You’ll also be able to toggle crouch and pick up other weapons. Past that there’s a series of weapon tweaks that make guns more powerful and reload times shorter/longer. We all know that DICE are experienced enough for the job, so we have full confidence that these changes are for the better.
Full list of changes below.
Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time
Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked
Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to “quit” before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles
Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%
Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased
Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell “no spread” bug fixed
- Shotgun Slugs damage more close up and less at long distance
Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased
Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased
Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set
New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p
http://www.thatvideogameblog.com/2010/09/15/ea-reveal-medal-of-honor-changes-from-beta/#more-87860
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