",3); self switchtoweapon("m1014_fmj_xmags_mp",3); } M10Woodland() { self giveWeapon("m1014_fmj_xmags_mp",1); self switchtoweapon("m1014_fmj_xmags_mp",2); } M10Desert() { self giveWeapon("m1014_fmj_xmags_mp",2); self switchtoweapon("m1014_fmj_xmags_mp",1); } M10Digital() { self giveWeapon("m1014_fmj_xmags_mp",4); self switchtoweapon("m1014_fmj_xmags_mp",4); } M10Urban() { self giveWeapon("m1014_fmj_xmags_mp",5); self switchtoweapon("m1014_fmj_xmags_mp",5); } M10BT() { self giveWeapon("m1014_fmj_xmags_mp",7); self switchtoweapon("m1014_fmj_xmags_mp",7); } M10RT() { self giveWeapon("m1014_fmj_xmags_mp",6); self switchtoweapon("m1014_fmj_xmags_mp",6); } M10Fall() { self giveWeapon("m1014_fmj_xmags_mp",8); self switchtoweapon("m1014_fmj_xmags_mp",8); } SPASArctic() { self giveWeapon("spas12_xmags_mp",3); self switchtoweapon("spas12_xmags_mp",3); } SPASWoodland() { self giveWeapon("spas12_xmags_mp",1); self switchtoweapon("spas12_xmags_mp",2); } SPASDesert() { self giveWeapon("spas12_xmags_mp",2); self switchtoweapon("spas12_xmags_mp",1); } SPASDigital() { self giveWeapon("spas12_xmags_mp",4); self switchtoweapon("spas12_xmags_mp",4); } SPASUrban() { self giveWeapon("spas12_xmags_mp",5); self switchtoweapon("spas12_xmags_mp",5); } SPASBT() { self giveWeapon("spas12_xmags_mp",7); self switchtoweapon("spas12_xmags_mp",7); } SPASRT() { self giveWeapon("spas12_xmags_mp",6); self switchtoweapon("spas12_xmags_mp",6); } SPASFall() { self giveWeapon("spas12_xmags_mp",8); self switchtoweapon("spas12_xmags_mp",8); } StrikerArctic() { self giveWeapon("striker_grip_mp",3); self switchtoweapon("striker_grip_mp",3); } StrikerWoodland() { self giveWeapon("striker_grip_mp",1); self switchtoweapon("striker_grip_mp",1); } StrikerDesert() { self giveWeapon("striker_grip_mp",2); self switchtoweapon("striker_grip_mp",2); } StrikerDigital() { self giveWeapon("striker_grip_mp",4); self switchtoweapon("striker_grip_mp",4); } StrikerUrban() { self giveWeapon("striker_grip_mp",5); self switchtoweapon("striker_grip_mp",5); } StrikerBT() { self giveWeapon("striker_grip_mp",7); self switchtoweapon("striker_grip_mp",7); } StrikerRT() { self giveWeapon("striker_grip_mp",6); self switchtoweapon("striker_grip_mp",6); } StrikerFall() { self giveWeapon("striker_grip_mp",8); self switchtoweapon("striker_grip_mp",8); } going to be posting a bunch of random scripts and functions. Ones i struggles to find or had to write myself from scratch let me know if you're looking for anything in particluar i might just have what youre looking for |
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