Destiny 2 Director Defends New Shader System

4.5
In the first Destiny shaders were basically their own individual items that you could equip and unequip at any time, with rarity and all. Destiny 2 has changed that: while shaders are still their own individual items, they can only be applied to one item at a time and once they’re used they’re taken out of your inventory. So you’ll have to find them again.

This has caused many returning players to beg the question, why? Destiny 2’s director, Luke Smith, took to Twitter to address the concern among the community.





Destiny 2 released earlier this week and already the game has amassed millions of players. Just today Bungie announced that over 1.2 million players were concurrently on the game.

Also, the first expansion coming to Destiny 2 was officially confirmed yesterday. It will have players return to Mercury for the Curse of Osiris.

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Related Forum: Gaming Discussion

Source: http://www.dualshockers.com/destiny-2-director-defends-new-shader-system/

Comments

"Destiny 2 Director Defends New Shader System" :: Login/Create an Account :: 9 comments

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L33t-Ninja-MuchPosted:

its kind of like the loot boxes in every game coming out now so no big deal ig

MickersPosted:

I think the new system works quite well.

EvoVIIIPosted:

I never really got into Destiny 1, but the new system seems fine to me.

SilkyPosted:

Travis I never really even used them in the first Destiny.

Me either not something I ever really came across but look cool in 2.

SleepPosted:

I never really even used them in the first Destiny.

KixaPosted:

I'm not a big fan of the new shader system but some of the shaders look pretty damn cool especially mixed with other shaders so I'm not complaing as much.

MusketPosted:

I don't mind it this way at all as long as they are really cool

SilkyPosted:

so far I actually don't mind it this way - more challenging.

KatiePosted:

what they done was pretty shady