Although Microsoft maintains that the spec increase in Xbox One S is marginal, and mostly for video playback support at UHD, HDR, and 4K resolutions, Microsoft’s Albert Panello revealed that developers also have the option to run a game at native 4K resolutions on the Xbox One S, should they wish to.
“If they want to [run at 4K], they can. As you said, if a developer had a game that could use it we are enabling 4K framebuffers, but only on Xbox One S consoles,” Albert Penello, senior director of product marketing and planning at Microsoft, told Digital Foundry.
So, it sounds like the Xbox One S is actually basically a full fledged incremental bump for the console and its specs, as opposed to being just a simple slimmer, aesthetic revision of the console.
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Source: http://gamingbolt.com/xbox-one-s-supports-native-4k-games
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