According to Segur, the explanation is much more complicated than just saying that Destiny 2 doesn’t use dedicated servers. He explains that the sequel uses a hybrid of client-server and peer-to-peer technology by hosting all activities on Bungie’s servers to avoid host migration, but making movement and ability use player-based.
“Every activity in Destiny 2 is hosted by one of our servers,” Segur said. “That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.
“Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”
Segur also went on to address concerns that Bungie is trying to save money by not using dedicated servers for everything, explaining that the team has “invested heavily in new server infrastructure for Destiny 2,” which includes using cloud servers for gameplay for the first time.
Finally, the issue of cheating on PC due to the use of peer-to-peer networking came up. According to Segur, Bungie’s “security Ninjas” have spent several years building a plan for dealing with PC cheats. He added that the team has “a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short.”
Destiny 2 launches September 8th for Xbox One and PlayStation 4, but a PC release date has not been nailed down.
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