Next Call of duty Black ops title update detailed
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style="color: rgb(68, 68, 68); font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 11px; line-height: 13px;">Issues
Addressed:
* Resolved several issues with parties getting disbanded unexpectedly. class="Apple-converted-space">
* Updated handling for UPnP-enabled routers to improve matchmaking
conditions where users had strict or moderate NAT types. Also added
in-game communications so that all players are aware of their NAT type
in the Player Match party lobby.
* Addressed issue that prevented the Load MP by Default option from
saving when other specific option combination's were set. class="Apple-converted-space">
* Prevention of exploit that allowed players to keep custom classes and
kill streaks after prestige.
* Addressed an issue where Flak Jacket Pro would not always protect
against ground fires left by Napalm Strikes. class="Apple-converted-space">
* Prevention of users losing their kill streak reward when switching
classes at the start of a new round in round-based game modes. class="Apple-converted-space">
* Addressed an issue where the incorrect perks would appear when
spectating another player under certain circumstances. class="Apple-converted-space">
* Added round start explosive delay to China Lake grenade launcher to
give it the same round start limitations as other explosives. class="Apple-converted-space">
* Contracts will now reset when the player Prestige's. class="Apple-converted-space">
* Prevention of Valkyrie rocket exploding upon release under rare
conditions.
* Prevention of Gunship and Chopper Gunner failing to give player full
control under rare conditions.
* Prevention of an issue where a player will get teleported outside the
map boundaries under very specific circumstances. class="Apple-converted-space">
* Additional security measures to enhance detection and banning
capabilities.
Game play Tuning:
* Limit the ability to re-roll supply drops using Hardline Pro to Care
Packages only, no other kill streak drops. class="Apple-converted-space">
* Added a negative influencer to all spawn points to decrease the
chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates. class="Apple-converted-space">
* Additional sound mix tuning for Ninja Pro users increased ranges and
volume of enemy footsteps, and removed player footstep sounds on
concrete material types.
* Increased head shot multipliers for sniper rifles. Sniper rifles with
suppressors equipped will now always be ensured one-shot kill head
shots.
* Subtle increase in sniper rifle accuracy when scoping in. class="Apple-converted-space">
* Added a render delay to the red diamond player indicators that appear
when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When
a player first spawns, this will not appear for a period of time. class="Apple-converted-space">
* Additional minor reductions in knife lunge.
Posted:
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Comments
THUGLIFE245Posted:
getting rid of sam turret re-roll is stupid! ive only been beating hardline so i have the chance at 4 care packages
shadow1Posted:
things i dont really like in this update.
re-roll other supply drops and changing them to a better reward like sam turrent to gunship (ill get over it)
things i like.
all of them. finally, no longer being killed by a g11 when someone is a lvl 4. no more being spawned killed by both gunship, chopper gunenr, and people.
better accuracy with snipers so i can see where the guy goes when i zoom in.
no more being knifed 4 feet away.
re-roll other supply drops and changing them to a better reward like sam turrent to gunship (ill get over it)
things i like.
all of them. finally, no longer being killed by a g11 when someone is a lvl 4. no more being spawned killed by both gunship, chopper gunenr, and people.
better accuracy with snipers so i can see where the guy goes when i zoom in.
no more being knifed 4 feet away.
JuicyJPosted:
Can't wait for this. Looks like a lot of annoying things are finally going to be fixed.
HolmesyPosted:
iiLiV3STr3aM4uArmalite [quote] Subtle increase in sniper rifle accuracy when scoping in.
Maybe Treyarch language for fixing quickscopes?
Nopee :[ Its says when Scoping in.
yes, thats why u do for quickscoping.. hence the quick and scoping :L
iiLiV3STr3aM4uPosted:
Armalite [quote] Subtle increase in sniper rifle accuracy when scoping in.
Maybe Treyarch language for fixing quickscopes?
Nopee :[ Its says when Scoping in.
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