Speaking in a recent interview with Metro, both Criterion designer John Stanley and executive producer Matt Webster confirmed that the team won’t be using any of its experience on the VR Mission for Star Wars Battlefront II.
“VR is going to be a part of gaming’s future in the coming decade… at some point we could sit down and spend a good number of hours talking about where VR needs to get to in order to work with [piloting starfighters in first-person mode], because in something like this you’re doing the job of a fighter pilot,” Webster explained. “And in the real world that has a significantly physiological effect on you, which would dramatically limit the audience.”
In other words, playing from a first-person fighter pilot’s perspective is an intense experience, and one that could cause players to become disoriented or sick. Webster also made mention of a 3D “roll” maneuver that made it into the full game, but had to be removed from the VR Mission.
That doesn’t mean that the team took nothing away from its work on Rogue One: X-Wing VR Mission, however. While Webster confirmed that “there is no VR,” the experience still helped drive the formation of Star Wars Battlefront II.
“There’s a lot of the VR mission’s soul in Starfighter Assault,” Webster concluded.
Star Wars Battlefront II releases on November 17th for the Xbox One, PlayStation 4, and PC.
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Source: http://www.egmnow.com/articles/news/star-wars-battlefront-ii-wont-have-one-major-feature-fans-had-hoped-for/
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