Call of Duty: WWII Dev Talks Why World War II was Chosen
Schofield explained the reasons why the European front was chosen instead of the Pacific, mentioned that he and others in the studio had family members who fought in Europe. He also added that on that front were located some of the most iconic battles of the war. Interestingly, the idea was taken as a group, unanimously.
After Advanced Warfare the team sought a different creative challenge, after doing modern combat and the future, they wanted to work on the past, portraying the “epic battles, sacrifice and honor.”
The team tried to get as close as possible to the location they visited to research for the game. They went to Luxembourg, France, Belgium, Germany and to different cities within those countries. They took thousands upon thousands of pictures and videos. It was really important for them to capture the “spirit and energy” of that area.
Sledgehammer’s default art style is realistic. They love love the details and trying to really capture the true essence of a location or person.
A lot of research has also gone into recreating the weapons within the game, through books, real guns, shooting ranges, experts and “very good 3D modelers.”
The game will include “all kinds of different scenes,” as the team spent a lot of time writing and directing the script. Schofield mentioned that he is “very proud” of the story of the game. There are also a few emotional scenes.
The story itself will be mostly seen through the eyes of the protagonist, but the player will also experience being part of a platoon and working together with its members.
Speaking of the Zombies feature, Schofield explained that the vision was different than that for the other Call of Duty games. He defines it as “unique, inviting and yet disturbing.” Interestingly, we hear that the zombies conform to the laws of gravity and believably. They aren’t demons or ghosts but, they are based on humans.
Posted:
Related Forum: Call of Duty Forum
Source: http://www.dualshockers.com/call-of-duty-ww-ii-why-story-zombies/
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Comments
SilkyPosted:
I'm happy that WW2 was chosen, they needed to go back to their roots with boots on the ground for once.
TOXICPosted:
Like Trauned said, this looks alot more realistic and alot more intense, I wont be grinding this game very much on multiplayer though.
Rock on ZOMBIES THOUGH :O
Rock on ZOMBIES THOUGH :O
XboxPosted:
I personally like the WWII decision and can't wait to spend countless hours on the game.
CyimkingPosted:
ihave3armsEcho WWII was a good selection after the success of BF1 WWI IMO, plus people wanting the boot's on the ground has sold it already, this game will be good I can tell as long as they don't ruin it with animating camo's in the middle of WWII, stick to the theme
You do know they started making this game 3 years ago no one knew BF1 was going to be what it is so they didn't copy it
Um... I am pretty sure that Activision knew about BF1 before EA started developing the game. Did you forget that COD WW2 was started years ago as well?
ihave3armsPosted:
Echo WWII was a good selection after the success of BF1 WWI IMO, plus people wanting the boot's on the ground has sold it already, this game will be good I can tell as long as they don't ruin it with animating camo's in the middle of WWII, stick to the theme
You do know they started making this game 3 years ago no one knew BF1 was going to be what it is so they didn't copy it
k3rryPosted:
Glad they chose the WW2 era, excited to see and hear how a lot of the guns sound in the full game.
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