Following closely in the footsteps of the fast-paced Halo 4 game mode of the same name that quickly became popular with players, Halo 5 attempts to recreate that excitement by putting rockets and railguns in players' hands upon spawning to ensure the kills rack up quickly. While it was certainly inspired by the version found in the previous Halo installment, developers assure that the game has been tweaked and upgraded to keep up with the features of Halo 5.
"While this new iteration of Rock ‘n’ Rail is inspired by Halo 4’s beloved Rock ‘n’ Rail mode, it’s been specifically tailored to better fit the Halo 5 sandbox," said multiplayer designer Sara Stern. "Instead of basing gameplay around the use of jetpacks, we’ve altered the gravity, stabilizer time, and jump height settings to bring combat off the ground and into the air."
Stern also added that the Spartan Abilities in Halo 5 are also changing the way the mode is played by making it a bit easier to zip around while engaging in mid-air scuffles, a change that the designers also took into consideration when gearing the game mode towards Halo 5.
Halo 5’s Spartan Abilities allow for increased mobility when airborne, which made hitting shots with standard rockets and railguns a bit more difficult than desired," Stern added. "The SPNKr Prime and Whiplash can both snipe mid-air targets, and the Whiplash grants you a second round in case you miss your first shot. Equipping the SPNKr Prime grants you damage resistance, speed boost, and a further increase to your jump height."
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Source: http://wwg.com/2017/05/05/halo-5-adds-rockin/
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